Crab Build Critique/Help
Ahh...i spent a half hour writing a response, and then my computer deleted it. Perhaps I'll come back and re-write it, but for now, a summary:
I notice two things right away about your build...
-You are slotting for type defenses, specifically smashing/lethal. Crabs are alot easier to slot for positional defenses...melee/ranged/AoE. this is because you naturally have two defensive powers in your secondary..one gives Ranged def, one gives defense to all. You have no specifically typed powers. Postional defense gives you better protection overall then typed, and is easier to slot for. To really make it work though, you need some positional defenses in your powers...which you have as a crab.
-I also notice lots of mellee powers. Crabs can do several things really well. Ranged AoE death, pets, and survivability. They also have some nice buffs/debuffs. They really are not great at melee fighting. For one, melee defense is the hardest for you to softcap. You have no critical strike like a bane, widow, scrapper, or stalker. Also, my favorite attack is Suppression, which you don't have in your build. Its a cone, which many people avoid...but its a HUGGGEEE cone, with a cool animation. Its a beautiful power, and it would be a shame to skip it. Its little brother, heavy burst, you did take...but it should be slotted for damage, not debuffs.
This guide is very helpful, and is by far the best guide ive seen on these forums....written by Lobster. Give it a read!
http://boards.cityofheroes.com/showthread.php?t=124467
Lets do some power-by-power feedback now. Note that changing the focus from typed to positional defenses will change ALL of your slotting
hehe
-Pummel/Slice/Arm Lash: See above for melee power thoughts.
-Wolf Spider armor: this power really doesnt need 4 slots. I understand you slotted this way to get set bonuses, but the power gives such a TINY bonus that having these slots is a waste.
-Combat training, Offensive. Another really weak power. It helps in the low levels when you need more accuracy, but mid to late game its useless. It buffs accuracy (which is weaker then to-hit buffs) a TINY amount. Why it doesnt hurt, you have more fun options available
and putting a slot in there DOES kinda hurt.
-Tactical Training: mauvers. This power is GODLY. More slots..max its defense!
-Crab Spider Armor Upgrade: see above
I wouldnt put so many slots in it.
-Frag Grenade: I love this power, but it needs damage, not knockback.
-Frenzy. I wish this power was nicer. It looks cool, its description sounds awesome. But the range on it is reaaaally small. Theres so many amazing PAoE damage powers, and sadly, this is not one of them. I suggest you do what everyone else does
try it out, then respect it away
hehe
-Venom Grenade: buffing its recharge is nice, because this lowers resist. But it needs accuracy and damage
its a great damage power (and TOXIC nom nom nom).
-Heavy Burst: slot for damage, not debuff
-Web Envelope / Wide Area Web grenade. Granted, I havnt tried these. I dont find immobilize to be too important on my crab. BUT if you do want one, take one
not both. You really really do not need both.
-Shatter armor. An excellent choice! Our patron pools are really quite lacking, but this is one of the better options.
-Health: Miracle and numinas are quite helpful in here, regenerative tissue not so much. The only regen power you have is health itself, plus your inherient for being a crab. I would just have two slots in health.
-Stamina: This is a bit overboard with slots. My build is pretty tight, so I only have 2 slots in here. 3 would be the most I would recommend
4 goes above and beyond your max, and the set bonus from Performace shifter, 4 slots, is not as good as it sounds.
A note on recovery: you have stamina
2 slots will do fine in it, add a 3rd if you really want to be safe (2 end mod IOs, and a performance shifter +end). You also have a bonus to recovery as your inherient class ability. Note that the toggles in your secondary use very little endurance. My crab runs something stupid like 9 toggles, including heavy use ones like tough, weave, and maneuvers, and I do just fine. Get some end redux in your attacks, and is all easy!
Now I'll plop down my build, with some notes:
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-I took both of the armors, wolf and crab, like you did. I did this because they have nice options for set bonuses, and I frankly didnt want and of the other powers in the first few levels. This has a nice bonus of making you generally mez-immune (you can pop a awaken and not be stunned!) and giving a tiny bit of defense. You do NEED knockback protection, since your powers dont give you any, and life for a crab is hard without it.
-I have an Achilles's heal change for -resist in suppresssion. This isnt necessary, but it is a nice fun little bonus.
