My Warshade- Final build.
Except that's just not true, hah. Both of the builds posted in this thread have the recharge for a high end single target attack chain. Just because every single ST power doesn't recharge by the time it finishes casting doesn't mean that the build doesn't have the recharge to always have the next attack in the chain up by the time the previous attack finishes casting. Once again, the chain used is Gravity Well>Shadow Blast>Essence Drain>Shadow Blast.
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I guess Grav Well (I love that power) would also find a place in the chain somewhere too, but it won't stop the gaps unless you use Grav Snare more often, but that loses DPS because it isn't slotted as an attack.
Personally I would still have done something to make sure there was no gap in the chain you use. Or tried to anyway, but I guess that could mean a trade for defence which you are not willing to make, it was just the first thing I noticed in the 10 mins I had last night.
I still like the look of the build, though I can see where we differ in the bonus' we would aim for because I am not sure I would go for the +hp or +recovery as much as you.
This also makes me wish you could get epic pools, Shadow Meld would be able to put the defence into the i-cap which would be just too awesome
British by act of union, English by grace of God, Northern by pure good fortune!
The new build confuses me even more, you have even less attack powers? Though it looks very survivable. I guess it is more of a tanky build with the inclusion of Provoke.
British by act of union, English by grace of God, Northern by pure good fortune!
Just looking at your older build still and Essence Drain has a 1.93s cast but Shadow Blast has a 2.34s recharge, so there is a gap there, and Grav Snare has a 1.67s cast, so there is another gap there (I am guessing mostly filled by the busy nature of playing a Warshade
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.4 seconds really? And thats if were going by mids numbers alone. I can't see that making any difference outside of an solo av fight which i suppose is why you feel its more important on a scrapper. Either way this chain is seamless , at least on game which is all that matters. Im not infront my computer to view the build but assuming thb hasn't changed his slotting in sb, grav well and essence drain then i can assume this is still true because i run the same chain with almost identical slotting and level of recharge.
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Actually re-reading what I have typed I was working with Grav Snare in my calculations - no wonder there was confusion with TwoHeadedBoy saying it was an attack and me thinking it wasn't slotted for damage lol.
So actually everything I have said is based off the wrong calculations.
DOH!
I will re-work it
British by act of union, English by grace of God, Northern by pure good fortune!
I have put the right powers in my spreadsheet now, so I have used Arcanatime as well, and there are still gaps in the chain as far as I can see. Though they are small enough to probably not be really noticable, they are still definitely there.
Essence Drain animates in 2.07s but Shadow Blast has a 2.34s recharge time, so there is still a gap.
Grav Well them animates in 2.2s, making another gap before the next Shadow Blast.
So over a fight where this chain is used twice there is a ~4% dps loss due to those pauses, which isn't an insignificant amount to those who care about that kind of thing.
This is still probably better than doing something such as using a slotted Shadow Bolt to fill the gaps, but with a few % more recharge (Probably just enough to make hasten perma) those gaps will likely close altogether.
Note: The only reason I brought any of this up was because I noticed a few slots that could easily be saved and which could probably have been used to up the recharge without any negative effect. I am not going to criticise someones playstyle of power picks, especially when they are as successful with their build as TwoHeadedBoy clearly is.
British by act of union, English by grace of God, Northern by pure good fortune!
Using TwoHeadedBoy's first build as the inspiration (Because I think the 2nd tanky build is quite niche) this is probably what I would do (And now I have seen it I might just do this):
It is 1 small purple away from softcapping to all positions, and caps to all with 4 targets in Eclipse (Which I might add an accuracy IO to by moving a damage proc from somewhere).
The Thunderstrike set in Shadow Bolt is just a mule, and 5 of the Apocalypse set in Shadow Blast would be replaced with 5 from the Kheldians Grace set, the proc would stay where it is.
There would also be exactly enough recharge to run the GW > SB > ED > SB chain seemlessly with the Agility Core Paragon. The end should also be sustainable on that chain unless Eclipse misses.
