Energy Aura slotting
Using SO's/level 25 (minimum) Common IO's, and in order of priority:
Attacks - 1 Acc, 1 EndRed, 3 Dam, 1 Rech
Shields - 3 Def, 1 EndRed
Energy Drain - 1 Acc, 3 Rech, Def/EndMod to taste
Energize - 2 Rech, 2 Heal, 1 Rech, 1 Heal
Overload - 3 Heal, 3 Rech
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Energy Drain is autohit, no need for acc.
With Ea you may want to get Combat Jumping (1 def), Weave (3 def, 1 end) and Hasten.
Also, Energy Cloak, slot like the shields.
My latest creation is a SJ/EA brute. In the mid-30's I slotted my defense toggles, energy drain, and weave with 4-piece LotG, including the global. This get's me close to the ED cap, and gives some nice set bonuses. It's not a cheap route, but it's reasonable if you take your time with low-ball bids and run alignment missions regularly for merits to buy the globals.
I also slotted my single-target attacks with 4-piece kinetic combat to boost my survivability in the mid levels. Now that I'm 41, it's actually overkill and I'll pop out one or two of those sets next respec.
As a general rule I'm favoring +recharge. This leads to high uptime and stacking of energy drain, and a quick-cycling energize. Energize is amazing these days, so I recommend slotting it for as much recharge and heal as you can.
I haven't slotted my passives yet, but I'm thinking of going for 3-piece impervium for the psi defense bonus, one of those pieces being the psi resist global. Same for tough. With CJ, weave, and maneuvers this will put me a bit over 20% def to psi and 9% resist. Psi is a big hole for EA, and unlike other sets, our defenses are not positional, so no psi attack is covered by our powerset.
I haven't slotted my passives yet, but I'm thinking of going for 3-piece impervium for the psi defense bonus, one of those pieces being the psi resist global. Same for tough. With CJ, weave, and maneuvers this will put me a bit over 20% def to psi and 9% resist. Psi is a big hole for EA, and unlike other sets, our defenses are not positional, so no psi attack is covered by our powerset.
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I see, I have an old WM/EA build here (never leveled him tho) with capped s/l/e/n (so energy is at 55% in order to cap neg, f/c is at 43%) before Energy Drain and it ended up with 24.5% melee/ranged and 17.1% psi incidentally.
Energy Drain is autohit, no need for acc.
With Ea you may want to get Combat Jumping (1 def), Weave (3 def, 1 end) and Hasten. Also, Energy Cloak, slot like the shields. |
And Seconded on CJ, since it's dirt cheap for buy-in and slotting. Fighting is good if you can stomach the useless buy-in (I've found I'm grabbing it quite often though), since it'll net you both Tough and Weave (3 Resist/Def, 1 EndRed). Hasten, why not, more recharge on top of your recharge (3 Rech).
And sorry, I though Energy Cloak is one of the Shields on /EA... ^_^
I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes
For the passive Resist powers I look to 3-slot Aegis for the +3.13% F/C Def (for a total of +6.26%).
You can also slot in the Aegis Proc for additional Mez Resistance if you feel the need.
I made a claw/Energy Aura brute, he's 30 now but I'm not entirely sure how to slot him. Any tips or advice for sets I should put in would be a big help, thanks.
thanks all for the responses, is overload worth taking in the EA set?