Rad/Rad Build. HELP?


Atomic Gadgeteer

 

Posted

Okay, I have a Level 32 Rad/Rad Corruptor that I started way back when CoV was first launched in 2005. At one point, she was my favorite character. Now? Can't stand her. Can't last a single battle without running out of all my endurance.

So I decided to make a build that would hopefully fix that. This build is focusing on perma-AM, perma-Hasten, good recovery, good recharge, low end cost, and decent damage. It pretty much has no defenses or resistances, other than Hover + Stealth.

One thing that you may notice is I slotted a lot of Achilles' Heel: Chance for Res Debuff procs in the AoE radiation blast attacks, and in Radiation Infection. This probably seems like an odd choice, but if I am firing off these attacks a lot, then there is a decent chance the proc will be used, which would help me take these guys out sooner, I think? Radiation Blast isn't the best damage-wise, so I feel this might help.

For Alpha slot, I am going with Cardiac (the 45% end redux one).
For Interface, I think I will go Degenerative (the one that decreases Max HP and has some DoT) - again, to help with killing guys faster.

I would really appreciate feedback and guidance!

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Radevil: Level 50 Science Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Flight
Power Pool: Concealment
Ancillary Pool: Electricity Mastery

Villain Profile:
Level 1: Neutrino Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(34)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(46)
Level 2: X-Ray Beam -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(34)
Level 4: Accelerate Metabolism -- P'Shift-EndMod(A), P'Shift-End%(5), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc/Rchg(31), P'Shift-Acc/Rchg(37), RechRdx-I(39)
Level 6: Electron Haze -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(46), Achilles-ResDeb%(48)
Level 8: Radiation Infection -- UndDef-DefDeb/EndRdx(A), UndDef-Rchg/EndRdx(9), UndDef-DefDeb(15), Achilles-ResDeb%(19), DampS-ToHitDeb/EndRdx(37), DampS-ToHitDeb/Rchg/EndRdx(39)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Enervating Field -- EndRdx-I(A)
Level 14: Hover -- LkGmblr-Rchg+(A)
Level 16: Mutation -- RechRdx-I(A)
Level 18: Fly -- Flight-I(A)
Level 20: Irradiate -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(43), Achilles-ResDeb%(50)
Level 22: Proton Volley -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(23), Mantic-Acc/ActRdx/Rng(23), Mantic-Dmg/ActRdx/Rchg(40), Mantic-Dmg/EndRdx/Rchg(43)
Level 24: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(25)
Level 26: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(43), Achilles-ResDeb%(50)
Level 28: Choking Cloud -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(29), BasGaze-Acc/Hold(29), BasGaze-Acc/Rchg(37), EndRdx-I(48)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Atomic Blast -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(48), Achilles-ResDeb%(50)
Level 35: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-EndRdx/Rchg/Slow(36), TmpRdns-Acc/EndRdx(36), TmpRdns-Rng/Slow(36)
Level 38: Electric Fence -- GravAnch-Immob/EndRdx(A), GravAnch-Immob(39)
Level 41: Shocking Bolt -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc/Rchg(45), P'Shift-Acc/Rchg(45), P'Shift-EndMod/Acc(46)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Afterburner -- LkGmblr-Rchg+(A)
Level 50: Cardiac Core Paragon
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Born In Battle
Level 0: Marshal
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31), RgnTis-Regen+(31)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-EndMod/Acc(13), P'Shift-End%(15)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run


50s: Silent Spy - MA/Regen Scrapper | Tinkerhell - SS/Inv Brute | Extrasensory - Psi/Men Blaster | Ana Cruz - DP/PD Corruptor | Sara Thunderbird - Elec/Elec Scrapper | Pinstrike - Spines/SR Scrapper | Cold Feet - Cold/Cold Blaster
@Silent Spy, Champion Server

 

Posted

HI,

You can see the build I suggested below and see the comments for Choking cloud.

I have read on these boards (but do not know the exact post) that Achille Proc Chance for -Res will NOT stack on itself. The proc gives the opponent a power that casts the debuff on himself/herself and a toon can only ever have one power. So you could give up many of the Achille procs, maybe keep the one in Electron Volley.

