Update Poison One More Time!
I'm just now experiencing Poison on my Beam Rifle/Poison Corruptor (34)... I gotta agree that this set is lacking.
Alternate Animations would be very nice. There's no consistancy where it's emitted from. Visually, it's off-putting.
I could see Neurotoxic Breath having a minor DoT and not be "OMG Poison is overpowered!"
I do enjoy the set so far, but the points brought up here are valid.
So, poison is still a little lack luster and here are a few suggestions to make it awesome.
1. add at least one more toxic dot. where? i'd suggest neurotoxic breath for sure. where else? paralytic poison maybe... but definitely the ranged cone. it still feels a tiny bit underpowered and this might make it work without having to change the buffs and numbers anymore.
2. add some alternate animations: sometimes my goo comes from my palm, sometimes my forearm, and sometimes my mouth... uhmmm... can i atleast pick one? have hand/mouth options for most of the attacks please: envenom, weaken, neurotoxic breath, paralytic poison. alkaloid, elixir, and antidote dont also need a mouth animation, in my opinion but the option couldnt hurt.
3. expand the potential animations: use the "beack ball overhead toss" animation as an alternate option for envenom, weaken, or paralytic poison. give poison trap a non-tech version. that little trap could be so less... specific... even if it was just an orb on the ground as an option.
4. for "being affected by poison" on your targets, flavor in a little bit of the sewer trial's hydra power fx. cuz right now i can hardly see that they are even affected.
it's a neat set but it's still lacking that UMPF that could happen with a little better fx. sonic has been fx updated, so poison can too if people like the current ones enough, keep them as an option.