Help Me Take That Next Step With My KM/SD Scrapper?
Okay, taking it there are not many KM/SD's out there, but surely there are people out there who play KM/* or */SD.
Under construction
Try this, and if you can find room, manuevers will help you get S/L def much closer to where you can get within a small purple of soft cap...(32.5%)
Your phalanx fighting is an inherent defense that's auto, so I robbed a few slots from powers that were overslotted some and put 2 LotG into it, 1 def and 1 recharge, mids is showing your defense now right at softcap for melee/ranger/AoE
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Body Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(34)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(9), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(27), RctvArm-ResDam(31)
Level 2: Smashing Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(37)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(9), LkGmblr-Rchg+(15)
Level 6: Super Jump -- Winter-ResSlow(A)
Level 8: True Grit -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(40), Panac-Heal(42), Panac-Heal/+End(43)
Level 10: Active Defense -- RechRdx(A), RechRdx(11)
Level 12: Power Siphon -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(43), GSFC-Build%(46)
Level 14: Boxing -- Empty(A)
Level 16: Against All Odds -- EndRdx(A)
Level 18: Burst -- Erad-Dmg(A), Erad-Acc/Rchg(19), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(23), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-%Dam(37)
Level 20: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Rchg+(42)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(39), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam(39), Aegis-Psi/Status(42)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Rchg+(25)
Level 26: Combat Jumping -- Ksmt-ToHit+(A)
Level 28: Spring Attack -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Dam%(34)
Level 30: Grant Cover -- LkGmblr-Rchg+(A)
Level 32: Concentrated Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(40)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(40)
Level 38: Conserve Power -- RechRdx(A)
Level 41: Physical Perfection -- P'Shift-End%(A), Numna-Heal(46), Numna-Regen/Rcvry+(50)
Level 44: Focused Burst -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(45), Entrpc-Dmg/Rchg(45), Entrpc-Dmg/EndRdx/Rchg(45), Entrpc-Heal%(46)
Level 47: Quick Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(48), Mako-Dmg/Rchg(48), Mako-Acc/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(50), Mako-Dam%(50)
Level 49: One with the Shield -- S'fstPrt-ResDam/Def+(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
Thank you for the input planet_J.
Under construction
Some different slotting ideas.
I put L50 Res IOs into True Grit and Deflection, they're optional.
I wanted to slot them with 3 piece Aegis or Titaniums, but the slots just weren't there.
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After a hiatus of 6 years, I have returned to City of Heroes and am apparently planning (judging by the number of characters I have made) to stick around for a while. Rather than try to fix up one my of previously existing characters, I figured I would play up new ones while trying to read up on ED, reward merits, and the invention system.
The flagship of the new bunch is the 39 Kinetic Melee/Shield scrapper. The first problem in contemplating IOs is my relative poverty (though with an Armageddon recipe drop, I hope to be a little bit less poor in the near future). So I have tried to keep the cost from ballooning. My first go at a build for him follows:
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Intransigent: Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Quick Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(43)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(9), LkGmblr-Def(17), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(27), RctvArm-ResDam(31)
Level 2: Body Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(43)
Level 4: Smashing Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(42)
Level 6: Super Jump -- Empty(A)
Level 8: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(13), LkGmblr-Rchg+(17)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(23)
Level 12: Power Siphon -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 14: True Grit -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx/Rchg(46), Panac-Heal(46), Panac-Heal/+End(48)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Burst -- Erad-Dmg(A), Erad-Acc/Rchg(19), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(23), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-%Dam(37)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(37), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam(45), Aegis-Psi/Status(46)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(34), LkGmblr-Rchg+(34)
Level 26: Combat Jumping -- Empty(A)
Level 28: Spring Attack -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(40)
Level 30: Grant Cover -- Empty(A)
Level 32: Concentrated Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(39)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 38: Conserve Power -- RechRdx-I(A)
Level 41: Physical Perfection -- P'Shift-End%(A), Numna-Heal/EndRdx(42), Numna-Heal(43), Numna-Regen/Rcvry+(50)
Level 44: Focused Burst -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(48), Entrpc-Dmg/Rchg(48), Entrpc-Dmg/EndRdx/Rchg(50), Entrpc-Heal%(50)
Level 47: One with the Shield -- S'fstPrt-ResDam/Def+(A)
Level 49: Phalanx Fighting -- Empty(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
A bit concerned with how the defensive powers came available prompted me to consider a second build:
Can anyone, with respect to my relative poverty, suggest some alternatives that keep the overall price down, perhaps result in stronger defense numbers, and doesn't take forever to mature defensively?
Thanks in advance!
Under construction