Lingering Radiation and Radiation INfection are pretty heavily slotted. YOu could get by with four slotting RI with Dark Watchers Despair. Shift the slots to Neutrino bolt. Add another Decimation (6.25% Recharge) and put an Achille Proc Chance for -Res.

Irradiate is a pretty expensive powers and Obliteration set gives hardly any end rdx. If you drop the Achille proc you can put in EndRdx. You can also shift a slot out of Hasten to X-Ray Beam and get the 6.25% Recharge, plus add more bonuses to X-Ray Beam.

I dropped Atomic Blast to five slots and put one in Charged Armor. Charged Armor I frankenslotted for Resist/Endurance - none of the 2 slot bonuses looked really worth it.

You don't have Cosmic Burst. I really like CB on my Rad/Traps. You might want to rearrange to get it. I'm not familiar with using Stealth+ Invisibility. You can get a low level invis with putting Celerity+Stealth in Sprint. You could drop Fly and take Super speed and put the +stealth in there and I'm pretty sure thats about the same as Invisibility - but you run a lot faster.
Hmmm, I cannot seem to get enough slots for CB, so I took Combat Jumping instead. I suppose you could reduce LR to one slot, shift them into CB.

THe build (below) isn't perfect but I would lean more towards it than what you have.

Local_Man Illusion/Radiation Emissions guide for controllers has lots of good info on the /Rad set.


Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Radevil: Level 50 Science Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Electricity Mastery
Villain Profile:
Level 1: Neutrino Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(37), Achilles-ResDeb%(39)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(46)
Level 2: X-Ray Beam -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/Dmg/Rchg(11), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(34)
Level 4: Accelerate Metabolism -- P'Shift-EndMod(A), P'Shift-End%(5), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc/Rchg(31), P'Shift-Acc/Rchg(37), RechRdx-I(39)
Level 6: Electron Haze -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(46), Achilles-ResDeb%(48)
Level 8: Radiation Infection -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(9), DarkWD-Rchg/EndRdx(15), DarkWD-ToHitdeb/Rchg/EndRdx(19)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Enervating Field -- EndRdx-I(A)
Level 14: Hover -- LkGmblr-Rchg+(A)
Level 16: Mutation -- RechRdx-I(A)
Level 18: Fly -- Flight-I(A)
Level 20: Irradiate -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(43), EndRdx-I(50)
Level 22: Proton Volley -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(23), Mantic-Acc/ActRdx/Rng(23), Mantic-Dmg/ActRdx/Rchg(40), Mantic-Dmg/EndRdx/Rchg(43)
Level 24: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(25)
Level 26: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(43), Det'tn-Acc/Dmg/EndRdx(50)
Level 28: Choking Cloud -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(29), BasGaze-Acc/Hold(29), BasGaze-Acc/Rchg(37), EndRdx-I(48)
Level 30: Combat Jumping -- Krma-ResKB(A)
Level 32: Atomic Blast -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(48)
Level 35: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-EndRdx/Rchg/Slow(36), TmpRdns-Acc/EndRdx(36), TmpRdns-Rng/Slow(36)
Level 38: Electric Fence -- GravAnch-Immob/EndRdx(A), GravAnch-Immob(39)
Level 41: Shocking Bolt -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Power Sink -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Acc/Rchg(45), Efficacy-EndMod/Acc(45), Efficacy-EndMod/Rchg(45), Efficacy-EndMod(46)
Level 47: Charged Armor -- RctvArm-ResDam/EndRdx(A), Aegis-ResDam/EndRdx(50)
Level 49: Afterburner -- LkGmblr-Rchg+(A)
Level 50: Cardiac Core Paragon
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Born In Battle
Level 0: Marshal
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31), RgnTis-Regen+(31)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-EndMod/Acc(13), P'Shift-End%(15)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run

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Posted

Yeah, nukes that have crashes - not a fan of them for support classes. I also don't think much of Haze, but Cosmic Burst is a must have.


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