Fire/Fire/Energy


Gatecrasher

 

Posted

This is one of my few posts here and I hope I am doing this right. For a while now I have been trying to recapture some of my better days as a solo Fire/Fire tanker. I just can't seem to find the right build. My latest attempt using Mid's has resulted in the following. Before anyone gets too lethal with me here, I didn't take the Fighting pool because I was hoping to build a better tank using just my primary and secondary power sets. For the most part anyway. Anyway, here is what I have come up with, it ain't perfect so I am asking for other opinions.

(I hope I posted this right)

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Vorshae (Solo): Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Fire Shield

  • (A) Reactive Armor - Endurance: Level 40
  • (5) Reactive Armor - Resistance: Level 40
  • (19) Reactive Armor - Resistance/Endurance: Level 40
  • (31) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (42) Reactive Armor - Resistance/Recharge: Level 40
Level 1: Scorch
  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (7) Touch of Death - Damage/Recharge: Level 40
  • (25) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (37) Touch of Death - Damage/Endurance/Recharge: Level 40
Level 2: Healing Flames
  • (A) Numina's Convalescence - Heal: Level 50
  • (5) Numina's Convalescence - Endurance/Recharge: Level 50
  • (36) Numina's Convalescence - Heal/Endurance: Level 50
  • (36) Numina's Convalescence - Heal/Recharge: Level 50
  • (43) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (48) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 4: Fire Sword
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (7) Crushing Impact - Damage/Recharge: Level 50
  • (25) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (37) Crushing Impact - Accuracy/Damage/Endurance: Level 50
Level 6: Temperature Protection
  • (A) Steadfast Protection - Resistance/Endurance: Level 30
  • (11) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (11) Steadfast Protection - Knockback Protection: Level 30
  • (31) Aegis - Psionic/Status Resistance: Level 50
  • (42) Impervium Armor - Psionic Resistance: Level 40
  • (50) Impervious Skin - Status Resistance: Level 30
Level 8: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (9) Recharge Reduction IO: Level 50
Level 10: Super Jump
  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range: Level 50
  • (15) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (23) Winter's Gift - Slow Resistance (20%): Level 50
Level 12: Plasma Shield
  • (A) Impervium Armor - Resistance/Endurance: Level 40
  • (13) Impervium Armor - Resistance: Level 40
  • (19) Impervium Armor - Endurance/Recharge: Level 40
  • (31) Impervium Armor - Resistance/Endurance/Recharge: Level 40
  • (42) Impervium Armor - Resistance/Recharge: Level 40
Level 14: Teleport
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (23) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 16: Consume
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (17) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (33) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
  • (48) Efficacy Adaptor - Accuracy/Recharge: Level 50
Level 18: Blazing Aura
  • (A) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (21) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (33) Obliteration - Accuracy/Recharge: Level 50
  • (46) Obliteration - Damage: Level 50
Level 20: Burn
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (21) Scirocco's Dervish - Damage/Recharge: Level 50
  • (33) Scirocco's Dervish - Damage/Endurance: Level 50
  • (40) Scirocco's Dervish - Accuracy/Recharge: Level 50
Level 22: Combustion
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (29) Scirocco's Dervish - Damage/Recharge: Level 50
  • (34) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (40) Scirocco's Dervish - Accuracy/Recharge: Level 50
Level 24: Build Up
  • (A) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (27) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
  • (34) Adjusted Targeting - To Hit Buff: Level 50
  • (43) Adjusted Targeting - Recharge: Level 50
Level 26: Fiery Embrace
  • (A) Recharge Reduction IO: Level 50
  • (27) Recharge Reduction IO: Level 50
Level 28: Fire Sword Circle
  • (A) Obliteration - Damage: Level 50
  • (29) Obliteration - Accuracy/Recharge: Level 50
  • (34) Obliteration - Damage/Recharge: Level 50
  • (40) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (46) Obliteration - Chance for Smashing Damage: Level 50
Level 30: Taunt
  • (A) Perfect Zinger - Taunt/Recharge: Level 50
  • (37) Perfect Zinger - Taunt/Recharge/Range: Level 50
  • (50) Perfect Zinger - Chance for Psi Damage: Level 50
Level 32: Rise of the Phoenix
  • (A) Stupefy - Accuracy/Recharge: Level 50
