Fire/Fire/Pyre brute farmer (need critique)


Egos_Shadow

 

Posted

So I got my brute to 50 today, and have a somewhat decent build (i think) set up. I'd like some sugestions and critique as to how to improve it. Note that I concentrated a lot on defense, too much perhaps. The purpose of the build is to farm tickets/pl people for free in fire farms. I do realize I would only need fire defense, so if possible, please help me improve overall recharge/damage and add some chance to hits wherever possible if removing other defenses is necessary. Much obliged!


Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Emberman: Level 50 Science Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Fire Sword -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Acc/Dmg(37), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(42)
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-EndRdx/Rchg(3), TtmC'tng-ResDam/EndRdx/Rchg(9), TtmC'tng-ResDam(9), TtmC'tng-EndRdx(43)
Level 2: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(5), M'Strk-Dmg/Rchg(5), M'Strk-Acc/EndRdx(11), M'Strk-Acc/Dmg/EndRdx(11), M'Strk-Dmg/EndRdx/Rchg(15)
Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal(7), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15)
Level 6: Super Jump -- Zephyr-Travel(A)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 10: Temperature Protection -- GA-ResDam(A)
Level 12: Combat Jumping -- LkGmblr-Def/EndRdx(A), Krma-ResKB(36)
Level 14: Boxing -- Empty(A)
Level 16: Plasma Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(17), S'fstPrt-ResKB(17)
Level 18: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-EndRdx/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(39), RctvArm-EndRdx(50)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(39), Ksmt-ToHit+(39)
Level 22: Consume -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(48), P'Shift-EndMod/Acc(48), P'Shift-End%(50)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(37)
Level 28: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(33), S'dpty-EndRdx/Rchg(33), S'dpty-Def/EndRdx/Rchg(33), S'dpty-Def(46), S'dpty-EndRdx(48)
Level 30: Burn -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(34)
Level 32: Assault -- EndRdx-I(A)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50)
Level 38: Char -- Empty(A)
Level 41: Melt Armor -- RechRdx-I(A)
Level 44: Fire Ball -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(45), Det'tn-Dmg/Rchg(45), Det'tn-Dmg/Rng(45), Det'tn-Acc/Dmg/EndRdx(46), Det'tn-Dmg/EndRdx/Rng(46)
Level 47: Vengeance -- LkGmblr-Def/Rchg(A)
Level 49: Rise of the Phoenix -- FotG-Dam/Rech(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(42)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(42), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc(43)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run


 

Posted

one Luck would soft cap fire defense.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Emberman ALT: Level 50 Science Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Fire Sword -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Acc/Dmg(37)
Level 1: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(3), Aegis-ResDam/EndRdx/Rchg(9), Aegis-ResDam(9)
Level 2: Blazing Aura -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Dmg/EndRdx(5), Sciroc-Dmg/EndRdx(5), Sciroc-Acc/Dmg/EndRdx(11)
Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal(7), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15)
Level 6: Super Jump -- Zephyr-ResKB(A)
Level 8: Build Up -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/Rchg(13), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(36), AdjTgt-Rchg(40)
Level 10: Temperature Protection -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(39), Aegis-Psi/Status(40)
Level 12: Combat Jumping -- LkGmblr-Def/EndRdx(A)
Level 14: Boxing -- Empty(A)
Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(17), Aegis-EndRdx/Rchg(17), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam/Rchg(42)
Level 18: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(19), Aegis-ResDam/EndRdx/Rchg(19), S'fstPrt-ResDam/Def+(36)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(39), Ksmt-ToHit+(39)
Level 22: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(23), Mocking-Taunt/Rchg/Rng(23), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(48), Mocking-Rchg(50)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(37)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(33), RedFtn-Def(33), RedFtn-EndRdx/Rchg(33), RedFtn-EndRdx(46), RedFtn-Def/EndRdx/Rchg(48)
Level 30: Burn -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(31), C'ngBlow-Dmg/Rchg(34)
Level 32: Assault -- EndRdx-I(A)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50)
Level 38: Char -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(40), Dev'n-Acc/Dmg/Rchg(50)
Level 41: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Dmg/Rchg(43)
Level 44: Fire Ball -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(45), Det'tn-Dmg/Rchg(45), Det'tn-Dmg/EndRdx/Rng(45), Det'tn-Acc/Dmg/EndRdx(46), RechRdx-I(46)
Level 47: Vengeance -- LkGmblr-Def/Rchg(A)
Level 49: Rise of the Phoenix -- FotG-Dam/Rech(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(42), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc(43)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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perma jump is ---> /up 1

