NEED CRITIQUE - PvE - Stalker - Electrical Melee / Ice Armor - Mids' Build Included


Infini

 

Posted

I was going for S/L, E/N Defense, and recharge (for hoarfrost) and can't seem to soft cap while staying around the same recharge time. I get around 42% S/L defense and 39% E/N defense. Any suggestions?

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Voltaic Ice: Level 50 Mutation Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ice Armor
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Havoc Punch

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Hide
  • (A) Red Fortune - Defense/Endurance
  • (5) Red Fortune - Defense/Recharge
  • (11) Red Fortune - Endurance/Recharge
  • (11) Red Fortune - Defense/Endurance/Recharge
  • (13) Red Fortune - Defense
  • (40) Luck of the Gambler - Recharge Speed
Level 2: Frozen Armor
  • (A) Red Fortune - Defense/Endurance
  • (13) Red Fortune - Defense/Recharge
  • (15) Red Fortune - Endurance/Recharge
  • (15) Red Fortune - Defense/Endurance/Recharge
  • (29) Red Fortune - Defense
  • (40) Luck of the Gambler - Recharge Speed
Level 4: Hoarfrost
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (34) Regenerative Tissue - Heal/Endurance
  • (34) Regenerative Tissue - Endurance/Recharge
  • (34) Regenerative Tissue - Heal/Recharge
  • (37) Regenerative Tissue - Heal/Endurance/Recharge
  • (37) Regenerative Tissue - +Regeneration
Level 6: Assassin's Shock
  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (9) Kinetic Combat - Damage/Endurance/Recharge
Level 8: Build Up
  • (A) Rectified Reticle - To Hit Buff
  • (9) Rectified Reticle - To Hit Buff/Recharge
  • (43) Rectified Reticle - Increased Perception
  • (43) Encouraged Accuracy - To Hit Buff
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Wet Ice
  • (A) Endurance Reduction IO
Level 12: Super Jump
  • (A) Jumping IO
Level 14: Placate
  • (A) Recharge Reduction IO
Level 16: Chilling Embrace
  • (A) Curtail Speed - Accuracy/Slow
  • (17) Curtail Speed - Damage/Slow
  • (17) Curtail Speed - Range/Slow
  • (25) Curtail Speed - Endurance/Recharge/Slow
Level 18: Chain Induction
  • (A) Kinetic Combat - Accuracy/Damage
  • (19) Kinetic Combat - Damage/Endurance
  • (19) Kinetic Combat - Damage/Recharge
  • (21) Kinetic Combat - Damage/Endurance/Recharge
Level 20: Permafrost
  • (A) Reactive Armor - Resistance/Endurance
  • (21) Reactive Armor - Resistance/Recharge
  • (23) Reactive Armor - Resistance/Endurance/Recharge
  • (23) Reactive Armor - Resistance
  • (46) Aegis - Psionic/Status Resistance
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 24: Spring Attack
  • (A) Eradication - Damage
  • (25) Eradication - Damage/Recharge
  • (27) Eradication - Accuracy/Damage/Recharge
Level 26: Thunder Strike
  • (A) Eradication - Damage
  • (27) Eradication - Damage/Recharge
  • (29) Eradication - Accuracy/Damage/Recharge
Level 28: Glacial Armor
  • (A) Red Fortune - Defense/Endurance
  • (31) Red Fortune - Defense/Recharge
  • (31) Red Fortune - Endurance/Recharge
  • (31) Red Fortune - Defense/Endurance/Recharge
  • (33) Red Fortune - Defense
  • (42) Luck of the Gambler - Recharge Speed
Level 30: Super Speed
  • (A) Run Speed IO
Level 32: Lightning Rod
  • (A) Eradication - Damage
  • (33) Eradication - Damage/Recharge
  • (33) Eradication - Accuracy/Damage/Recharge
Level 35: Energy Absorption
  • (A) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense/Recharge
  • (36) Red Fortune - Endurance/Recharge
  • (36) Red Fortune - Defense/Endurance/Recharge
  • (37) Red Fortune - Defense
  • (40) Luck of the Gambler - Recharge Speed
Level 38: Icy Bastion
  • (A) Reactive Armor - Resistance/Endurance
  • (39) Reactive Armor - Resistance/Recharge
  • (39) Reactive Armor - Resistance/Endurance/Recharge
  • (39) Reactive Armor - Resistance
Level 41: Hasten
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 44: Dark Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (45) Thunderstrike - Damage/Endurance
  • (45) Thunderstrike - Damage/Recharge
Level 47: Shadow Meld
  • (A) Kismet - Defense/Endurance
  • (48) Kismet - Defense/Recharge
  • (48) Kismet - Defense/Endurance/Recharge
  • (48) Kismet - Endurance/Recharge
  • (50) Kismet - Accuracy +6%
Level 49: Summon Widow
  • (A) Edict of the Master - Accuracy/Damage
  • (50) Edict of the Master - Damage/Endurance
  • (50) Edict of the Master - Damage
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (45) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (46) Endurance Modification IO
  • (46) Performance Shifter - Chance for +End
Level 1: Assassination
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run