  • (36) Stupefy - Accuracy/Stun/Recharge: Level 50
  • (48) Stupefy - Chance of Knockback: Level 50
Level 35: Breath of Fire
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (50) Positron's Blast - Damage/Recharge: Level 50
Level 38: Greater Fire Sword
  • (A) Mako's Bite - Accuracy/Damage: Level 50
  • (39) Mako's Bite - Damage/Endurance: Level 50
  • (39) Mako's Bite - Damage/Recharge: Level 50
  • (39) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (46) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 41: Conserve Power
  • (A) Recharge Reduction IO: Level 50
  • (43) Recharge Reduction IO: Level 50
Level 44: Physical Perfection
  • (A) Regenerative Tissue - +Regeneration: Level 30
  • (45) Performance Shifter - Chance for +End: Level 50
Level 47: Recall Friend
  • (A) Endurance Reduction IO: Level 50
Level 49: Laser Beam Eyes
  • (A) Accuracy IO: Level 50
Level 0: Geas of the Kind Ones
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Vanguard Medal
Level 0: Elusive Mind
Level 0: Eye of the Magus
Level 50: Cardiac Core Paragon
------------
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Health
  • (A) Miracle - Heal/Endurance: Level 40
  • (9) Miracle - Heal: Level 40
  • (17) Miracle - +Recovery: Level 40
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO: Level 50
  • (3) Endurance Modification IO: Level 50
  • (13) Endurance Modification IO: Level 50
Level 1: Brawl
  • (A) Accuracy IO: Level 50
Level 1: Gauntlet
Level 1: Sprint
  • (A) Endurance Reduction IO: Level 50
Level 2: Rest
  • (A) Interrupt Reduction IO: Level 50
  • (3) Recharge Reduction IO: Level 50
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 6.13% Defense(Smashing)
  • 6.13% Defense(Lethal)
  • 4.56% Defense(Fire)
  • 4.56% Defense(Cold)
  • 8.63% Defense(Energy)
  • 8.63% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 7.38% Defense(Melee)
  • 12.38% Defense(Ranged)
  • 6.13% Defense(AoE)
  • 2.25% Max End
  • 52% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
  • 6% FlySpeed
  • 231.9 HP (12.38%) HitPoints
  • 6% JumpHeight
  • 6% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 7.5%
  • MezResist(Held) 16.85%
  • MezResist(Immobilize) 16.85%
  • MezResist(Sleep) 7.5%
  • MezResist(Stun) 11.9%
  • MezResist(Terrorized) 10.25%
  • 13% (0.22 End/sec) Recovery
  • 52% (4.06 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 5% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 7.51% Resistance(Negative)
  • 6% Resistance(Psionic)
  • 6% RunSpeed
------------
Set Bonuses:
Reactive Armor
(Fire Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
  • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Touch of Death
(Scorch)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
Numina's Convalescence
(Healing Flames)
  • 12% (0.94 HP/sec) Regeneration
  • 35.14 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Crushing Impact
(Fire Sword)
  • MezResist(Immobilize) 2.2%
  • 21.08 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
Steadfast Protection
(Temperature Protection)
  • 1.5% (0.03 End/sec) Recovery
  • 28.11 HP (1.5%) HitPoints
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  • Knockback (Mag -4), Knockup (Mag -4)
Aegis
(Temperature Protection)
  • 3% Resistance(Psionic)
Impervium Armor
(Temperature Protection)
  • 3% Resistance(Psionic)
Impervious Skin
(Temperature Protection)
  • Status Resistance 7.5%
Winter's Gift
(Super Jump)
  • 5% Resistance(Cold)
  • 6% JumpSpeed, 6% JumpHeight, 6% FlySpeed, 6% RunSpeed
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Impervium Armor
(Plasma Shield)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
  • MezResist(Held) 2.75%
Blessing of the Zephyr
(Teleport)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • Knockback (Mag -4), Knockup (Mag -4)
Efficacy Adaptor
(Consume)
  • 21.08 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.78 HP/sec) Regeneration
Obliteration
(Blazing Aura)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
Scirocco's Dervish
(Burn)
  • 10% (0.78 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
Scirocco's Dervish
(Combustion)
  • 10% (0.78 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
Obliteration
(Fire Sword Circle)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Perfect Zinger
(Taunt)
  • MezResist(Terrorized) 2.75%
  • 10% (0.78 HP/sec) Regeneration
Stupefy
(Rise of the Phoenix)
  • 2.5% (0.04 End/sec) Recovery
  • 35.14 HP (1.88%) HitPoints
Positron's Blast
(Breath of Fire)
  • 2.5% (0.04 End/sec) Recovery
Mako's Bite
(Greater Fire Sword)
  • MezResist(Immobilize) 3.3%
  • 28.11 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
  • 35.14 HP (1.88%) HitPoints


 

Posted

Hey there,

If I can ask, what was your goal in making the IO build? It seems a little unfocused, going in a few different directions.