Sunless Mire wouldn't be perma, but would be close enough, and getting the extra 20-30% global recharge I would likely need (Guessing) isn't going to happen.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Princess Darkstar: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Shadow Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(50)
Level 1: Absorption -- S'fstPrt-ResDam/Def+(A)
Level 2: Gravimetric Snare -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Acc/Immob(50)
Level 4: Orbiting Death -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Acc/Rchg(43), Armgdn-Dmg/EndRdx(45), Armgdn-Dam%(46)
Level 6: Shadow Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(11), Apoc-Acc/Rchg(11), Apoc-Dmg/EndRdx(13), Apoc-Dmg(13), Apoc-Dam%(39)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 12: Sunless Mire -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(17), GSFC-ToHit/EndRdx(17), GSFC-Build%(46)
Level 14: Shadow Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(48)
Level 16: Dark Detonation -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(31), Ragnrk-Acc/Dmg/Rchg(31), Ragnrk-Acc/Rchg(31), Ragnrk-Dmg/EndRdx(33)
Level 18: Gravity Well -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Acc/Rchg(19), Hectmb-Dmg(25), Hectmb-Dmg/EndRdx(25), UbrkCons-Dam%(39)
Level 20: Essence Drain -- HO:Nucle(A), HO:Nucle(21), HO:Nucle(21), HO:Golgi(23), HO:Golgi(23), Hectmb-Dam%(40)
Level 22: Stygian Circle -- Dct'dW-Heal/EndRdx/Rchg(A), Efficacy-EndMod/Acc/Rchg(40), Efficacy-EndMod/Rchg(40)
Level 24: Shadow Slip -- EndRdx-I(A)
Level 26: Gravitic Emanation -- Amaze-Stun(A), Amaze-Stun/Rchg(27), Amaze-Acc/Stun/Rchg(27), Amaze-Acc/Rchg(29), Amaze-EndRdx/Stun(29)
Level 28: Inky Aspect -- Amaze-ToHitDeb%(A)
Level 30: Unchain Essence -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(34), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36), S'bndAl-Build%(36), S'bndAl-Acc/Dmg/Rchg(37)
Level 35: Boxing -- Empty(A)
Level 38: Eclipse -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(43)
Level 41: Tough -- GA-3defTpProc(A)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), HO:Cyto(45)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), HO:Cyto(48)
Level 49: Stygian Return -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/EndRdx(37)
Level 1: Brawl -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- EndRdx-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- EndRdx-I(A)
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British by act of union, English by grace of God, Northern by pure good fortune!
Sweet build Princess, I do realize that everyones build should suit the owner but I am looking at the Dam/Range Positron in Unchain Essence and wondering whether or not a chance for is better DPS.
Also some KB Prot.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I do realize that everyones build should suit the owner but I am looking at the Dam/Range Positron in Unchain Essence and wondering whether or not a chance for is better DPS.
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Damn how did I miss that?
I haven't really got time at the moment to work that in, but swapping Stygian Return for a travel power covers it with a BoTZ. Though I would probably try for 2 -KB IO's ideally.
British by act of union, English by grace of God, Northern by pure good fortune!
I haven't really got time at the moment to work that in |
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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Code:
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This is why I always share builds
British by act of union, English by grace of God, Northern by pure good fortune!
Princess, there is nothing that two kb protection IOs will save you from that just one will not. Either get three or one. Two is a waste.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Princess, there is nothing that two kb protection IOs will save you from that just one will not. Either get three or one. Two is a waste.
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Even so with New Dawn pointing out 2 inherant powers that can take BoTZ it thankfully isn't an issue, and for those wanting -12 Stygian Return can be swapped for Super Jump which will take the 3rd.
British by act of union, English by grace of God, Northern by pure good fortune!
