Incarnate Pet Bug?
Numbers from Storm Elemental Radial Superior Ally
Creates Pet Monsoon Elemental Essence for 5m 0s
Base Hitpoints: 469.96
+Resistance
+O2 Boost
-Hurricane
Accuracy:1.00X
Power Type:Auto
Target Type:Self
Effect Area:AoE -- 25.00 ft. radius (16 targets max)
Attack Types:AoE
-60.00% strength to range on target Ignores buffs and enhancements
-30.00% to hit on target
5.00% chance for 2.00 magnitude knockback on target
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Numbers from Storm Elemental Radial Superior Ally
Creates Pet Monsoon Elemental Essence for 5m 0s Base Hitpoints: 469.96 +Resistance +O2 Boost -Hurricane Accuracy:1.00X Power Type:Auto Target Type:Self Effect Area:AoE -- 25.00 ft. radius (16 targets max) Attack Types:AoE -60.00% strength to range on target Ignores buffs and enhancements -30.00% to hit on target 5.00% chance for 2.00 magnitude knockback on target |
The other thing is... I'm not sure how Red Tomax data is gathered, posted and updated to their site. If it's a straight data-mine; then this should definitely be looked into.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Do you really think that their hurricane caps the mobs around them's to hit buff?
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Do you really think that their hurricane caps the mobs around them's to hit buff?
|
I'm hoping that this is not the case and that the Tomax info is the only thing that's in error.
And stranger things have happened.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
I dropped a line in to Codewalker (maintains City of Data) to see if his data import is somehow buggered.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
That's a known bug. Some of the newer pets (mostly ones using the Praetorian classes) don't display correctly due to a... design limitation in how City of Data imports the class data.
I'm working on ripping out and replacing... I mean "correcting" the offending part of the code and database schema.
Any easy way to tell if the entity you're looking at is affected is to change the archetype to "Unspecified". If the numbers don't change, then they're probably wrong.
Thanks for investigating guys... I'll try out your suggestion, CW.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
I was kinda hoping you'd discovered a new pet, maybe a beetle or a caterpillar.
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Any easy way to tell if the entity you're looking at is affected is to change the archetype to "Unspecified". If the numbers don't change, then they're probably wrong.
|
+300% ToHit for 10s If (source.kHeld <= 0) and (source.kStun <= 0) and (source.kSleep <= 0) Effect does not stack from same caster |
to this:
300 Ranged_DeBuff_ToHit% ToHit for 10s If (source.kHeld <= 0) and (source.kStun <= 0) and (source.kSleep <= 0) Effect does not stack from same caster |
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Yeah, Ranged_DeBuff_ToHit is supposed to be -0.1 for a level 50 Praetorian Lt. So the final value should be -30%. However due to a longstanding design flaw some of the newer tables aren't being loaded.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
I was looking through what Red Tomax's guide has on Incarnate power values and noticed that the Hurricane power for the Monsoon Elemental Essence is listed as +300% ToHit; unlike the Storm Summoning's version of Hurricane for Controllers (which is listed at -30%).
Is this an actual in-game bug or are the Tomax Guide numbers kinda wonky?
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars