Does Chilling embrace still prevent crits after placate?


Gemini_2099

 

Posted

The "Hidden" state after placate isn't really the same as hide.

We all know toggles are set to suppress during hidden, but do powers like Oppressive gloom and Chilling embrace (What I am specifically looking for) suppress aftera placate?

Can you crit from a placate while Chilling embrace is running?


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Yup you sure can. At first I thought it's harder but my SJ/Ice has no problem doing Placate + Uppercut. You just need to use it asap.

You can also do Placate + AS. You won't get interrupted but you also don't get critical.

This means Kinetic/Ice is better than I thought. At first I thought CE is interrupting too quick.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
Yup you sure can. At first I thought it's harder but my SJ/Ice has no problem doing Placate + Uppercut. You just need to use it asap.

You can also do Placate + AS. You won't get interrupted but you also don't get critical.

This means Kinetic/Ice is better than I thought. At first I thought CE is interrupting too quick.
Are the ticks just slow, or will it never interfere with a Post placate critical?

Trying to decide whether I will roll one.

EDIT:

Quote:
Originally Posted by Jibikao View Post
You can also do Placate + AS. You won't get interrupted but you also don't get critical.

AH reading it again, I see, chilling embrace does tick slowly enough to allow an attack that is already queued up to get the false hidden state critical, but not slowly enough to allow an assassin strike.

So that means Dark armor's Oppressive gloom with its faster ticks is still boned.

Thanks for the confirmation Jibako. Saved me from rolling a /Ice to 16 tonight to test it out.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Test_Rat View Post
AH reading it again, I see, chilling embrace does tick slowly enough to allow an attack that is already queued up to get the false hidden state critical, but not slowly enough to allow an assassin strike.

So that means Dark armor's Oppressive gloom with its faster ticks is still boned.
What I think CE interrupts your "critical state" (you won't get back to Hidden State) but since CE doesn't do "self damage" like Oppressive Gloom, you can still use Assassin Strike but it just does the "normal" damage.

I need to test the fear aura to see if it acts like CE.

But if your goal is to make a Kinetic/Ice, then you will have no problem using Placate + Concentrated strike most of the time as long as you use it asap.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

CE I love! I don't try to AS after placate but yes crits are possible if you are quick enough.


 

Posted

Quote:
Originally Posted by Test_Rat View Post
AH reading it again, I see, chilling embrace does tick slowly enough to allow an attack that is already queued up to get the false hidden state critical, but not slowly enough to allow an assassin strike.

So that means Dark armor's Oppressive gloom with its faster ticks is still boned.

Thanks for the confirmation Jibako. Saved me from rolling a /Ice to 16 tonight to test it out.
I don't know about the Stalker/Blaster version but the Tanker fellas say that CE is so good for holding aggro because it ticks every 0.5 secs while the others have a 1 sec tic rate. I know the Stalker version doesn't have a taunt component of course, but I'm guessing it ticks at least as fast as OG.