 

Posted

Adding tough, weave, and maneuvers to the build - like so...

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Arrythmian: Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ice Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership

Villain Profile:
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(46), Efficacy-EndMod/Acc(50)
Level 1: Hide -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
Level 2: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(46), Efficacy-EndMod/Acc(50)
Level 4: Jacobs Ladder -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(9), Erad-Dmg(9), Sciroc-Acc/Dmg/EndRdx(11), Sciroc-Acc/Dmg(37)
Level 6: Assassin's Shock -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 8: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(15), LkGmblr-Def(23)
Level 10: Wet Ice -- EndRdx-I(A)
Level 12: Build Up -- RechRdx-I(A)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Hoarfrost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(17), Dct'dW-Rchg(17), Dct'dW-Heal(21), Dct'dW-Heal/EndRdx(23)
Level 18: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 20: Placate -- RechRdx-I(A)
Level 22: Chilling Embrace -- EndRdx-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Thunder Strike -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(27), Erad-Dmg(27), C'ngBlow-Acc/Rchg(31), C'ngBlow-Dmg/EndRdx(31), C'ngBlow-Acc/Dmg(34)
Level 28: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(31)
Level 30: Boxing -- Acc-I(A)
Level 32: Lightning Rod -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Dmg(33), Oblit-Dmg/Rchg(34)
Level 35: Energy Absorption -- HO:Membr(A), HO:Membr(36), Efficacy-EndMod/EndRdx(36), Efficacy-EndMod/Rchg(36), P'Shift-EndMod/Rchg(46)
Level 38: Icy Bastion -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(39), Dct'dW-Rchg(39), Dct'dW-Heal(39), Dct'dW-Heal/EndRdx(40)
Level 41: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(42), RctvArm-EndRdx(42)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), GftotA-Def/EndRdx(45), GftotA-Def(45)
Level 47: Maneuvers -- Ksmt-Def/EndRdx(A), Ksmt-Def/EndRdx/Rchg(48), GftotA-Def/EndRdx(48), GftotA-Def/EndRdx/Rchg(48)
Level 49: Permafrost -- S'fstPrt-ResDam/Def+(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(40), Mrcl-Rcvry+(43), Mrcl-Heal(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(40), P'Shift-EndMod/Acc(43)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

I understand what you mean, I personally want to have a travel power though. But I see where you are going. I took Shadow Meld when he didn't need it. And could've picked more appropriate powers for my toon.

New Build:

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Posted

Quote:
Originally Posted by T-Beast View Post
I understand what you mean, I personally want to have a travel power though. But I see where you are going. I took Shadow Meld when he didn't need it. And could've picked more appropriate powers for my toon.
By all means squeeze a travel power in. The build I posted was for my own elec/ice stalker that I started and I don't build with travel powers as I feel they are unnecessary.

You revised build is still lacking - mainly in your underslotting of attacks. Getting your defense numbers is great and all, but rather pointless if your attacks don't land, take forever to recharge, or drain your endurance after the first couple volleys.

Less slotting on your defenses, more in your offenses. You could easily cut back on the s/l defense, too. That's what lucks/EA are for.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

I changed the build a little:

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