-Venom grenade has silly slotting. this is because I just put the Archtype set in there...these are really placeholders. Orginally I had it 5 slotted with Poistron's blast. The power actually does MORE damage with that setup, since it includes the chance for energy damage. Its also cheaper to put Positron blast things in there. I just liked the AT IOs set a little better, and the debuff seems fun.
-I took tough, weave, manuvers, all the tactical powers, and combat jumping. These are there to super-buff up my team and my own defenses. It takes alot of endurace to run them all, but your recovery is good. Having the IOS in health, as well as the +end accolades, lets me run them all. If you are having trouble, a cardiac incarnate slot should fix things. I went musculature, since I didnt need the end...
-Tough and Fortification are both 6-slotting, cause I wanted more melee defense.
-I took ghost widow as my patron. I love gloom, I needed another single target damage power. Your primary gives you smashing, lethal, energy, and toxic damage. Gloom adds negative to this list, which is pretty cool. I find darkest night to be pretty useless...its expensive to run, so I usually forget to even use it. But I love having a 3rd pet summon, and needed something else to get to it.
-Summon widow has no recharge in it. I wish it did...but I wanted more AoE defense, so I slotted it with blood mandate.
-I have no travel power. I find that sprint / combat jumping / jetpacks are more then I need to get around. And i just got ninja run, which has furthered that thought.
-I don't have hasten. The only powers I wish were up more are serum and my pets. A perma-pet build needs hasten, but this is not a perma-pet build. My attack powers are recharged quite quickly, and I do have perma-spiderlings. Hasten would also create more end problems...both with its crash and with spamming powers more.
-SOMETHING REALLY IMPORTANT TO NOTE-
A beautiful thing about crabs, and slotting for positional defenses? ITS CHEAP! If you look at my build, there isnt many expensive things in it. Theres some Hami's but you can easily replace those with cheaper red fortune enhancements. There are a few rare sets....posi's gaussians, and some procs. But those arnt crazy expensive. Pet sets are pretty cheap on the market, and archtype enhancements for soliders are also very affordable! theres lots of common IOs in here. Theres also NO purples, no PvP sets, and no kinetic combats. Of all my toons, this was the cheapest to pimp out!
I hope some of this is helpful, and not too harsh. Just trying to help! And read lobster's guide, its great!
YOUR BUILD IS ILLOGICAL. IT MUST BE UPGRADED. :P
(NOTE: IF YOU SEE A BLANK ENHANCEMENT SET, THAT IS A PLACEHOLDER FOR THE SOA ATO)
But yeah, you took Pummel and Wolf Spider armour, and you missed the good attacks with a gun. Now, here are 3 builds.
If you have any suggestions or questions, shoot. This builds are constantly being updated atm.
This is 6 perma pet with hover back/shoot playstyle. No purples, the most expensive thing is LoTGs.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
criticcrab: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Channelgun -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(5), Achilles-ResDeb%:20(7)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(7)
Level 2: Longfang -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(9), Decim-Dmg/Rchg:40(9), Decim-Acc/EndRdx/Rchg:40(11), Decim-Acc/Dmg/Rchg:40(11), Achilles-ResDeb%:20(13)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+:50(A), DefBuff-I:50(15)
Level 6: Hover -- LkGmblr-Rchg+:50(A)
Level 8: Boxing -- Dmg-I:50(A)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17), LkGmblr-Def/EndRdx:50(17)
Level 12: Suppression -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(19), Posi-Dmg/Rchg:50(19), Posi-Dmg/Rng:50(21), Posi-Acc/Dmg/EndRdx:50(21), Posi-Dam%:50(23)