There are powers that do Mag 4 KB but unknownst to some with a chance to do extra KB. I think ingame people do go about playing with only Mag 4, get KB'd still and then try 8, don't get KB'd and are happy with it. I haven't spent my days working out who does what, I assume people experience what they do and go from there.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Why would he want to drop one of the best self rezzes in the game for a redundant travel power?
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Most people wouldn't actually do it, though when I made the build I was torn between Super Jump and the rez.
British by act of union, English by grace of God, Northern by pure good fortune!
Because the build is designed for loads of survivability, plus its the easiest way to fit in a 3rd -kb IO.
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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
1.) My attack chain is fine as is. Any scrutiny being attempted of it at this point is silly and clearly unnecessary.
2.) I'm not dropping Stygian Return. Sh'happens.
3.) Clarion gives KB protection.
4.) By slotting E Drain for heal you are losing DPS. I used to use 2 touch of the nictus+Kin Combat and found that my AV times were noticeably better with pure damage slotting.
5.) You are so worried about a milisecond of recharge that doesn't even matter that you are missing out on a toxic damage proc in Shadow Blast.
6.) You don't have a -res proc in Orbiting Death. Your ST damage won't be as good.
7.) It's better in my experience to put Ragnarok in Unchain for the better recharge values (Detonation recharges so fast that Posi Blast is fine in it.) Also you're going to see the energy damage proc go off much more often in a power with a quick recharge like Detonation. I personally can't stand the scatter so I removed it from my build.
8.) Eclipse can miss, and you failed to slot it for accuracy.
Overall, it's a fine build. Just pointing out why I wouldn't personally ever use it. You're fine Princess, but if New Dawn wanted to leave this thread (and if I could have it my way, every thread on the board) I wouldn't complain at all.
Edit: I do like all the positional defense that you were able to work in to your build Princess, I've tried to build positionally before but I was never happy with the sacrifices I had to make to get any worthwhile results. Not slotting Mire for damage isn't something I could recommend to anyone, especially on a human form build that could use all the AOE output that it can get. I suppose Dark Detonation is a bit of a band aid in that department... How fast are you generally able to work through a 54x8 spawn on that build?
1.) My attack chain is fine as is. Any scrutiny being attempted of it at this point is silly and clearly unnecessary.
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Yeah I wouldn't really drop it either.
Didn't know that. I need to learn the Incarnate powers a lot better still. Thankfully the -kb slotting just went in inherant powers so it wasn't a real issue.
4.) By slotting E Drain for heal you are losing DPS. I used to use 2 touch of the nictus+Kin Combat and found that my AV times were noticeably better with pure damage slotting.
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5.) You are so worried about a milisecond of recharge that doesn't even matter that you are missing out on a toxic damage proc in Shadow Blast.
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6.) You don't have a -res proc in Orbiting Death. Your ST damage won't be as good.
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7.) It's better in my experience to put Ragnarok in Unchain for the better recharge values (Detonation recharges so fast that Posi Blast is fine in it.) Also you're going to see the energy damage proc go off much more often in a power with a quick recharge like Detonation. I personally can't stand the scatter so I removed it from my build.
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8.) Eclipse can miss, and you failed to slot it for accuracy.
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Overall, it's a fine build. Just pointing out why I wouldn't personally ever use it. You're fine Princess, but if New Dawn wanted to leave this thread (and if I could have it my way, every thread on the board) I wouldn't complain at all.
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Edit: I do like all the positional defense that you were able to work in to your build Princess, I've tried to build positionally before but I was never happy with the sacrifices I had to make to get any worthwhile results. Not slotting Mire for damage isn't something I could recommend to anyone, especially on a human form build that could use all the AOE output that it can get. I suppose Dark Detonation is a bit of a band aid in that department... How fast are you generally able to work through a 54x8 spawn on that build?
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I think after this post I would have to reconsider is I could fit some more procs in, and what I could do if I wanted to replace the AoE. Though for now I am happy with what I have done.
