fefdez

Citizen
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  1. Quote:
    Originally Posted by Hindenburg View Post
    one Luck would soft cap fire defense.

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Emberman ALT: Level 50 Science Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Fire Sword -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Acc/Dmg(37)
    Level 1: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(3), Aegis-ResDam/EndRdx/Rchg(9), Aegis-ResDam(9)
    Level 2: Blazing Aura -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Dmg/EndRdx(5), Sciroc-Dmg/EndRdx(5), Sciroc-Acc/Dmg/EndRdx(11)
    Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal(7), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15)
    Level 6: Super Jump -- Zephyr-ResKB(A)
    Level 8: Build Up -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/Rchg(13), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(36), AdjTgt-Rchg(40)
    Level 10: Temperature Protection -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(39), Aegis-Psi/Status(40)
    Level 12: Combat Jumping -- LkGmblr-Def/EndRdx(A)
    Level 14: Boxing -- Empty(A)
    Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(17), Aegis-EndRdx/Rchg(17), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam/Rchg(42)
    Level 18: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(19), Aegis-ResDam/EndRdx/Rchg(19), S'fstPrt-ResDam/Def+(36)
    Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(39), Ksmt-ToHit+(39)
    Level 22: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(23), Mocking-Taunt/Rchg/Rng(23), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(48), Mocking-Rchg(50)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 26: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(37)
    Level 28: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(33), RedFtn-Def(33), RedFtn-EndRdx/Rchg(33), RedFtn-EndRdx(46), RedFtn-Def/EndRdx/Rchg(48)
    Level 30: Burn -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(31), C'ngBlow-Dmg/Rchg(34)
    Level 32: Assault -- EndRdx-I(A)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50)
    Level 38: Char -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(40), Dev'n-Acc/Dmg/Rchg(50)
    Level 41: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Dmg/Rchg(43)
    Level 44: Fire Ball -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(45), Det'tn-Dmg/Rchg(45), Det'tn-Dmg/EndRdx/Rng(45), Det'tn-Acc/Dmg/EndRdx(46), RechRdx-I(46)
    Level 47: Vengeance -- LkGmblr-Def/Rchg(A)
    Level 49: Rise of the Phoenix -- FotG-Dam/Rech(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(11)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(42), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc(43)
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



    Code:
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    |-------------------------------------------------------------------|
    Noted. Thanks for the help!
  2. So I got my brute to 50 today, and have a somewhat decent build (i think) set up. I'd like some sugestions and critique as to how to improve it. Note that I concentrated a lot on defense, too much perhaps. The purpose of the build is to farm tickets/pl people for free in fire farms. I do realize I would only need fire defense, so if possible, please help me improve overall recharge/damage and add some chance to hits wherever possible if removing other defenses is necessary. Much obliged!


    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Emberman: Level 50 Science Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Fire Sword -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Acc/Dmg(37), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(42)
    Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-EndRdx/Rchg(3), TtmC'tng-ResDam/EndRdx/Rchg(9), TtmC'tng-ResDam(9), TtmC'tng-EndRdx(43)
    Level 2: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(5), M'Strk-Dmg/Rchg(5), M'Strk-Acc/EndRdx(11), M'Strk-Acc/Dmg/EndRdx(11), M'Strk-Dmg/EndRdx/Rchg(15)
    Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal(7), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15)
    Level 6: Super Jump -- Zephyr-Travel(A)
    Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
    Level 10: Temperature Protection -- GA-ResDam(A)
    Level 12: Combat Jumping -- LkGmblr-Def/EndRdx(A), Krma-ResKB(36)
    Level 14: Boxing -- Empty(A)
    Level 16: Plasma Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(17), S'fstPrt-ResKB(17)
    Level 18: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-EndRdx/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(39), RctvArm-EndRdx(50)
    Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(39), Ksmt-ToHit+(39)
    Level 22: Consume -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(48), P'Shift-EndMod/Acc(48), P'Shift-End%(50)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 26: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(37)
    Level 28: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(33), S'dpty-EndRdx/Rchg(33), S'dpty-Def/EndRdx/Rchg(33), S'dpty-Def(46), S'dpty-EndRdx(48)
    Level 30: Burn -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(34)
    Level 32: Assault -- EndRdx-I(A)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50)
    Level 38: Char -- Empty(A)
    Level 41: Melt Armor -- RechRdx-I(A)
    Level 44: Fire Ball -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(45), Det'tn-Dmg/Rchg(45), Det'tn-Dmg/Rng(45), Det'tn-Acc/Dmg/EndRdx(46), Det'tn-Dmg/EndRdx/Rng(46)
    Level 47: Vengeance -- LkGmblr-Def/Rchg(A)
    Level 49: Rise of the Phoenix -- FotG-Dam/Rech(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(42)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(42), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc(43)
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
  3. Quote:
    Originally Posted by TwoHeadedBoy View Post
    I personally like to keep one purple running on my Brute at all times to put me past the 45% mark, not that it's necessary but it means that I'll never have to use healing flames, which is good for speed.
    All right, thanks for your replies, man.
  4. I have a build towards 40% fire defense with decent recharge. So would you say even with that, I'd need to be poping purps?
  5. As the title suggests. I love my scrapper, it's a fun AOE build for teaming. Now I was wondering if with the right defense % it can also have a build for farming well without the need for purps? Thanks in advance!