Level 14: Aim -- AdjTgt-EndRdx/Rchg:50(A), AdjTgt-ToHit:50(23), AdjTgt-ToHit/Rchg:50(25), AdjTgt-ToHit/EndRdx/Rchg:21(46), AdjTgt-Rchg:50(46)
Level 16: Tough -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(25), ImpSkn-EndRdx/Rchg:30(27), ImpSkn-ResDam/EndRdx/Rchg:30(27), ImpSkn-Status:30(29)
Level 18: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29), LkGmblr-Def/EndRdx:50(31)
Level 20: Venom Grenade -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(31), Posi-Dmg/Rchg:50(31), Posi-Dam%:50(33), Posi-Acc/Dmg/EndRdx:50(33)
Level 22: Mental Training -- Run-I:50(A)
Level 24: Fortification -- HO:Ribo(A), HO:Ribo(33)
Level 26: Tactical Training: Assault -- EndRdx-I:50(A)
Level 28: Tactical Training: Leadership -- GSFC-ToHit/EndRdx:50(A), GSFC-Build%:50(34)
Level 30: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(34), LkGmblr-Def:50(34)
Level 32: Omega Maneuver -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(36), Posi-Dmg/Rchg:50(36), Posi-Dmg/Rng:50(36), Posi-Dam%:50(37)
Level 35: Summon Spiderlings -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(37), BldM'dt-Acc/EndRdx:50(37), BldM'dt-Acc/Dmg/EndRdx:50(39), BldM'dt-Acc:50(39), BldM'dt-Dmg:50(39)
Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg:30(A), RechRdx-I:30(40), ExRmnt-EndRdx/Dmg/Rchg:30(40), C'Arms-+Def(Pets):30(40), ExRmnt-+Res(Pets):30(42), RechRdx-I:50(42)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(42), Enf'dOp-Acc/EndRdx:50(43), Enf'dOp-Immob/Rng:50(43), Enf'dOp-Acc/Immob/Rchg:50(43)
Level 44: Shatter Armor -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Dmg/EndRdx:50(45), C'ngImp-Dmg/Rchg:50(45), C'ngImp-Acc/Dmg/Rchg:40(45), C'ngImp-Acc/Dmg/EndRdx:50(46)
Level 47: Summon Blaster -- C'Arms-Acc/Rchg:30(A), C'Arms-Acc/Dmg/Rchg:30(48), C'Arms-EndRdx/Dmg/Rchg:30(48), RechRdx-I:50(48), RechRdx-I:50(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
Level 50: Cardiac Core Paragon
Level 50: Diamagnetic Core Flawless Interface
Level 50: Warworks Core Superior Ally
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Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(13)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(15)
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Conditioning
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
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Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Anansi Spider: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Presence
Hero Profile:
Level 1: Channelgun -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(3), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(5), Apoc-Dam%:50(5), Achilles-ResDeb%:20(7)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResKB:30(A), S'fstPrt-ResDam/Def+:30(7)
Level 2: Combat Training: Defensive -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(9)
Level 4: Longfang -- ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(11), ShldBrk-Acc/Rchg:30(13), ShldBrk-DefDeb/EndRdx/Rchg:30(13), ShldBrk-Acc/EndRdx/Rchg:30(15), ShldBrk-%Dam:30(15)
Level 6: Boxing -- Dmg-I:50(A)
Level 8: Suppression -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(17), Posi-Dmg/Rchg:50(17), Posi-Dmg/Rng:50(19), Posi-Acc/Dmg/EndRdx:50(19), Posi-Dam%:50(21)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), LkGmblr-Def/EndRdx:50(23)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 14: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/Rchg:50(23), Aegis-ResDam/EndRdx:50(25)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(27)
Level 18: Arm Lash -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(31)
Level 20: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(33)
Level 22: Mental Training -- Run-I:50(A)
Level 24: Fortification -- ResDam-I:50(A), ResDam-I:50(33)
