Em/Ice Help
You can't slot your powers so horribly like no recharge in key ones like Icy Bastion and have your attacks with so little damage and accuracy just for the sake of chasing bonuses. This build is very poor, your attacks will miss a lot and do less than Tanker damage.
I made one that with the 2.17% def from Hide will be capped to s/l/e/n (already is to e/n without hide or EA). Just a shot at a build because I dont have an IA toon but all the important parts are covered without purple sets.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ice Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Villain Profile:
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(15)
Level 1: Hide -- LkGmblr-Rchg+(A), Ksmt-ToHit+(48)
Level 2: Jacobs Ladder -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(5), Erad-Acc/Dmg/Rchg(7), Erad-Dmg/Rchg(7), M'Strk-Acc/Dmg/EndRdx(9)
Level 4: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(9), LkGmblr-Rchg+(11), LkGmblr-Def/EndRdx/Rchg(48)
Level 6: Assassin's Shock -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), HO:Nucle(15)
Level 8: Hoarfrost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(21), Dct'dW-Rchg(23)
Level 10: Wet Ice -- EndRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Placate -- RechRdx-I(A)
Level 16: Chilling Embrace -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(45), CtlSpd-Acc/EndRdx(45), CtlSpd-Rng/Slow(46), CtlSpd-EndRdx/Rchg/Slow(46)
Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Acc/EndRdx/Rchg(34)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(46), RedFtn-EndRdx(48)
Level 26: Thunder Strike -- Erad-Dmg(A), Erad-Acc/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(27), Erad-Acc/Dmg/Rchg(31), M'Strk-Dmg/EndRdx/Rchg(31), FrcFbk-Rechg%(31)
Level 28: Glacial Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Rchg+(29)
Level 30: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(42), AdjTgt-Rchg(43)
Level 32: Lightning Rod -- Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 35: Energy Absorption -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(37), RedFtn-EndRdx(37)
Level 38: Icy Bastion -- RctvArm-ResDam/Rchg(A), RctvArm-EndRdx/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(39), Dct'dW-Heal/Rchg(40), Numna-Heal/Rchg(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Super Speed -- Empty(A)
Level 47: Permafrost -- Empty(A)
Level 49: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(50), BasGaze-Rchg/Hold(50), BasGaze-Acc/EndRdx/Rchg/Hold(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(43), P'Shift-End%(45)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 16.75% Defense(Smashing)
- 16.75% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 17.38% Defense(Energy)
- 17.38% Defense(Negative)
- 3% Defense(Psionic)
- 9.88% Defense(Melee)
- 12.06% Defense(Ranged)
- 3% Defense(AoE)
- 5.4% Max End
- 2% Enhancement(FlySpeed)
- 4% Enhancement(Heal)
- 2% Enhancement(RunSpeed)
- 2% Enhancement(JumpSpeed)
- 18% Enhancement(Accuracy)
- 2% Enhancement(JumpHeight)
- 67.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 185.2 HP (15.38%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 18.15%
- MezResist(Terrorized) 2.2%
- 2% (0.03 End/sec) Recovery
- 20% (1 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 5% RunSpeed
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Thanks for the input, I have alot to learn. ^_^
Heh that's okay, it's easy to get kinda lost on Mid's when you wanna get bonuses so hard, you end up forgetting to slot your base values properly. I just saw a corruptor build that slotted his most powerful blast (Bitter Ice Blast) with a tohitdebuff set just for the bonuses, which is bad because the blast would do only the base damage.
And you may want to change that too, for example I slotted AS with a (kinda cheap) HO for acc/dam but it's not strictly necessary, AS is good with 4 kin combats plus a normal acc/dam, it's just that I hate missing with it the few times I use it in the endgame. Also in i22 we'll probably use AS more.
Also you may wat to slot Energy Absorption with a mix of endmod/def/recharge, that will depend on how much you feel you'll need the extra end when you get it - Ice Armor is a bit hard on the blue bar before EA, especially with weave running.
I also slotted hoarfrost considering the upcoming i22 changes (increase to Stalker HP cap) because in the state it is now, with three common recharges you can reach the HP cap, so before i22 you can leave hoarfrost with that.
I was going for S/L, E/N Defense, and recharge (for hoarfrost) and can't seem to soft cap while staying around the same recharge time. I get around 42% S/L defense and 39% E/N defense. Any suggestions?
