Running low on paged pool memory
Sounds like you are running a 32 bit version of Windows - that can only address a total of 4Gb of memory space and your graphics card (and to a lesser extent other hardware) will take a bite out of that.
Are you leaving the launcher running in the background. That is known to have a memory leak so its best to set that to close once it has started the game.
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Right clicking 'My Computer' and selecting 'Properties' will bring up a window that will say exactly which version of windows you're using (including the service pack) as well as the amount of memory it can see. This isn't as detailed as the earlier suggestion (task manager), but it works well enough in this case.
Physical Memory
32bit Windows is only going to be able to map out 3.5Gb of physical RAM. This means that say you have a 256Mb video card, then when windows maps memory it starts with that 256Mb leaving 3.25Gb of mapping space left. So if you have 4Gb of ram and a 356Mb GPU, then you're essentially wasting the last 768Mb.
Virtual Memory
You should NEVER set your swap file smaller than your Physical Memory!!! This will cause problems. Think of it kinda like a puzzle (the kind with like 5000 pieces). You always need a table big enough for all the pieces in the final arrangement. You also need room for that box that houses the unplaced pieces as well as the various incarnations of piece arrangments as you approach completion of the task.
Generally speaking, it is a best practice to set the swap file to atleast 1.5 * Physical Memory. If you look at what Windows itself suggests and divide that by 1024, then you'll likely come up with 1.5 * Physical Memory. Some people say 3x or more, but it honestly depends on what you're doing. In the case of gaming, probably not gonna matter. One other important thing to do is to set the min/max size of the swap file to the same number. This reduces the resizing of the file and load on the drive that you put it on. It's a good idea to put the file on the first partition of the fastest drive in the system, preferably on a secondary drive, separate from the OS. This way the OS and the swap file can work independantly. When increasing the size of the swap file windows shouldn't ask for a reboot (not so with decreasing btw).
Invisibly to you and nomatter what you tell Windows to set it to, if the OS needs more swap space, then it will make some, temporarily (until you reboot) unless you happen to run out of drive space in the process. There is a /3Gb function/tweak, but it only works IF the hardware and application support it (IE: I don't think that CoX does as most don't by default unless coded as such).
In Short
If you have a second drive in that computer, then set the swap file on that drive's first partition. If you only have one drive, then put it on the C: partition. Set the file's min/max size to what Windows recomends.
*awaits the number crunchers and their DIMMs of 'expert' wisdom*
Thanks all for your responses! Replying below.
Sounds like you are running a 32 bit version of Windows - that can only address a total of 4Gb of memory space and your graphics card (and to a lesser extent other hardware) will take a bite out of that.
Are you leaving the launcher running in the background. That is known to have a memory leak so its best to set that to close once it has started the game. |
When you get the error, open the Task Manager (Ctrl+Alt+Del). It will list what is running and how much memory each item is using (plus CPU usage).
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Physical Memory
32bit Windows is only going to be able to map out 3.5Gb of physical RAM. This means that say you have a 256Mb video card, then when windows maps memory it starts with that 256Mb leaving 3.25Gb of mapping space left. So if you have 4Gb of ram and a 356Mb GPU, then you're essentially wasting the last 768Mb. |
Virtual Memory
You should NEVER set your swap file smaller than your Physical Memory!!! This will cause problems. Think of it kinda like a puzzle (the kind with like 5000 pieces). You always need a table big enough for all the pieces in the final arrangement. You also need room for that box that houses the unplaced pieces as well as the various incarnations of piece arrangments as you approach completion of the task. |
Unfortunately I don't have a second drive on this computer, only a single drive. I'm considering getting an SSD for the main drive on this PC to help speed things up and use it's current drive as a secondary drive.
Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)
Ok. This makes sense, but my math doesn't appear correct then. My video card (Radeon HD 5700 series) has 1024MB of RAM. I would think then that my System display would show 3GB of RAM then, correct?
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So what I read here is that, if my system display shows I have 3.25GB of RAM available for the system, then my virtual memory should also be set to 3.25GB as well, correct?
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Note also that accessing disc cache is a *LOT* slower than accessing physical RAM and this can be seen in CoH as lag spikes when your system needs to page memory to and from the cache file.
In short unless you fully understand how memory caching works don't disable it.
Ideally the cache should be located on your fastest disk and if the OS supports it then use a dedicated cache partition rather than a cache file (*nix variants do, I don't think Windows does). Just don't create a RAM disk and then put the cache on that! (actually that could be valid if you have more RAM than the OS can access AND have drivers and specialist software to access the rest. - Upgrading to a 64bit OS would probably be cheaper though.)
Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant
Thanks all for your responses! Replying below.
Ok. This makes sense, but my math doesn't appear correct then. My video card (Radeon HD 5700 series) has 1024MB of RAM. I would think then that my System display would show 3GB of RAM then, correct? |
Think of it this way, your video memory takes the first portion of the
available pool. Therefore your 1024VRAM takes 0-1024Mb of the 3.5Gb pool (nomatter how much physical you have). That leaves the 1025Mb-3.5Gb region for your apps and the OS to share. Considering what I said earlier, that leaves roughly 2Gb of pooled memory for apps beyond essential (IE: anything you intentionally run like explorer, CoX, etc).
So in your case while you have 4Gb of RAM because you also have 1Gb of VRAM this means that even though the combined number is 5Gb, the system will still end up only using about 2.5Gb of the system RAM because the VRAM is given priority in how the OS pools things. Thus, you're not using the last 1.5Gb of that RAM unless you upgrade to a 64bit OS. While this may sound like a good upgrade (and it probably is) you have to consider that the more powerful OS will also use more resources as well.
For example, on my laptop, if I have WinXP x86 running, then the OS takes around 300-600Mb of the system RAM. With Win7 x64 I see the OS take something like 1024Mb-1.5Gb by itself! So in your case if you had Win7 x64 you would be able to use all of the onboard memory, but it would look something like this in the mapping:
0 - 1024Mb --> GPU
1025Mb - 2.5Gb --> OS
2.5Gb - 5Gb --> General Apps
That's how it'd map it so while you regain that last 512Mb of usable RAM, you still only end up able to use 2.5Gb for non-essential applications. Granted, for someone playing a single instance of CoX, then this is more than adequate. You could probably play in ultra mode at full settings if you tried.
So what I read here is that, if my system display shows I have 3.25GB of RAM available for the system, then my virtual memory should also be set to 3.25GB as well, correct? |
Unfortunately I don't have a second drive on this computer, only a single drive. I'm considering getting an SSD for the main drive on this PC to help speed things up and use it's current drive as a secondary drive. |
I am increasingly beginning to get this error when playing games on my PC, including CoH. The error simply states that I am running low on paged pool memory and more should be allocated to maintain performance. I'm not sure where this error is coming from, and why it is just starting to be an issue.
The PC has, as far as it can see, 3.25GB of RAM and the Virtual memory paging file size is set for 2046MB. 3.25GB of available RAM seems strange to me as I'm positive I have 4GB in the machine.
I am only running one game client at a time, with no other applications open. I am running Norton Internet Security 2011 while playing, but I have been doing so for a long time without this error. I have run several virus scans, a safe-mode virus scan and several ad-ware/malware detectors and come up with nothing. I have defragged the machine even though the analysis said it didn't need it (running Windows XP). I'm up-to-date on all Windows patches. This is a "gaming only" system, so there is no other software on this machine besides a few games.
I'm at a loss of where to look or what to research. Anyone got any ideas I could look into? Thanks in advance!
Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)