Need Critique - PvE - Blaster - Fire Blast/Energy Manipulation - Mid's Included


Hindenburg

 

Posted

This blaster is my very first toon. It started out as a fire/energy/fire blaster, but i used up my second build to turn it into a fire/energy/electric blaster.

The current strength of this blaster is that it can stay far away from all the action, while dealing very nice damage.
The weakness is that it has rarely used powers (like em pulse and surge of power), and has unneeded slots/enhancements.

Here i ask you to help me make this the best build possible. I don't want it to be a blapper, i want it to be ranged, like blasters are intended to be.

If possible i'd like to have a rather cheap (max 1.5 billion) build and if it makes a difference, the best build possible where money is no concern.

I have spare respecs, so moving around slots and/or powers is not a problem.

My current build:
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Power Thrust -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(7), Mako-Dmg/Rchg:50(9), Mako-Acc/EndRdx/Rchg:50(9), Mako-Acc/Dmg/EndRdx/Rchg:50(11), Mako-Dam%:50(11)
Level 2: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(13), Posi-Dmg/Rchg:50(13), Posi-Dmg/Rng:50(15), Posi-Acc/Dmg/EndRdx:50(15)
Level 4: Flares -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(17), Thundr-Dmg/Rchg:50(17), Thundr-Acc/Dmg/Rchg:50(19), Thundr-Acc/Dmg/EndRdx:50(19), Thundr-Dmg/EndRdx/Rchg:50(21)
Level 6: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(21), GSFC-ToHit/Rchg/EndRdx:50(23), GSFC-Rchg/EndRdx:50(23), GSFC-ToHit/EndRdx:50(25), GSFC-Build%:50(25)
Level 8: Hover -- LkGmblr-Rchg+:50(A), RedFtn-Def:50(31), LkGmblr-Def:50(46)
Level 10: Rain of Fire -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(27), Posi-Dmg/Rng:50(29), Posi-Acc/Dmg/EndRdx:50(29)
Level 12: Bone Smasher -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(31), Mako-Dmg/Rchg:50(31), Mako-Acc/EndRdx/Rchg:50(33), Mako-Acc/Dmg/EndRdx/Rchg:50(33), Mako-Dam%:50(33)
Level 14: Fly -- Zephyr-ResKB:50(A)
Level 16: Fire Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(34), Posi-Dmg/Rchg:50(34), Posi-Dmg/Rng:50(34), Posi-Acc/Dmg/EndRdx:50(36), Range-I:50(36)
Level 18: Aim -- RechRdx-I:50(A)
Level 20: Blaze -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(36), Thundr-Dmg/Rchg:50(37), Thundr-Acc/Dmg/Rchg:50(37), Thundr-Acc/Dmg/EndRdx:50(37), Thundr-Dmg/EndRdx/Rchg:50(39)
Level 22: Conserve Power -- RechRdx-I:50(A)
Level 24: Combat Jumping -- RedFtn-Def:50(A), LkGmblr-Rchg+:50(46), LkGmblr-Def:50(50)
Level 26: Aid Other -- Heal-I:50(A)
Level 28: Aid Self -- H'zdH-Heal/Rchg:40(A), Dct'dW-Heal/Rchg:50(39), Mrcl-Heal/Rchg:40(39)
Level 30: Blazing Bolt -- Range-I:50(A)
Level 32: Inferno -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(40), Erad-Acc/Dmg/Rchg:30(40), Sciroc-Dmg/Rchg:50(40), Sciroc-Acc/Rchg:50(42)
Level 35: Boost Range -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 41: Shocking Bolt -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(43), Lock-Rchg/Hold:50(43), Lock-EndRdx/Rchg/Hold:50(43), Lock-Acc/EndRdx/Rchg/Hold:50(45), Lock-%Hold:50(45)
Level 44: Charged Armor -- S'fstPrt-ResDam/Def+:30(A), ImpArm-ResDam/EndRdx:40(45), ResDam-I:50(46)
Level 47: EM Pulse -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(48), Stpfy-Acc/EndRdx:50(48), Stpfy-Stun/Rng:50(48), Stpfy-Acc/Stun/Rchg:50(50), Stpfy-KB%:50(50)
Level 49: Surge of Power -- S'fstPrt-ResKB:30(A)
Level 50: Musculature Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- HO:Micro(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A)
Level 2: Hurdle -- HO:Micro(A)
Level 2: Stamina -- P'Shift-End%:50(A)



