Things I like and would like to see


chatman

 

Posted

My apologies if some of these have been covered before but I don't have a lot of time and wanted to just throw some things out, to see what others might like as well.

Things that I am happy were added:

More costume slots and options!
More open mission slots!
More Auras!
More weapon selections!
More power options!
More power proliferation options!
Added flexibility to select certain power animations as well as color palette!

Things I'd like to see:

  • Ability for all team members to read story dialogue/clues if they choose.
  • Ability to tie visual/sound effects to certain powers/animations (Based on current game engine might not be possible) I think it would be cool for the player to be able to tie camera shake to certain moves as well as the heavy "thud" walking sound to characters of their choice.

  • Allow Hurl to either throw bigger chunks of ground or cars as part of animation depending on environment
  • Make civilians vulnerable to certain power usage:

    If being attacked by "do-baddies" they can be harmed. To me this would add a greater sense that the heroes should intervene to help the populace. Also it would allow for some creative ways for heroes to use their abilities to rescue the civvies. Additionally it could be tied to the going rogue path by how many civvies they save versus harm.

  • As part of the fire alarm in Steel,

    ...add an entrance mission where you go inside the burning building and "tag" civvies with hospital transporters. It could add a new badge and or temp power.

  • More zone events tied to player actions in different zones.

    For example If players are concentrated in one zone the villains from another may "invade" another zone, or attempt to move some equipment or mystical item that they ordinarily wouldn't be able to for fear of "meddling" heroes. An alert goes out to stop X faction before they reach x-gate.

  • Zone events tied to player actions based on mission selection.

    If everybody (teamed or solo) is beating up on Skulls then maybe Hellions raid Atlas or KR. If none is bothering the DE in Eden or Council or Clockwork in Boom Town then a mini Hamidon(not the full scale need 50 level 50s to beat. Something much lesser.) or giant robots start spawning in zones to destroy certain buildings. The raids would be defeated by either destroying all the spawning bad guys or going to the "source" zone and defeating the AV or monster who started the raid.

The idea of the zone events is to give the player a greater sense that their actions do affect the city.

The zone event ideas could be triggered by server population and or timing based on the other triggers as well so as not to be too inconvenient. Just some ideas. Would like to hear others as well.

I hope that wasn't too long and I hope it was a bit clearer than mud.

Cheers!


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Posted

Not sure how doable any of it is but that all sounds great.


 

Posted

Quote:
Originally Posted by chatman View Post
As part of the fire alarm in Steel,

...add an entrance mission where you go inside the burning building and "tag" civvies with hospital transporters. It could add a new badge and or temp power.
Shortly after the Praetorian zone events were added, someone suggested removing the existing Hellion Arson, and replacing it with a multi-stage event. I think the reccomendation was to fight fires until it was safe to enter the building, then go in and rescue the trapped civilians, then head down to the basement/sewers to arrest the arsonists, eventually spawning a boss to fight.

Something similar was suggested for Troll Raves.

I don't think either is very likely, but I'd love to see both happen.


@Roderick

 

Posted

All of this sounds like good stuff to me, though there'll be people that'd hate their game being disrupted by the actions of someone else as far as the zone events based on player actions goes. Though if you make them more localised like the praetorian zone events then I don't see that being a significant problem.


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