Paragon Protector XP


Call Me Awesome

 

Posted

Does anyone know why you get less XP for a Paragon Protector boss that hits MOG vs one that doesn't? I've noticed it for several years but have never asked. For equal level bosses, a Paragon Protector that hits MOG gives roughly half the XP of one that doesn't or one that hits a different T9 power like Elude.


Pikie Zwei - DM/Regen Scrapper
B222-Fracture - Energy/Energy Brute
Widt - Katana/SR Scrapper

 

Posted

It has to do with the way XP is figured... what happens is the PP hits MOG and heals to full, then damages itself by 85%. Because of the way the game figures things it assumes that you only did 15% of the damage, so you're only entitled to a percentage of the kill XP. It thinks most of the damage was done by the PP itself, so your share of the XP is reduced.

I'm not really sure if it's a longstanding bug or a limitation in the game engine but it's been that way since day one... or at least since issue 3 when I started playing. Basically it's another reason to keep 'em from hitting MOG.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
It has to do with the way XP is figured... what happens is the PP hits MOG and heals to full, then damages itself by 85%. Because of the way the game figures things it assumes that you only did 15% of the damage, so you're only entitled to a percentage of the kill XP. It thinks most of the damage was done by the PP itself, so your share of the XP is reduced.
Close, but not quite. The game tracks total damage done to each mob, and bases XP off that. So lets assume that the Paragon Protector has 1000 hp, and regenerates 500 hp over the course of the fight, and hits MoG at 100 hp.

You deal 900 hp to the PP, he MoGs, and then when it wears off, he heals to full, then damages itself for 850. You deal an additional 150 points (plus the 500 to offset regeneration) and he dies. You've dealt 1550 points of damage, and the PP has dealt 850, meaning that you've done 65% of the damage, and get the same XP as if a confused mob or a player on a different team had attacked it for 35%.

Any time an enemy's HP drop for any reason that isn't directly caused by you or a member of your team, the XP is shared between everyone who inflicted damage, even if it was just the enemy hurting itself. And it doesn't matter why the HP goes down - technically, the PP isn't damaging itself with MoG, it's applying a -85% heal. For fun, go to Talos and find two identical enemies standing on a cliff. Kill one, then use KB to knock the other off the cliff before killing it. Because of the falling damage, the second will give less XP than the first.


@Roderick