Later on,
Gate


@Generator
Mostly Pinnacle, with scattered alts on Liberty, Freedom, and Justice.


I had a great time playing with you!

 

Posted

Right now the idea is general survivability solo or with one or two other players. When I finished reading some of the player guides and a few other posts here, I made some changes to this build, but I don't want to post them just yet. If I had to pick a main idea with this build, The Shadow Shard is where I like to spend much of my time if I can.


 

Posted

To increase survivability on a fire tanker its best to build up something the set doesn't have, defense. It has decent resist and the fastest heal in the game, but (just about) every little attack is going to chip away at your green bar unless you build up some defense. I would advise however, that you consider tough/weave. My own fire/fire/pyre tanker has tough and weave, with %70 Smashing/Lethal resistance and 35% defense to Smashing/Lethal/Energy/Negative and solos just about every mob type at x8 +2, (with quite a bit of speed too I might add) +4 for some of them .

Sticking with most of your parameters I put together a quick and very dirty build with enough defense to make a difference, just to give you some ideas, by no means would i suggest copying it outright, its coming up on 2am here, im sure the brains a little sluggish at the moment. It'll put you about 1 small purple from the softcap for the same defenses but I find on my own tank, it really isn't neccessary to worry about the purples, unless the up coming mob looks extra tough.

This isn't the only way to build one of course, you could build up to go positional defense as apposed to typed, but I find typed builds easier to mess around with.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-EndRdx(5)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(17)
Level 2: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-Heal/EndRdx(7), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9)
Level 4: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/EndRdx/Rchg(13)
Level 6: Combustion -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(19), M'Strk-Acc/Dmg/EndRdx(21)
Level 8: Consume -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(21), Erad-Acc/Dmg/EndRdx/Rchg(23), Efficacy-EndMod/Rchg(23)
Level 10: Blazing Aura -- Erad-Dmg(A), Erad-Acc/Rchg(25), Erad-Acc/Dmg/Rchg(25), Erad-Acc/Dmg/EndRdx/Rchg(27), M'Strk-Acc/Dmg/EndRdx(27)
Level 12: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-EndRdx(31)
Level 14: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46)
Level 18: Burn -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(33)
Level 20: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-Build%(43), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46)
Level 22: Super Jump -- Jump-I(A)
Level 24: Acrobatics -- EndRdx-I(A)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(33)
Level 28: Fire Sword Circle -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(34), M'Strk-Acc/Dmg/EndRdx(36)
Level 30: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(36), Zinger-Taunt/Rchg/Rng(36), Zinger-Acc/Rchg(37), Zinger-Taunt/Rng(43), Zinger-Dam%(43)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(39)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40), Mako-Acc/EndRdx/Rchg(40)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42), Mako-Acc/EndRdx/Rchg(42)
Level 41: Conserve Power -- Empty(A)
Level 44: Physical Perfection -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(45)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(48), Thundr-Acc/Dmg/Rchg(50)
Level 49: Rise of the Phoenix -- Empty(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(48), Numna-Heal/EndRdx(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(50), P'Shift-End%(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run


Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker

 

Posted

didn't see your note about the shadow shard, i'll have to run my tanker there tomorrow and check it out. its been a while


Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker

 

Posted

From the couple of comments I have gotten so far, and rereading a couple of the Tanker Guides, I took some time and thought out more of what I wanted. Part of my problem is in the understanding of the mechanics of the game, which is becoming clearer, so I was unsure about what was really useful and what was not. Keep in mind, please, the build I am striving for is a solo build, so it has to be durable and able to deal out the damage to good sized crowds (anything less is boring and not much fun to play). I will playing around with a second build designed (hopefully) for large teams and leagues, but that is a future goal.

Anyway, the following is a second option for my Tank. I have spent a lot of time and effort on this toon, with far too many mistakes in the past. I am hoping to get it right and not have to worry about "fixing" him any more.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Vorshae (solo) v2: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Fire Shield