Level 26: Frenzy -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(34), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(36)
Level 28: Provoke -- Taunt-I:50(A)
Level 30: Tactical Training: Leadership -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(36), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(37), GSFC-Build%:50(37)
Level 32: Tactical Training: Assault -- EndRdx-I:50(A)
Level 35: Venom Grenade -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(39), Posi-Acc/Dmg/EndRdx:50(39), Posi-Dmg/Rchg:50(39), Posi-Dmg/Rng:50(40)
Level 38: Omega Maneuver -- Posi-Dmg/Rchg:50(A), Posi-Dmg/Rng:50(40), Posi-Dmg/EndRdx:50(40), Posi-Acc/Dmg:50(42), Posi-Dam%:50(42)
Level 41: Call Reinforcements -- BldM'dt-Acc:50(A), BldM'dt-Dmg:50(42), BldM'dt-Acc/Dmg:50(43), BldM'dt-Dmg/EndRdx:50(43), BldM'dt-Acc/Dmg/EndRdx:50(43), BldM'dt-Acc/EndRdx:50(45)
Level 44: Summon Spiderlings -- SvgnRt-Acc/Dmg:50(A), SvgnRt-Dmg/EndRdx:50(45), SvgnRt-Acc/EndRdx:50(45), SvgnRt-Acc/Dmg/EndRdx:50(46), SvgnRt-Acc:50(46), SvgnRt-PetResDam:50(46)
Level 47: Serum -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(48), Dct'dW-Heal:50(48), Dct'dW-Rchg:50(48), Dct'dW-EndRdx/Rchg:50(50)
Level 49: Super Jump -- Zephyr-ResKB:50(A), Zephyr-Travel:50(50), Zephyr-Travel/EndRdx:50(50)
Level 50: Void Radial Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Cardiac Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 1: Brawl -- Dmg-I:50(A)
Level 1: Conditioning
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(9)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(11)
------------
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1598;711;1422;HEX;| |78DA65944B4F1A5114C7EFC0A015454510108B822DA8154726756F8CB5A6555A128| |CBB868C328149C840064CDA65BF4237FD027D6EBAA85AFBB08B7E8DB69FA0AD8FBE| |567DD0E39C3F38D54986DF99F3BA7FEE99B9D9DB577A9E2DDD9D135268A1A2D5EB8| |5794BDB289BD57A215FAD140DDDEABCA135362DAD22E8F2CD9B9A5937E2F99A51A4| |087992A7D3EBCA82A5AD1738A3E54CAE5A9A611A66A9B0A4154B7AE3FFA456D07FC| |D2CEB966E369496E1CB55AB15E5AA512A3728DE633FADE85A8D1EBCF643BEA6EB45| |BF6D6635D3A86D56B4865135438B356343595B9C5F2D64B50D9D7EEA0DDDBA1321C| |169BA0744EB6A7A44DA25842A0BD734A830E519506576BC230664F1BC9BCA24BB56| |12113262140B3377292621260D4A76DDB92033485E37D6744B6E3BDFEB62F6B8419| |9D9EB013B9812EDB4876B852726EC7E214227FA756EB1AF7F1BDC610EBC007799C1| |97CC57A4B38B75BABAA033089DA17E909A77738EE8468E9B7C3ED4F96691A732231| |9E618E5F421A76F8AD78B8051304CF043BBFF17EF6FF437F3FC1FF02F73A4091EEF| |DEF13CA87F00FD03D03502ED7168DFA3FF3708ED83D3BCE616F9C2984D38CDBE381| |8250C41CF10F4C4A127013D09E84940CF05E889929E61CC6658E57E6F68AD18AFE5| |893D40FE43F011F3E263F009F894F99A6A47A17D3481FD238CF11AF218669DC2AC5| |3986D0A331FC7CC8F352551933C151B47ED247A4DE2BD784B6B4F601F260E103B64| |5EFA047E06F799E92FCC1DAA9D42EDD411625FC16FCCE9EFE00FF027739B6A15685| |59679863359F0269863AA2BCC30ED7B866B5C998FBC77EA7BF003DE21B9FD9DD340| |A0DBE96BD2253272FB8B86473D9373F98C67F68C67F9A44F73C519C51B989311269| |F842FA1ABBF7D2A34F7BDEDD3434801029D06875EC789B28613E53A715C1607CEFC| |5ECE3F72E6DFE75DF0DE63A6E80852B1D65EE0C49E73D839AFADD8B66F396CCD61A| |F3BEC7F6E1902D8| |-------------------------------------------------------------------|
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
AnansiGunner: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Villain Profile:
Level 1: Single Shot -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(5), Achilles-ResDeb%:20(50)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(50)
Level 2: Combat Training: Defensive -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(13)
Level 4: Burst -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(7), Apoc-Dam%:50(13), Apoc-Dmg/EndRdx:50(15), Apoc-Acc/Dmg/Rchg:50(15), Achilles-ResDeb%:20(45)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7)
