TW/Stone
I can't see why it would be any more problematic than any other combo. /stone is what it is, and TW/ seems pretty solid all around. The +melee def from TW seems more useful than +smash (in other combos) due to the lethal hole if you slot for that... but it sounds like you are going for granite... so you'll be good.
Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata
yes I figure I will build for graine with my main build and it's a very expensive one to make granite work but eh... I think it'd be fun to try.. since the game now allows for dual builds I may actually build a second build for a character pre granite in order to do any flashbacks or tf's etc I'd want pre granite as well. I must say over all I am loving tw specially after getting the first 4 attacks. just feels very smashy and owie and fluid
I don't think it's particularly expensive. The +run speed procs were fairly cheep last I checked. Run your hero/ villain tips to confirm your alignment (gaining xp along the way...), then the 4 sig arcs + 1 and that gets you 2.5 lotgs right there. Just do a couple tips & sig arcs as the weekly counter resets and you'll be able to get all the expensive pieces (really only the lotgs, I think). Once you get all the ones you need, keep making more and selling them to buy the other stuff.
What final build are you looking at? H/V merits & the sig arcs make things much more affordable/within reach.
Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata
I think it's a great pairing especially if you don't plan on living in Granite, because of all the KD. I have friends with very nice builds who only use Granite for the sticky situations and do just fine even through most of the ITF in other armors.
And since TW has so much mitigation, even if you wanna live in Granite later it'll be good for leveling till 38 (unlike my ELM/Stone lol) in the regular armors.
The no jumping with /stone is what killed my Mace/Stone. No jumping and mobility short commings in general makes lining up cones much more difficult and TW has no shortage of cone attacks. That being said TW/stone has some great concept possibilities so go for it.
I borrowed heavily from the need for speed build, because well why reinvent the wheel right. As mids unless it's been updated did not have tw when I did this I used DB for a concept. Yes possibly expensive build but this was set in mind to be able to live in granite when need be, activate rooted when I absolutely can't be mezzed, and also live outside of granite as need be as well..
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Dual Blades
Secondary Power Set: Stone Armor
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Medicine
Power Pool: Leadership
Villain Profile:
Level 1: Nimble Slash
- (A) Crushing Impact - Damage/Endurance/Recharge
- (11) Crushing Impact - Accuracy/Damage/Endurance
- (13) Crushing Impact - Accuracy/Damage
- (13) Crushing Impact - Damage/Endurance
- (15) Crushing Impact - Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (3) Gift of the Ancients - Run Speed +7.5%
- (3) Gift of the Ancients - Defense
- (A) Aegis - Resistance
- (5) Aegis - Resistance/Endurance
- (A) Crushing Impact - Accuracy/Damage
- (15) Crushing Impact - Accuracy/Damage/Endurance
- (17) Crushing Impact - Damage/Endurance
- (19) Crushing Impact - Damage/Recharge
- (19) Crushing Impact - Accuracy/Damage/Recharge
- (A) Kinetic Combat - Damage/Endurance
- (23) Kinetic Combat - Damage/Recharge
- (23) Kinetic Combat - Damage/Endurance/Recharge
- (31) Kinetic Combat - Accuracy/Damage
- (A) Aegis - Resistance
- (9) Aegis - Resistance/Recharge
- (9) Regenerative Tissue - Heal/Recharge
- (11) Regenerative Tissue - Heal/Endurance
- (40) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Eradication - Chance for Energy Damage
- (31) Eradication - Damage
- (33) Eradication - Accuracy/Recharge
- (33) Eradication - Damage/Recharge
- (A) Eradication - Damage
- (34) Eradication - Damage/Recharge
- (34) Eradication - Accuracy/Recharge
- (34) Eradication - Chance for Energy Damage
- (A) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (A) Regenerative Tissue - Heal/Recharge
- (17) Regenerative Tissue - Heal/Endurance
- (A) Crushing Impact - Accuracy/Damage/Recharge
- (31) Crushing Impact - Damage/Recharge
- (39) Crushing Impact - Damage/Endurance
- (39) Crushing Impact - Accuracy/Damage
- (39) Crushing Impact - Damage/Endurance/Recharge
- (A) Aegis - Resistance
- (21) Aegis - Psionic/Status Resistance
- (21) Aegis - Resistance/Endurance
- (A) Empty
- (A) Aegis - Resistance
- (25) Aegis - Resistance/Endurance
- (25) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (27) Gift of the Ancients - Run Speed +7.5%
- (27) Gift of the Ancients - Defense
- (A) Gift of the Ancients - Run Speed +7.5%
- (29) Gift of the Ancients - Defense
- (29) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Chance for Smashing Damage
- (45) Obliteration - Damage
- (45) Obliteration - Accuracy/Recharge
- (46) Obliteration - Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Recharge
- (A) Obliteration - Accuracy/Recharge
- (46) Obliteration - Damage
- (48) Obliteration - Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Recharge
- (50) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (36) Gift of the Ancients - Run Speed +7.5%
- (36) Gift of the Ancients - Defense
- (A) Serendipity - Defense
- (40) Serendipity - Defense/Endurance
- (42) Serendipity - Defense/Recharge
- (43) Aegis - Resistance
- (43) Aegis - Resistance/Endurance
- (43) Aegis - Resistance/Recharge
- (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
- (42) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (42) Winter's Gift - Slow Resistance (20%)
- (A) Regenerative Tissue - Heal/Recharge
- (45) Regenerative Tissue - Heal/Endurance
- (A) Regenerative Tissue - Heal/Endurance
- (48) Regenerative Tissue - Endurance/Recharge
- (A) Gift of the Ancients - Run Speed +7.5%
- (50) Gift of the Ancients - Defense
- (50) Luck of the Gambler - Recharge Speed
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 2: Swift
- (A) Empty
- (A) Regenerative Tissue - +Regeneration
- (5) Regenerative Tissue - Heal/Endurance
- (33) Panacea - +Hit Points/Endurance
- (36) Numina's Convalescence - +Regeneration/+Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (7) Performance Shifter - EndMod
- (7) Endurance Modification IO
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
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will this be a cheap enough ok..... well decently priced build, I realize the kinetic combats/ lotg+recharge and the steadfast %3 and the healing unique will be the most taxing, the steadfast at least isn't mandatory right away but it really helps to push closer to soft cap in granite/non granite state. and extra regen/hp is always a nice thing. the lotg recharge will be the most likely must have for at least granite to avoid serious recharge penalties.
I have, unless I missed it some where seen any posts on tw/stone, am I utterly insane in trying for this combo? Thus far I know the biggest issue with be the - recharge -speed of stone of course later on, though that can be mitigated somewhat with io slotting. ALso with the new agility alpha that seems like a tempting thing. I have potential builds going with a db/stone to give me a rough ball park of at least slotting. Just wondering if this has crossed anyone else's mind or anything I should be considered with while going this route. The only real major flaw outside of the -recharge - speed issue I see is the lack there of psi protection. (while in granite edited )