 

Posted

Quote:
Originally Posted by Hindenburg View Post
one Luck would soft cap fire defense.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Emberman ALT: Level 50 Science Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Fire Sword -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Acc/Dmg(37)
Level 1: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(3), Aegis-ResDam/EndRdx/Rchg(9), Aegis-ResDam(9)
Level 2: Blazing Aura -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Dmg/EndRdx(5), Sciroc-Dmg/EndRdx(5), Sciroc-Acc/Dmg/EndRdx(11)
Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal(7), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15)
Level 6: Super Jump -- Zephyr-ResKB(A)
Level 8: Build Up -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/Rchg(13), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(36), AdjTgt-Rchg(40)
Level 10: Temperature Protection -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(39), Aegis-Psi/Status(40)
Level 12: Combat Jumping -- LkGmblr-Def/EndRdx(A)
Level 14: Boxing -- Empty(A)
Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(17), Aegis-EndRdx/Rchg(17), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam/Rchg(42)
Level 18: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(19), Aegis-ResDam/EndRdx/Rchg(19), S'fstPrt-ResDam/Def+(36)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(39), Ksmt-ToHit+(39)
Level 22: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(23), Mocking-Taunt/Rchg/Rng(23), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(48), Mocking-Rchg(50)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(37)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(33), RedFtn-Def(33), RedFtn-EndRdx/Rchg(33), RedFtn-EndRdx(46), RedFtn-Def/EndRdx/Rchg(48)
Level 30: Burn -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(31), C'ngBlow-Dmg/Rchg(34)
Level 32: Assault -- EndRdx-I(A)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50)
Level 38: Char -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(40), Dev'n-Acc/Dmg/Rchg(50)
Level 41: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Dmg/Rchg(43)
Level 44: Fire Ball -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(45), Det'tn-Dmg/Rchg(45), Det'tn-Dmg/EndRdx/Rng(45), Det'tn-Acc/Dmg/EndRdx(46), RechRdx-I(46)
Level 47: Vengeance -- LkGmblr-Def/Rchg(A)
Level 49: Rise of the Phoenix -- FotG-Dam/Rech(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(42), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc(43)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Noted. Thanks for the help!


 

Posted

Quote:
Originally Posted by fefdez View Post
So I got my brute to 50 today, and have a somewhat decent build (i think) set up. I'd like some sugestions and critique as to how to improve it. Note that I concentrated a lot on defense, too much perhaps. The purpose of the build is to farm tickets/pl people for free in fire farms. I do realize I would only need fire defense, so if possible, please help me improve overall recharge/damage and add some chance to hits wherever possible if removing other defenses is necessary. Much obliged!
I really think you're probably overthinking this in terms of build tweaking. You've already made the only vitally important build choice to fill your objective: ie, you are a fire/fire brute.

The most useful possible thing you could do as a newly minted 50 to increase your, er, brutality is to add Incarnate abilities (Spiritual Alpha at least to Tier 3 to get the level shift and your choice of Interface ability to add delicious sprinkles to the murder cake), assuming of course that you're VIP.

You're sacrificing the ability to do anything else on the altar of increasingly marginal performance gain. Build normally - you'll still be able to solo +4/x8 fire farms, trust me. You'll just have to stay awake for it, is all, and occasionally partake of the delicious skittles... er... inspirations that drop like rain onto your head as you're igniting half the world.


@Mindshadow