P.S. posted this in build workshop but I know I'll get more help here :P
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Voltaic Ice: Level 50 Mutation Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ice Armor
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Havoc Punch
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Hide- (A) Red Fortune - Defense/Endurance
- (5) Red Fortune - Defense/Recharge
- (11) Red Fortune - Endurance/Recharge
- (11) Red Fortune - Defense/Endurance/Recharge
- (13) Red Fortune - Defense
- (40) Luck of the Gambler - Recharge Speed
Level 2: Frozen Armor- (A) Red Fortune - Defense/Endurance
- (13) Red Fortune - Defense/Recharge
- (15) Red Fortune - Endurance/Recharge
- (15) Red Fortune - Defense/Endurance/Recharge
- (29) Red Fortune - Defense
- (40) Luck of the Gambler - Recharge Speed
Level 4: Hoarfrost- (A) Steadfast Protection - Resistance/+Def 3%
- (34) Regenerative Tissue - Heal/Endurance
- (34) Regenerative Tissue - Endurance/Recharge
- (34) Regenerative Tissue - Heal/Recharge
- (37) Regenerative Tissue - Heal/Endurance/Recharge
- (37) Regenerative Tissue - +Regeneration
Level 6: Assassin's Shock- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
Level 8: Build Up- (A) Rectified Reticle - To Hit Buff
- (9) Rectified Reticle - To Hit Buff/Recharge
- (43) Rectified Reticle - Increased Perception
- (43) Encouraged Accuracy - To Hit Buff
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Wet Ice- (A) Endurance Reduction IO
Level 12: Super Jump- (A) Jumping IO
Level 14: Placate- (A) Recharge Reduction IO
Level 16: Chilling Embrace- (A) Curtail Speed - Accuracy/Slow
- (17) Curtail Speed - Damage/Slow
- (17) Curtail Speed - Range/Slow
- (25) Curtail Speed - Endurance/Recharge/Slow
Level 18: Chain Induction- (A) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (21) Kinetic Combat - Damage/Endurance/Recharge
Level 20: Permafrost- (A) Reactive Armor - Resistance/Endurance
- (21) Reactive Armor - Resistance/Recharge
- (23) Reactive Armor - Resistance/Endurance/Recharge
- (23) Reactive Armor - Resistance
- (46) Aegis - Psionic/Status Resistance
Level 22: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 24: Spring Attack- (A) Eradication - Damage
- (25) Eradication - Damage/Recharge
- (27) Eradication - Accuracy/Damage/Recharge
Level 26: Thunder Strike- (A) Eradication - Damage
- (27) Eradication - Damage/Recharge
- (29) Eradication - Accuracy/Damage/Recharge
Level 28: Glacial Armor- (A) Red Fortune - Defense/Endurance
- (31) Red Fortune - Defense/Recharge
- (31) Red Fortune - Endurance/Recharge
- (31) Red Fortune - Defense/Endurance/Recharge
- (33) Red Fortune - Defense
- (42) Luck of the Gambler - Recharge Speed
Level 30: Super Speed- (A) Run Speed IO
Level 32: Lightning Rod- (A) Eradication - Damage
- (33) Eradication - Damage/Recharge
- (33) Eradication - Accuracy/Damage/Recharge
Level 35: Energy Absorption- (A) Red Fortune - Defense/Endurance
- (36) Red Fortune - Defense/Recharge
- (36) Red Fortune - Endurance/Recharge
- (36) Red Fortune - Defense/Endurance/Recharge
- (37) Red Fortune - Defense
- (40) Luck of the Gambler - Recharge Speed
Level 38: Icy Bastion- (A) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance/Recharge
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (39) Reactive Armor - Resistance
Level 41: Hasten- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 44: Dark Blast- (A) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Damage/Endurance
- (45) Thunderstrike - Damage/Recharge
Level 47: Shadow Meld- (A) Kismet - Defense/Endurance
- (48) Kismet - Defense/Recharge
- (48) Kismet - Defense/Endurance/Recharge
- (48) Kismet - Endurance/Recharge
- (50) Kismet - Accuracy +6%
Level 49: Summon Widow- (A) Edict of the Master - Accuracy/Damage
- (50) Edict of the Master - Damage/Endurance
- (50) Edict of the Master - Damage
------------Level 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Miracle - +Recovery
- (45) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Endurance Modification IO
- (46) Endurance Modification IO
- (46) Performance Shifter - Chance for +End
Level 1: AssassinationLevel 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja Run