  • (A) Impervium Armor - Resistance: Level 40
  • (5) Impervium Armor - Resistance/Endurance: Level 40
  • (21) Impervium Armor - Resistance/Recharge: Level 40
  • (37) Impervium Armor - Resistance/Endurance/Recharge: Level 40
  • (43) Impervium Armor - Psionic Resistance: Level 40
Level 1: Scorch
  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (7) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (25) Touch of Death - Damage/Endurance: Level 40
  • (34) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (45) Perfect Zinger - Chance for Psi Damage: Level 50
Level 2: Healing Flames
  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (5) Numina's Convalescence - Endurance/Recharge: Level 50
  • (9) Numina's Convalescence - Heal/Recharge: Level 50
  • (33) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (40) Numina's Convalescence - Heal: Level 50
  • (43) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 4: Fire Sword
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (7) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (13) Crushing Impact - Damage/Endurance: Level 50
  • (25) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (34) Crushing Impact - Damage/Endurance/Recharge: Level 50
  • (46) Perfect Zinger - Chance for Psi Damage: Level 50
Level 6: Temperature Protection
  • (A) Aegis - Psionic/Status Resistance: Level 50
  • (9) Impervious Skin - Status Resistance: Level 30
  • (17) Impervium Armor - Psionic Resistance: Level 40
  • (36) Steadfast Protection - Resistance/Endurance: Level 30
  • (40) Steadfast Protection - Knockback Protection: Level 30
Level 8: Boxing
  • (A) Stupefy - Accuracy/Recharge: Level 50
  • (11) Stupefy - Accuracy/Stun/Recharge: Level 50
  • (36) Stupefy - Accuracy/Endurance: Level 50
Level 10: Combat Jumping
  • (A) Karma - Defense/Endurance: Level 30
  • (11) Karma - Defense/Recharge: Level 30
  • (27) Karma - Knockback Protection: Level 30
Level 12: Plasma Shield
  • (A) Reactive Armor - Resistance: Level 40
  • (13) Reactive Armor - Endurance: Level 40
  • (21) Reactive Armor - Resistance/Endurance: Level 40
  • (37) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (45) Reactive Armor - Resistance/Recharge: Level 40
Level 14: Tough
  • (A) Steadfast Protection - Resistance/Endurance: Level 30
  • (15) Steadfast Protection - Knockback Protection: Level 30
  • (15) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 16: Consume
  • (A) Performance Shifter - Chance for +End: Level 50
  • (17) Perfect Zinger - Chance for Psi Damage: Level 50
  • (29) Obliteration - Accuracy/Recharge: Level 50
  • (46) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (50) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
Level 18: Weave
  • (A) Luck of the Gambler - Defense: Level 50
  • (19) Luck of the Gambler - Defense/Endurance: Level 50
  • (19) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 20: Blazing Aura
  • (A) Obliteration - Damage: Level 30
  • (23) Obliteration - Chance for Smashing Damage: Level 50
  • (37) Obliteration - Accuracy/Recharge: Level 30
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
Level 22: Super Jump
  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (23) Winter's Gift - Run Speed, Jump, Flight Speed, Range: Level 50
  • (31) Winter's Gift - Slow Resistance (20%): Level 50
Level 24: Hasten
  • (A) Recharge Reduction IO: Level 50
Level 26: Build Up
  • (A) Adjusted Targeting - To Hit Buff: Level 50
  • (27) Adjusted Targeting - To Hit Buff/Endurance: Level 50
  • (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
Level 28: Fiery Embrace
  • (A) Recharge Reduction IO: Level 50
  • (29) Recharge Reduction IO: Level 50
Level 30: Fire Sword Circle
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (31) Scirocco's Dervish - Damage/Endurance: Level 50
  • (31) Scirocco's Dervish - Damage/Recharge: Level 50
  • (34) Scirocco's Dervish - Accuracy/Recharge: Level 50
  • (48) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (50) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
Level 32: Teleport
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (33) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 35: Rise of the Phoenix
  • (A) Rope A Dope - Accuracy/Recharge: Level 50
  • (36) Rope A Dope - Accuracy/Stun: Level 50
Level 38: Greater Fire Sword
  • (A) Mako's Bite - Accuracy/Damage: Level 50
  • (39) Mako's Bite - Damage/Endurance: Level 50
  • (39) Mako's Bite - Damage/Recharge: Level 50
  • (39) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (43) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 41: Combustion