As for Sunless Mire I have personally never counted it as an attack because of the recharge time, I really wished it got the Black Dwarf Mire treatment then I would be on my 'shade in a heartbeat.
British by act of union, English by grace of God, Northern by pure good fortune!
If I was to redo the build without taking Dark Detonation that would probably let me pick up Tactics and use that for the Gaussian set, so I could slot Sunless Mire as an attack.
That would probably be a better idea, since I do hate Dark Detonation's radial KB.
British by act of union, English by grace of God, Northern by pure good fortune!
Don't forget the -res from FOTG will stack with the -res from t4 reactive. I would say with almost absolute certainty that utilizing procs in your ST chain (which OD contributes to) is a much better build strategy than chasing down such minute amounts of recharge to fill in gaps that are completely unnoticeable in a ST chain. As for the accuracy of Eclipse, a few people have gotten by that I know of without bothering to slot it for accuracy. The reason why I always do is that while against a big mob if it misses a couple of targets it's no big deal, when you only have say a few bosses left in a spawn to work with you'll want to be as certain as you can that you'll hit all three of them.
I had to adjust to looking at Mire as not only a +dmg buff but also an AOE attack after making the transition to human form only play. Human form has to sacrifice AOE compared to tri form, and while in my opinion the benefits are worth it (better control=more team contribution, higher survivability, better ST damage) it still feels necessary to get the best AOE that I can out of my Warshade. Mire is a decent attack and imo should be slotted as such, so I like your tactics idea. Detonation is nice because like I mentioned, it's an extra AOE, but I decided with my last respec that I'd rather play to my strengths by picking up Provoke and increasing my usefulness in team situations as it would overall be more efficient than risking AOE scatter when there's nothing to immob/-kb everything on my behalf.
Don't forget the -res from FOTG will stack with the -res from t4 reactive. I would say with almost absolute certainty that utilizing procs in your ST chain (which OD contributes to) is a much better build strategy than chasing down such minute amounts of recharge to fill in gaps that are completely unnoticeable in a ST chain.
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As for the accuracy of Eclipse, a few people have gotten by that I know of without bothering to slot it for accuracy. The reason why I always do is that while against a big mob if it misses a couple of targets it's no big deal, when you only have say a few bosses left in a spawn to work with you'll want to be as certain as you can that you'll hit all three of them.
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I had to adjust to looking at Mire as not only a +dmg buff but also an AOE attack after making the transition to human form only play. Human form has to sacrifice AOE compared to tri form, and while in my opinion the benefits are worth it (better control=more team contribution, higher survivability, better ST damage) it still feels necessary to get the best AOE that I can out of my Warshade. Mire is a decent attack and imo should be slotted as such, so I like your tactics idea. Detonation is nice because like I mentioned, it's an extra AOE, but I decided with my last respec that I'd rather play to my strengths by picking up Provoke and increasing my usefulness in team situations as it would overall be more efficient than risking AOE scatter when there's nothing to immob/-kb everything on my behalf.
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Actually the more I post the more I want to slot mine again so I will see what happens after this weekend, I might be able to pull enough resources to sort both toons - I am just not sure about how long it will take to get the incarnate stuff since I hate the i-trials and people say DA is slow.
British by act of union, English by grace of God, Northern by pure good fortune!
I am just not sure about how long it will take to get the incarnate stuff since I hate the i-trials and people say DA is slow.
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DA isn't really that slow, it's just not as fast as trials. If you check out this thread, a guy did an experiment to see how much he could do in a month of DA content. I'd say he did pretty well.
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Plus I haven't read about incarnate stuff yet to know what the rewards do and how many of them I would need so a lot of it didn't make much sense.
Hopefully I can just keep doing them at x8 and I will get where I need in a reasonable amount of time.
British by act of union, English by grace of God, Northern by pure good fortune!
By spammable powers I just meant that without using Grav Snare you would have had times where you had no powers to use (Or at least no attack powers).