Dark Melee/Invulnerability ideas
Look for Succubus Kali. It's pretty much unkillable. It is a scrapper build, and uses the fire epic, but should be easy to translate into a brute build.
I made a similar build with mine, but taking Soul mastery instead, for thematic reasons.
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
On one of the comps I use I think I actually have the Succubus Kali build in mids. Otherwises I'll track it down. lol. Thx for reminding me!
heres a build i just made, its not got softcap to fire and cold but i didnt make that a priority because that damage type is not as common as smashing lethal and energy, assuming you will go incarnate.
let me know what you think.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
INVUL DARK 1: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Smite
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (7) Steadfast Protection - Knockback Protection
- (43) Aegis - Resistance/Endurance
- (46) Aegis - Resistance
- (46) Aegis - Resistance/Recharge
- (A) Aegis - Resistance/Endurance
- (5) Aegis - Resistance
- (7) Aegis - Resistance/Recharge
- (A) Doctored Wounds - Heal
- (29) Doctored Wounds - Heal/Endurance
- (31) Doctored Wounds - Heal/Recharge
- (31) Doctored Wounds - Heal/Endurance/Recharge
- (31) Doctored Wounds - Recharge
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (15) Eradication - Accuracy/Damage/Recharge
- (21) Eradication - Accuracy/Recharge
- (21) Cleaving Blow - Accuracy/Damage
- (23) Cleaving Blow - Damage/Endurance
- (23) Cleaving Blow - Damage/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (11) Accuracy IO
- (15) Numina's Convalescence - Heal
- (A) Aegis - Resistance/Endurance
- (43) Aegis - Resistance
- (43) Aegis - Resistance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (13) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Recharge Speed
- (A) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance
- (34) Reactive Armor - Resistance/Recharge
- (34) Reactive Armor - Resistance/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (36) Reactive Armor - Resistance
- (36) Reactive Armor - Resistance/Recharge
- (37) Reactive Armor - Resistance/Endurance/Recharge
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (25) Eradication - Accuracy/Damage/Recharge
- (25) Eradication - Damage
- (27) Cleaving Blow - Accuracy/Damage
- (27) Cleaving Blow - Damage/Recharge
- (29) Cleaving Blow - Accuracy/Recharge
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (37) Eradication - Accuracy/Damage/Recharge
- (37) Eradication - Accuracy/Recharge
- (39) Cleaving Blow - Accuracy/Damage
- (39) Cleaving Blow - Damage/Endurance
- (39) Cleaving Blow - Accuracy/Recharge
- (A) HamiO:Enzyme Exposure
- (40) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Recharge Speed
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (33) Enfeebled Operation - Accuracy/Endurance
- (33) Enfeebled Operation - Endurance/Immobilize
- (33) Enfeebled Operation - Accuracy/Immobilize
- (A) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Accuracy/Damage
- (45) Kinetic Combat - Damage/Endurance
- (45) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (42) Basilisk's Gaze - Accuracy/Hold
- (A) Decimation - Accuracy/Damage/Recharge
- (45) Decimation - Accuracy/Damage
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Chance of Damage(Energy)
- (A) Achilles' Heel - Defense Debuff/Recharge
Level 2: Swift
- (A) Empty
- (A) Numina's Convalescence - Heal
- (50) Numina's Convalescence - +Regeneration/+Recovery
- (A) Empty
- (A) Endurance Modification IO
- (50) Endurance Modification IO
- (A) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Sprint
- (A) Empty
- (A) Empty
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Thanks Sypher Vendetta. I finally got around to looking at this. Was gaming with my wife all Saturday, she is new to the cities. She likes it so much I stayed up until 3 am Sunday morning running door missions with her in Steel. Sunday I basically just ran random stuff on the new Dark/Invul, finished off both Positrons and Synapse. Never run Synapse exhausted, wow did it feel long.
So, I have thrown some I/Os on him already, just 30'd. I am fully expecting to do one respec at 50, so I'll adjust where necessary. It looks like I am going to be using your design as the basis for my build. It is more survivable than my SS/Invul that I have set up. And no, I am not stripping that guy. I made a commitment to myself to have a pimped out SS/Invul build for at least a year. It was my first love in the game, and I want to see how many times I flop back onto it over the next year. This Dark/Invul will represent most of the rest of the treasure I have, except for the odds and ends of a Permadom build I have sitting in a base. I already know I like running a Dark/Invul Brute. Side by side it will be interesting to see which I go to more for trials and such, with both being high end builds. I suspect it will be the Dark/Invul, but you never know.
Anyways, thanks for the bones of the build. I will start looking at it this week for making minor tweaks and adjustments, then post my list of ugly alterations for critique lol.
Okay, I have decided where to throw the rest of my cash. All onto one build. It will be a Dark Melee/Invulnerabilty Brute. I know these things are juggernauts, because I ran one for a few months straight about a year back. But the build was not optimal.
Looking for ideas for how to squeeze every last shred of performance out of this thing. I peeled my Glad +3% off another toon using an unslotter. So, 2 bill down lol.
I am looking at softcapping with 1 mob in range to everything but Psi, while not sacrificing on Recharge. Recharge really feeds the Synergy of Dark/Invul, in my opinion. So build priorities are defense then recharge.
Thanks in advance for any tips. I will be looking at any builds thrown up here, of course. I will also be looking to post my own build here by next weekend. With any luck it will be the "final build" and not just pencil sketches. I have startedthe guy today, and am slowing the leveling only to grab a safeguard every five levels. Running Blueside.