Debunking Myths, TW/Regen


Deus_Otiosus

 

Posted

So, I have been having alot of fun with my TW/Regen scrapper, and thought that I would take a little bit of time to debunk some of the myths that I have been reading about this particular pairing.

1. A click intensive set will not pair well with Titan Weapons.

Actually, the way that Titan Weapons is currently working (and I hope that it continues to work this way) Titan Weapons works better than any other weapons set with a clicky secondary. This is because there is no redraw during Momentum, which means that clicking a heal during your momentum barely causes you to miss a beat in your attack chain. I could see this as being a benefit to using FA as a secondary as well, but I have several FA toons already.

2. People will take Regen because Quick Recovery will allow them to solve their end issues with TW.

This is most certainly not true. Although it does help, if you try to get by without slotting for some end reduction in your powers, even with Stamina and QR slotted, you are going to be sucking wind between fights, and if you are in a longer fight (rare with TW, but EBs and AVs) you will need to start eating blues like they are candy.

Thank you for listening, and I hope that these two myths can be considered debunked.


 

Posted

Quote:
Originally Posted by Pyro_Beetle View Post
1. A click intensive set will not pair well with Titan Weapons.

Actually, the way that Titan Weapons is currently working (and I hope that it continues to work this way) Titan Weapons works better than any other weapons set with a clicky secondary. This is because there is no redraw during Momentum, which means that clicking a heal during your momentum barely causes you to miss a beat in your attack chain. I could see this as being a benefit to using FA as a secondary as well, but I have several FA toons already.

Momentum is precious.

Every second of momentum should be utilized to deal damage.

If adding an outside attack, like burn, actually increases your overall output - that might be one thing, but I don't think I would ever want to use Momentum's up-time casting non-attacks.


Quote:
Originally Posted by Pyro_Beetle View Post
2. People will take Regen because Quick Recovery will allow them to solve their end issues with TW.

This is most certainly not true. Although it does help, if you try to get by without slotting for some end reduction in your powers, even with Stamina and QR slotted, you are going to be sucking wind between fights, and if you are in a longer fight (rare with TW, but EBs and AVs) you will need to start eating blues like they are candy.

Thank you for listening, and I hope that these two myths can be considered debunked.
This is true.

You need to slot for end reduction.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
Momentum is precious.

Every second of momentum should be utilized to deal damage.

If adding an outside attack, like burn, actually increases your overall output - that might be one thing, but I don't think I would ever want to use Momentum's up-time casting non-attacks.
That makes sense if you're not regen.

But if you're regen, Beetle has pointed out a pretty good time to use your clickable heals, especially if it'll make the difference between face planting and not face planting. Can't deal damage face down on the ground.


 

Posted

Quote:
Originally Posted by Gospel_NA View Post
That makes sense if you're not regen.

But if you're regen, Beetle has pointed out a pretty good time to use your clickable heals, especially if it'll make the difference between face planting and not face planting. Can't deal damage face down on the ground.
That doesn't mean that click intensive sets pair well with TW.

If you are sacrificing momentum uptime to keep yourself alive that's basically a strike against the combo.


 

Posted

Y'know, upon thinking about it further, I think TW is penalized about the same for using a click during Momentum as other sets would be for redraw.

Gaining Momentum costs about a second, basically - that's the difference in animation time (roughly, varies by attack) between Momentum and normal. So it costs you 1 second to gain Momentum for 5 seconds. Thus, each second of momentum that you're not "using" is .2 seconds of animation wasted. If a normal click animates in 1 second, it costs you .2 seconds to use. Longer clicks, like Burn or Moment of Glory, can cost half a second or more.
How long are redraw animations? I've never seen numbers for them, but if I had to guess, I'd put most of them around a quarter to a half of a second. So the time you have to use getting back the momentum you wasted is about the same as the time it would take to redraw your weapon with a different set.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
That doesn't mean that click intensive sets pair well with TW.

If you are sacrificing momentum uptime to keep yourself alive that's basically a strike against the combo.
Except I know you know that isn't necessarily true either.

Pairing well and ideal are two different things.