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Posted

looks good.
I wouldn't slot Hover or Combat Jump with defense.
2 slots in Hover is giving 0.7% defense. same with CJ.
You'd prolly get more bang for your buck if they were used elsewhere.

single slot in Boost Range is fine.

added some hp.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Power Thrust -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(11)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15)
Level 4: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(21)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(23), GSFC-ToHit/EndRdx(25), GSFC-Build%(25)
Level 8: Hover -- LkGmblr-Rchg+(A)
Level 10: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(29)
Level 12: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(33)
Level 14: Fly -- Zephyr-ResKB(A), Zephyr-Travel(45)
Level 16: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(36), Range-I(36)
Level 18: Aim -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(42), GSFC-ToHit/Rchg/EndRdx(46)
Level 20: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(39)
Level 22: Conserve Power -- RechRdx-I(A)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Aid Other -- Heal-I(A)
Level 28: Aid Self -- H'zdH-Heal/Rchg(A), Dct'dW-Heal/Rchg(39), Mrcl-Heal/Rchg(39)
Level 30: Power Boost -- Empty(A)
Level 32: Inferno -- Erad-Dmg(A), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(40), Sciroc-Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(42)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 41: Shocking Bolt -- Lock-Acc/Hold(A), Lock-Acc/Rchg(43), Lock-Rchg/Hold(43), Lock-EndRdx/Rchg/Hold(43), Lock-Acc/EndRdx/Rchg/Hold(45), Lock-%Hold(45)
Level 44: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(46), TtmC'tng-ResDam/EndRdx/Rchg(50)
Level 47: EM Pulse -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(48), Stpfy-Acc/EndRdx(48), Stpfy-Stun/Rng(48), Stpfy-Acc/Stun/Rchg(50), Stpfy-KB%(50)
Level 49: Surge of Power -- S'fstPrt-ResDam/Def+(A)
Level 50: Musculature Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(31), P'Shift-EndMod/Acc(46)



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perma jump is ---> /up 1

 

Posted

If you want it to be all ranged, and you have /EM, why not use LRM Rocket. It's a nice starting AoE and you can easily land a fireball from insane range too, on enemies that have probably been knocked down already from the rocket. I won't call LRM a mini-nuke because that's what something like Rain of Arrows is, and LRM is a far cry weaker than RoA, but still a good power. With munitions mastery you sacrifice some survival compared to other masteries, but again... you said all ranged. Munitions also gives you the best AV debuff you can get on a Blaster: Surveillance, which is perma-able out of the box and can take an achiles proc if you want.

Here's a build I worked up, the goal is for everything to be dead before it can get near you or as close as possible, but fire is not the ideal powerset for that goal, so I tried to get some ranged defense in there too. I would say Musculature Core is the only alpha you should consider taking, because our goal is to kill.


Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

All Range Mode: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Medicine
Power Pool: Concealment
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(39)
Level 1: Power Thrust -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(46), Mako-Dmg/Rchg(48), Mako-Acc/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(48), Mako-Dam%(50)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(36)
Level 4: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(17), Ragnrk-Acc/Dmg/Rchg(19), Ragnrk-Acc/Rchg(19), Ragnrk-Dmg/EndRdx(25), Posi-Dam%(25)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(15)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(13)
Level 10: Build Up -- RechRdx-I(A), RechRdx-I(11)
Level 12: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel(43), Zephyr-Travel/EndRdx(43)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Aim -- RechRdx-I(A), RechRdx-I(17)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 22: Afterburner -- LkGmblr-Rchg+(A), Zephyr-Travel(23), Zephyr-ResKB(23)
Level 24: Aid Other -- Empty(A)
Level 26: Aid Self -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(40), Numna-Heal/Rchg(40), Numna-Heal/EndRdx/Rchg(42), Numna-Heal(42), Numna-Regen/Rcvry+(50)
Level 28: Conserve Power -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Inferno -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dam%(34)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Body Armor -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(39), S'fstPrt-ResDam/EndRdx(40), GA-3defTpProc(43)
Level 41: Surveillance -- Acc-I(A), Achilles-ResDeb%(42)
Level 44: LRM Rocket -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46), ExStrk-Dam%(46)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(5), Mrcl-Heal/EndRdx(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(3), P'Shift-End%(5)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 22.88% Defense(Energy)
  • 22.88% Defense(Negative)
  • 6% Defense(Psionic)
  • 28.5% Defense(Ranged)
  • 6% Defense(AoE)
  • 6% Enhancement(Heal)
  • 78% Enhancement(Accuracy)
  • 76.25% Enhancement(RechargeTime)
  • 17% FlySpeed
  • 103.9 HP (8.62%) HitPoints
  • 17% JumpHeight
  • 17% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 6.6%
  • MezResist(Immobilize) 3.3%
  • 28% (0.47 End/sec) Recovery
  • 12% (0.6 HP/sec) Regeneration
  • 9.77% Resistance(Fire)
  • 9.77% Resistance(Cold)
  • 17% RunSpeed