  • (A) Perfect Zinger - Taunt/Range: Level 50
  • (42) Perfect Zinger - Taunt: Level 50
  • (42) Perfect Zinger - Chance for Psi Damage: Level 50
Level 44: Char
  • (A) Lockdown - Accuracy/Hold: Level 50
  • (45) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
Level 47: Melt Armor
  • (A) Shield Breaker - Accuracy/Defense Debuff: Level 30
  • (48) Shield Breaker - Defense Debuff: Level 30
  • (48) Shield Breaker - Defense Debuff/Endurance/Recharge: Level 30
Level 49: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 50: Spiritual Radial Paragon
------------
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Health
  • (A) Regenerative Tissue - +Regeneration: Level 30
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Endurance Modification IO: Level 50
  • (3) Endurance Modification IO: Level 50
Level 1: Brawl
  • (A) Accuracy IO: Level 50
Level 1: Gauntlet
Level 1: Sprint
  • (A) Endurance Reduction IO: Level 50
Level 2: Rest
  • (A) Interrupt Reduction IO: Level 50
  • (3) Recharge Reduction IO: Level 50
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 16.5% DamageBuff(Smashing)
  • 16.5% DamageBuff(Lethal)
  • 16.5% DamageBuff(Fire)
  • 16.5% DamageBuff(Cold)
  • 16.5% DamageBuff(Energy)
  • 16.5% DamageBuff(Negative)
  • 16.5% DamageBuff(Toxic)
  • 16.5% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 8.63% Defense(Energy)
  • 8.63% Defense(Negative)
  • 8% Defense(Psionic)
  • 3.63% Defense(Melee)
  • 12.38% Defense(Ranged)
  • 9.25% Defense(AoE)
  • 2.25% Max End
  • 5% Enhancement(RechargeTime)
  • 25% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 6% FlySpeed
  • 224.9 HP (12%) HitPoints
  • 6% JumpHeight
  • 6% JumpSpeed
  • Knockback (Mag -16)
  • Knockup (Mag -16)
  • MezResist(Confused) 10%
  • MezResist(Held) 19.35%
  • MezResist(Immobilize) 19.35%
  • MezResist(Sleep) 10%
  • MezResist(Stun) 14.4%
  • MezResist(Terrorized) 12.75%
  • 13% (0.22 End/sec) Recovery
  • 48% (3.75 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 5% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 4.39% Resistance(Negative)
  • 9% Resistance(Psionic)
  • 6% RunSpeed
  • 1.5% XPDebtProtection
------------
Set Bonuses:
Impervium Armor
(Fire Shield)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
  • MezResist(Held) 2.75%
  • 3% Resistance(Psionic)
Touch of Death
(Scorch)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
Numina's Convalescence
(Healing Flames)
  • 12% (0.94 HP/sec) Regeneration
  • 35.14 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Crushing Impact
(Fire Sword)
  • MezResist(Immobilize) 2.2%
  • 21.08 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Aegis
(Temperature Protection)
  • 3% Resistance(Psionic)
Impervious Skin
(Temperature Protection)
  • Status Resistance 7.5%
Impervium Armor
(Temperature Protection)
  • 3% Resistance(Psionic)
Steadfast Protection
(Temperature Protection)
  • 1.5% (0.03 End/sec) Recovery
  • Knockback (Mag -4), Knockup (Mag -4)
Stupefy
(Boxing)
  • 2.5% (0.04 End/sec) Recovery
  • 35.14 HP (1.88%) HitPoints
Karma
(Combat Jumping)
  • 1.5% XPDebtProtection
  • 28.11 HP (1.5%) HitPoints
  • Knockback (Mag -4), Knockup (Mag -4)
Reactive Armor
(Plasma Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
  • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Steadfast Protection
(Tough)
  • 1.5% (0.03 End/sec) Recovery
  • 28.11 HP (1.5%) HitPoints
  • Knockback (Mag -4), Knockup (Mag -4)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Obliteration
(Consume)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
Luck of the Gambler
(Weave)
  • 10% (0.78 HP/sec) Regeneration
  • 21.08 HP (1.13%) HitPoints
Obliteration
(Blazing Aura)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
Winter's Gift
(Super Jump)
  • 5% Resistance(Cold)
  • 6% JumpSpeed, 6% JumpHeight, 6% FlySpeed, 6% RunSpeed
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
Scirocco's Dervish
(Fire Sword Circle)
  • 10% (0.78 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Blessing of the Zephyr
(Teleport)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • Knockback (Mag -4), Knockup (Mag -4)
Rope A Dope
(Rise of the Phoenix)
  • 6% (0.47 HP/sec) Regeneration
Mako's Bite
(Greater Fire Sword)
  • MezResist(Immobilize) 3.3%
  • 28.11 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Perfect Zinger
(Combustion)
  • MezResist(Terrorized) 2.75%
  • 10% (0.78 HP/sec) Regeneration
Lockdown
(Char)
  • 3% DamageBuff(All)
Shield Breaker
(Melt Armor)
  • 2.5% (0.04 End/sec) Recovery
  • Status Resistance 2.5%
Positron's Blast
(Fire Ball)
  • 2.5% (0.04 End/sec) Recovery