Basic Fire/Titan Tanker Questions
Truthfully, the attacks look underslotted, is the Fire Epic in there for concept reasons? Hold is useful to have, but do you need the blast? Also, Id take the ST Blast over Melt Armor, at least one slotted, it can be used for ranged damage on blue mitos.
Id fit in Weave.
BrandX Future Staff Fighter
The BrandX Collection
Quote:
The attacks are all basically one Accuracy and three Damage with an End Discount on those over 11 End. I could slot them more, perhaps, but this is the minimum useful slotting, as far as I know.
Truthfully, the attacks look underslotted, is the Fire Epic in there for concept reasons? Hold is useful to have, but do you need the blast? Also, Id take the ST Blast over Melt Armor, at least one slotted, it can be used for ranged damage on blue mitos.
Id fit in Weave. |
The Epic is kind of an afterthought, but yes, I did pick Pyre because of Fire Armor. Though the color will be way off the colors I'm using for Fire Armor, so I'm open to suggestions. I could see Earth, Energy, and Soul also work fine with this concept.
Weave, I considered, but Defensive Sweep with that slotting is 25% Melee and Smash defense per swing, and I usually have two of those going. That covers a lot of attacks. It'll have to be one of those things I pick up if I still get hit too much later.
For when I do start with sets, I'm thinking of recharge bonuses for more Burn and Healing Flames, but I don't worry about that just yet. The only set IO I got right now is the -KB one in Combat Jumping. It's a store bought attuned one.
Aegis Rose, Forcefield/Energy Defender - Freedom
"Bubble up for safety!"
Hello Tanker forum!
I've been playing a lot of different characters, but the one AT I've never been able to like anything I've made in, is Tankers. Until now. I made a Fire Armor/Titan Weapons Tanker that's growing on me, so I figure it's time to ask people who know things about Tankers if I'm about to do it wrong. So to ask that question, have a Mids build:
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Nightmare Sanction: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Titan Weapons
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield -- ResDam-I(A), ResDam-I(3), ResDam-I(3), EndRdx-I(5)
Level 1: Defensive Sweep -- Acc-I(A), DefBuff-I(42), DefBuff-I(43), DefBuff-I(43)
Level 2: Crushing Blow -- Acc-I(A), Dmg-I(5), Dmg-I(7), Dmg-I(7)
Level 4: Healing Flames -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17), Heal-I(19), Heal-I(19), Heal-I(25)
Level 6: Fly -- Flight-I(A)
Level 8: Titan Sweep -- Acc-I(A), Dmg-I(9), Dmg-I(9), Dmg-I(11), EndRdx-I(43)
Level 10: Consume -- EndMod-I(A), EndMod-I(11), EndMod-I(13), RechRdx-I(40), RechRdx-I(40), RechRdx-I(40)
Level 12: Plasma Shield -- ResDam-I(A), ResDam-I(13), ResDam-I(15), EndRdx-I(15)
Level 14: Blazing Aura -- Acc-I(A), Dmg-I(34), Dmg-I(34), Dmg-I(37), EndRdx-I(37)
Level 16: Combat Jumping -- Krma-ResKB(A)
Level 18: Burn -- Dmg-I(A), Dmg-I(21), Dmg-I(21), RechRdx-I(34), RechRdx-I(37), RechRdx-I(48)
Level 20: Follow Through -- Acc-I(A), Dmg-I(23), Dmg-I(23), Dmg-I(25)
Level 22: Build Momentum -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 24: Taunt -- Range-I(A)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Kick -- KinCrsh-Acc/KB(A)
Level 30: Tough -- ResDam-I(A), ResDam-I(31), ResDam-I(31), EndRdx-I(31)
Level 32: Rend Armor -- Acc-I(A), Dmg-I(33), Dmg-I(33), Dmg-I(33), EndRdx-I(48)
Level 35: Whirling Smash -- Acc-I(A), Dmg-I(36), Dmg-I(36), Dmg-I(36), EndRdx-I(46)
Level 38: Arc of Destruction -- Acc-I(A), Dmg-I(39), Dmg-I(39), Dmg-I(39), EndRdx-I(48)
Level 41: Rise of the Phoenix -- RechRdx-I(A)
Level 44: Char -- Acc-I(A), Hold-I(45), Hold-I(45), Hold-I(45), RechRdx-I(46), RechRdx-I(46)
Level 47: Melt Armor -- Acc-I(A)
Level 49: Fire Ball -- Acc-I(A), Dmg-I(50), Dmg-I(50), Dmg-I(50)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(29), EndMod-I(29)
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 1: Momentum
Pardon the colors, but I like this one for its readability. Anyway, you guys see any glaring flaws in this? It's mostly basic IOs, I'll worry about sets later, but as a basic Fire/Titan Tanker skeleton, is this good?
I've delayed Taunt under the idea that it's no sense taunting things until I can survive doing so, which I think my Tanker is begnning to be able to here as she's hitting the mid 20s. I'm also getting Tough at level 30 to cope with the Smash/Lethal damage that a lot of the later enemies do. You might also notice what's no there, which is Hasten, I just don't like that power on most characters, it just makes End problems go from annoying to terrible. Also Kick slotted for Knockback might turn a few heads, but I like having a single attack to move an enemy into something nasty, like lava, so that's why Kick over Boxing.
Anyway, I just wanted to run this by you all and see if I was about to do something stupid.
Aegis Rose, Forcefield/Energy Defender - Freedom
"Bubble up for safety!"