Level 8: Heavy Burst -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(9), Ragnrk-Acc/Dmg/Rchg:50(9), Ragnrk-Acc/Rchg:50(11), Ragnrk-Dmg/EndRdx:50(11), Achilles-ResDeb%:20(46)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17), LkGmblr-Def/EndRdx:50(17)
Level 12: Venom Grenade -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(21), Posi-Dmg/Rchg:50(21), Posi-Acc/Dmg/EndRdx:50(23), Posi-Dam%:50(23)
Level 14: Suppression -- Empty(A), Empty(25), Empty(25), Empty(27), Empty(27), Empty(29)
Level 16: Tactical Training: Assault -- EndRdx-I:50(A)
Level 18: Boxing -- Dmg-I:50(A)
Level 20: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(29), Aegis-ResDam/EndRdx/Rchg:50(31), Aegis-ResDam/Rchg:50(43), Aegis-Psi/Status:50(45)
Level 22: Mental Training -- Run-I:50(A)
Level 24: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(33), LkGmblr-Def:50(33)
Level 26: Tactical Training: Leadership -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(33), GSFC-ToHit/Rchg/EndRdx:50(34), GSFC-Rchg/EndRdx:50(34), GSFC-ToHit/EndRdx:50(34), GSFC-Build%:50(36)
Level 28: Fortification -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(31), Aegis-ResDam/EndRdx/Rchg:50(31), Aegis-ResDam/Rchg:50(46), Aegis-EndRdx/Rchg:50(46)
Level 30: Serum -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(36), Dct'dW-Heal/Rchg:50(36), Dct'dW-Heal:50(37), Dct'dW-Rchg:50(37), RgnTis-Regen+:30(48)
Level 32: Hover -- LkGmblr-Rchg+:50(A), Zephyr-ResKB:50(50)
Level 35: Summon Spiderlings -- C'Arms-Acc/Rchg:30(A), C'Arms-Acc/Dmg:30(37), C'Arms-Dmg/EndRdx:30(40), C'Arms-+Def(Pets):30(43)
Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg:30(A), ExRmnt-Acc/Dmg:30(39), ExRmnt-Dmg/EndRdx:30(39), ExRmnt-Acc/Dmg/Rchg:30(39), ExRmnt-EndRdx/Dmg/Rchg:30(40), ExRmnt-+Res(Pets):30(40)
Level 41: Omega Maneuver -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(42), Amaze-Acc/Stun/Rchg:50(42), Amaze-EndRdx/Stun:50(42), Amaze-ToHitDeb%:50(43)
Level 44: Assault -- EndRdx-I:50(A), EndRdx-I:50(45)
Level 47: Maneuvers -- EndRdx-I:50(A), EndRdx-I:50(48), DefBuff-I:50(48)
Level 49: Vengeance -- LkGmblr-Rchg+:50(A)
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(19)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(19)
Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
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This is 6 perma pet with hover back/shoot playstyle. No purples, the most expensive thing is LoTGs.
Level 24: Fortification -- HO:Ribo(A), HO:Ribo(33) |
I've been considering using a minor variant of the Tanking Crab build Trilby posted in his guide (I think the one here is a touch different, but essentially the same) for my 2nd build. Here's my 1st build, it was a leveling build and could use an optimization pass now that I have the Agility Alpha. I actually have ATOs in Venom Grenade now too. It's just a hair short of perma on the 6 pets (and Hasten), as well as on the Ranged Def soft-cap. The perma-pets and soft-cap to Ranged were the design goals. I used the FF proc in Frag Grenade to make up for some of the missing Recharge while leveling.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Der Fiedler: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Channelgun -- Achilles-ResDeb%(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(27)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResKB(A)
Level 2: Longfang -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(31)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 8: Suppression -- Det'tn-Acc/Dmg/EndRdx(A), Det'tn-Dmg/EndRdx/Rng(9), Det'tn-Dmg/Rchg(9), Det'tn-Acc/Dmg(11), Det'tn-Dmg/EndRdx(11), Range-I(15)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(31), LkGmblr-Rchg+(34)
Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(17), RechRdx-I(31)
Level 14: Aim -- RechRdx-I(A)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Frag Grenade -- Det'tn-Acc/Dmg(A), Det'tn-Acc/Dmg/EndRdx(19), Det'tn-Dmg/EndRdx/Rng(19), Det'tn-Dmg/EndRdx(23), Det'tn-Dmg/Rchg(23), FrcFbk-Rechg%(25)
Level 20: Wolf Spider Armor -- S'fstPrt-ResDam/Def+(A)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-ResDam(43), Aegis-ResDam/EndRdx/Rchg(43)
Level 26: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Rchg+(50)
Level 28: Serum -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(42), Dct'dW-Rchg(42)
Level 30: Tactical Training: Leadership -- EndRdx-I(A)
Level 32: Omega Maneuver -- Posi-Acc/Dmg/EndRdx(A), AirB'st-Dmg/Rchg(33), Det'tn-Acc/Dmg(33), Det'tn-Dmg/Rchg(33), Posi-Dmg/Rchg(34), RechRdx-I(37)
Level 35: Summon Spiderlings -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-EndRdx/Dmg/Rchg(36), ExRmnt-Acc/Dmg/Rchg(36), C'Arms-Acc/Dmg/Rchg(37), C'Arms-EndRdx/Dmg/Rchg(37)
Level 38: Call Reinforcements -- ExRmnt-Acc/Dmg/Rchg(A), ExRmnt-Acc/Rchg(39), ExRmnt-Acc/Dmg(39), ExRmnt-EndRdx/Dmg/Rchg(39), C'Arms-Acc/Dmg/Rchg(40), C'Arms-EndRdx/Dmg/Rchg(40)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob(46)
Level 44: Disruptor Blast -- Acc-I(A)
Level 47: Summon Blaster -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), C'Arms-Acc/Dmg/Rchg(50), C'Arms-EndRdx/Dmg/Rchg(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Agility Partial Core Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 5: Ninja Run
Level 3: Swift -- Run-I(A)
Level 3: Hurdle -- Jump-I(A)
Level 3: Health -- Numna-Regen/Rcvry+(A)
Level 3: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(34), EndMod-I(40)
------------
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1577;778;1556;HEX;| |78DA65944B4F13611486BF990E203769E99D7B81D2D24269037B43000911100341E| |3A619E8042669DA665A8D2C5DB857D0B85284AD012217F1BAF09FC80F50087859D6| |77E69C62B50DF4F9CEDB739F7E9D7930DEB03BF9F09A903C6369359F4F8E1AEAF26| |A269B4FCE67D3295D336A66D5C23D434DDB8410F5E39AD1755DD75269E8B083FF3B| |E7636386BA949CCFE929CD2889C10543D5337A662539A9A656B4C2BF4EA50F1D539| |955CDD0328558E9503797CDA663F3394D4B3558C7694DCDC1B3A964203CBFAAE71C| |963D95B9AFE7F5253DAD17D63C13397D39B63831BA909C519735BCE50B9AB1E643C| |B51FC378BD2AB5825BEC842342A427E0533A108650B0C2BA27A9B6CD74B62CB2671| |BF1E94AC58217C3878E15392904F7A0174239F191744BE4D62B5993FA008DF16D91| |DDBC463E4B3713E9B5BB26A7463B755A4495551AA6B677A801AAE55F386B42BFBCC| |3D62DD0E73977835427C8F5AB594D7566BC7A11F7339C15EF4E3027B1411307BF0A| |14FF371739DFA038A6F38641E71DE63EEED1DB1837B74038D142B1A59FB80644D3C| |675380343FE0E01A0EEEB999676AE6993C3C838767F33D92AD9DBF453E27E7737A7| |1F028E21334376BEE41F23F80E6E599BD719AB93F014614111991AC671D1926DB81| |C5FAD9D76FA767117111079DC404EFE710795BC957699DA6BC6D33601F384BECBFC| |99C237E444C3BF7D7CE3B68053A79079DE63ED147D76B61E5EBDA61EE1103E6DE43| |8AE8E59D1E215F37C7769FCAD6F7A9E78C79C13C27F67E05DBC113D0AF88CF880D7| |26CD0F4C11EFACC1CA8D377C6F60531C4B1A113E20FFC16843936FC987637F0148C| |82EB6C3F210E6E309F117FDAE80E9A3B88B6D01CBFA0C5385FCCEC017E43DCC3D03| |9DB662F983DC1BD24B8170F9E599C771AE7FBD3A65CDE6FFCE125A6CB956A440E28| |624EB9BCB542B2BC6E289777BB78ABCEBC7D74BE5D76BE5376BE5B76AEB50B41458| |AC56FD065EE49E6EFE1F7722D4CDA69B9B62859F39CFDD56CF273D9BA9BAE75DA45| |6043B6E2425D141FAF982052A1242A941153E1AA928DB63B5CE165BE157FE3D726C| |103FE01FCDB0A4F| |-------------------------------------------------------------------|
Kosmos
Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)
Never made a Crab or even thought about it really till I saw one in action. Now I would like one. How does this build look in terms of good killing with survivability? Mainly looking to be able to survive in almost anything will good damage. (Keep in mind I know nothing of how to build one of these) If it does suck please do tell.
Ok this is a build I put up with a few changes I made.