mimic and thief set.


eth_Nargy

 

Posted

The idea of this set is to give advanced players an option to play a powerset that requires knowledge of the game.

2 types of settings are used. similar to that of swap ammo. setting 1 is mimic and setting 2 is thief.

Mimic setting will allow the player to mimic the powers of the foes they are fighting, for a number of uses.

Thief setting will allow them to steal a power. forcing the cooldown on the foes respective power as well as firing it at them at the same time. They do not get to keep the skill for addittional uses.

Mimic allows the player to use the copied skill approx 3 times.
Thief allows the player to use the skill immediately.

Each power tier. 1-9 will only be able to mimic a skill from the foe of the same respective tier. ie power 3 will allow the player to mimic the third power in the set of the foe, the draw back is if the foe does not have that power when fired, there will be no copied skill. and the cd will be triggered.

Each power tier 1-9 will only be able to thieve a skill from the foe of the same respective tier. ie power 3 will allow the player to thieve the third power in the set of the foe, the draw back is if the foe does not have that power when fired OR the power has already been triggered ( going through cool down ), then the thieving has failed and will go through cool down.

Powers will be able to be slotted, and will effect the strength of the mimiced/thieved skill.
The cool downs of each power will be an average of power cd's across all powersets at the same tier. ( if the average of primary skills for the first power is 6 sec, then power 1 in this set will be that before io/enhancement.

Players who slot a knockback set/enhancement into power 1 and do not mimic a power 1 that has kb, will not gain kb in their attack. however if they did mimic a power that does have kb in power 1 would gain the advantage the set gives them.

This set would give enormous versatility to an experienced player who has done it all and knows about his /her powersets and foes strengths and weaknesses. Less experienced players would enjoy the power set though would most likely need some support.

I hope that some of you reading this find this an interesting idea. Please feel free to comment. )


 

Posted

So what happens if u come up against an av or a raid/trial boss? wont that mean you can lock him/her out of her powers?

To counter that problem, thief option willl not fire on them nor trigger a cd. They would be classed as a non target. however mimic power will, though not with the same lvl, only at a lvl appropiate to the toon. imagine dropping those purple rings around that boss. Remember though your choice of ios will effect how good or bad it will be.

What about how the powers look. and animation times if u say using the power on a cimeran and then a rikti, like in that incarnate story?

The initial cast should look like your taking something, similar to the kin syphon speed. and other animations that reflect this. Though for the thief side, it should look more like your saying no, not on my watch, talk to the hand. etc, and some like the plant powers where your back firing ( throwing the roots ).

Once the skill is copied. since your mimicing their powers. the animation of your attack should look the same but with out then rifle/blaster/bow etc. you are mimicing dont forget not taking their weapons.

Are you set on the name of the set?

No. Its just to help clarify what the set is trying to do. The name isnt important to me, however maybe some one has a better suggestion.


 

Posted

While it is an interesting concept on the outside, and one that'd I'd enjoy experiementing with, I doubt it'd be feasible without a great deal of work.

IIRC, most enemies in the game only have 3 or 4 attacks plus the added ranged attack even at level 50. As giving them the full range of attacks a player has would make it not so fun.

So you'd end up having a very limited number of powers you could actually use from encounter to encounter. Certain situations would arise, where you had nothing but brawl to use as a result.

Then, as you mentioned, you have the opposite end of the spectrum. AV's and GM's all have unique attacks with unique values to them. You'd either have to make AV's and GM's be immune to the entire set/ which wouldn't go over so well. Or make the mimic'd powers far less effective.

Interesting concept. I just can't see it working with the game mechanics.


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Posted

Thankyou for your feedback. Yes the set idea will go through some overhaul in light of what you have said. I will come back with a revised edition that includes those situations where the foe group has limited skills/uses. Such as limit the mimic/thief skills to 4.

I forsee the use of this idea in a blaster and dominator. Though possible use in a mastermind would also be an interesting set to explore.

Please feel free to add suggestions for the other 5 skills that are now missing from the set.


 

Posted

While we can all dream, this idea won't work in its present form, due to the number of attacks enemies actually have.

If I was going to suggest this, I would instead suggest the type of enemy you fight flavours the attack, but the powers are the normal corrupter/blaster/defender attack powers.

For example, lets say you are fighting a mob that deals purely smashing damage, your attacks will do pure smashing damage. If a mob has a lethal and a fire attack, depending on the last attack they used, it would be a fire or a lethal attack.


 

Posted

I'd say this would be best as a mastermind set.

I wouldn't tie it in to the enemy you're attacking, but rather the NPC group it's part of.

For the MM, you'd get some basic knife throwing attacks, a single target throw and a cone multi-knife throw. Then, in place of the AoE MMs usually get, you'd get the "Snatch Ability" skill, which could give you a random attack from the NPC group you're fighting. You should also be able to save this ability for a rather long length of time, and be given an inherent power to wipe the slate clean.

Your pets could have some knife/street fighting attacks, as they would fit in well with the rogueish type.

They could also get the "steal power" from the upgrades. Tier 1 upgrade would give them the ability to steal single target attacks from the NPC group, while the tier 2 would allow them to steal an AoE. It'd make them kind of gimmicky, but it'd also make them pretty damn strong most of the time, too.

Also, the coding required for this would be hell.