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"Look, personally I just want a new issue to feature changes that don't cause a mass exodus of players..."
Issue 17: We Didn't Break Anything!
How to suck at CoX
Literally the Best Build Ever: Years in the Making

 

Posted

First of all, thanks for taking the time to have a look at my build.

@Hindenburg,
When i compare both builds in mids, i see very little differences. Which is good, because my own build is pretty nice as it is already.

I'm not sure if the gain in hp is worth the loss in regeneration. The gain in endurance i'm not sure about either, since i never run out of endurance (it has been a long time since i last played the blaster though, so not entirely sure).

Travel comes secondary to dealing damage imo. So i don't see any need for 2-slotting the fly power with 2 BotZ's, unless it's only for the added defense.

Stun resistance could be nice, although i never get stunned. I'm not sure about power boost, since it only boosts secondary effects.


@NecroOmNomNomicon,
When i compare your build to mine in Mid's, it feels like a downgrade on a lot of aspects. It does add to haste, but i'm not sure if it's needed. I can cycle through quite a lot of ranged powers already, and i don't recall ever running out of firepower. It also adds to accuracy, but it loses tohit (from 61,1% to 0%) and damage (174% to 3%). It doesn't feel like i will be dealing a lot of damage.

Does LRM Rocket really make that much of a difference to deal with previous mentioned losses?


 

Posted

It also adds to accuracy, but it loses tohit (from 61,1% to 0%) and damage (174% to 3%). It doesn't feel like i will be dealing a lot of damage.

I'm sorry you don't know this but, you left Aim on and the Guassians Proc on. Your build does not in fact magically have 170% more dmg bonus than mine, you just left the buffs on. Your actual stats are 11.5% dmg, 48% acc, 0% tohitt. That and when you are attacking from outside your foe's maximum range, the Recharge on your fireball will let you KILL THEM BEFORE THEY GET TO YOU, whereas sacrificing recharge for defense means you are willingly letting them survive, get close to you, and hoping that they'll miss... Also I do kindof go overboard on Acc, but I find that too much is not enough there, you'll always fight enemies that do horrible things with their defense... Rikti Drones, Certain AVs, Paragon Protectors... the list goes on. Your team might not always have an Earth/Rad controller with devastating def debuffs to save you guys there, and nothing is worse than watching a team flail and whiff away on a target for 5 minutes, so I take it upon myself to not miss... ESPECIALLY when I'm the Blaster. Maybe the build does have "too much" Acc though.


"Look, personally I just want a new issue to feature changes that don't cause a mass exodus of players..."
Issue 17: We Didn't Break Anything!
How to suck at CoX
Literally the Best Build Ever: Years in the Making

 

Posted

Oh my... that's embarrassing Sorry for not noticing.
It looks much different now


 

Posted

Just a few thoughts...

Note that Blaze and Fire Breath both have a significantly shorter range than your other blast powers. You can use 4) Devastations (for the bonuses), or 4) Thunderstrikes (so you don't lose all your ranged defense) and add either 2) range IO's, or 2) Centriole hami's. The Hami's have almost as much range as the IO's, plus 33% damage each, which means you can use the proc in Devastation if you choose that option. Also, those Hami's are dirt cheap.

I went with cardiac alpha on my fire blaster. Tier 4 gives 20% extra range, and helpful with endurance. Agree with Necro - if you aren't going to be in melee range, for heaven's sakes, don't take the melee attacks! (Power thrust is the exception. You have to take it, but it's also a really fun "outta my FACE!" power. You don't need to add any slots for it to be very useful at face-moving, either).

I don't have my notes handy, but don't Conserve Power and Boost Range have about the same recharge? I seem to recall them coming back up at the same time, but might be misremembering. With 2) recharges in each of the Boost powers, they were all perma for me, but I was chasing after recharge, not defense.

BTW: your secondary effects include all of your boosts.

Good luck on your blaster - should be loads of fun!