NEED CRITIQUE - PvE - SoA - Fortunata Training / Fortunata Teamwork - Mids' Build included


Count_Scottula

 

Posted

I made this build for semi-cheap teaming build, focus on ranged/controls. has perma mind link, almost perma hasten (shy a couple secs). Any suggestions are welcome. Avoiding PVP/Purp io's for now.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 2: Subdue -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(23)
Level 4: Combat Training: Offensive -- Acc-I(A)
Level 6: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(45), LkGmblr-Def/EndRdx(46)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(11)
Level 10: Indomitable Will -- ImpArm-ResPsi(A), ImpArm-EndRdx/Rchg(36), ImpArm-ResDam/EndRdx(37)
Level 12: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(13), BasGaze-EndRdx/Rchg/Hold(13), BasGaze-Rchg/Hold(15), Dev'n-Acc/Dmg/Rchg(15), Dev'n-Acc/Dmg(17)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(21)
Level 20: Tactical Training: Leadership -- EndRdx-I(A)
Level 22: Foresight -- LkGmblr-Rchg+(A), S'fstPrt-ResDam/Def+(36)
Level 24: Mind Link -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(27), LkGmblr-Def/Rchg(29)
Level 26: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-EndRdx/Rchg/Hold(31), BasGaze-Acc/EndRdx/Rchg/Hold(31)
Level 28: Mask Presence -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 30: Confuse -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(31), Mlais-Acc/EndRdx(33), Mlais-Conf/Rng(33), Mlais-Acc/Conf/Rchg(34)
Level 32: Psychic Wail -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36)
Level 35: Scramble Thoughts -- RzDz-Acc/Rchg(A), RzDz-Acc/EndRdx(37), RzDz-Acc/Stun/Rchg(37), RzDz-Immob%(40), RzDz-EndRdx/Stun(40), RzDz-Stun/Rng(42)
Level 38: Aura of Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(39), Mlais-Acc/EndRdx(39), Mlais-Conf/Rng(39), Mlais-Acc/Conf/Rchg(40)
Level 41: Electrifying Fences -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(42), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(43)
Level 44: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50), DefBuff-I(50)
Level 49: Aim -- RechRdx-I(A)
Level 50: Spiritual Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Arachnos Core Superior Ally
Level 50: Barrier Invocation
Level 0: Born In Battle
Level 0: Marshal
Level 0: High Pain Threshold
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7), P'Shift-EndMod/Rchg(7)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
------------
Set Bonus Totals:

  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 5.5% Defense(Melee)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 10.5% Defense(Energy)
  • 10.5% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 6.75% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 2.25% Max End
  • 98.75% Enhancement(RechargeTime)
  • 2% Enhancement(Stun)
  • 5% Enhancement(Confused)
  • 52% Enhancement(Accuracy)
  • 5% FlySpeed
  • 96.38 HP (9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 4.95%
  • MezResist(Stun) 2.2%
  • 22% (0.39 End/sec) Recovery
  • 52% (2.78 HP/sec) Regeneration
  • 4.41% Resistance(Fire)
  • 4.41% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 5% RunSpeed



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Posted

Looks pretty solid. The only thing I'd suggest, is to up your regen some since you lack a self heal. With that Spiritual boost, plus some serenedipities and the LotGs you already have you can get it near 275% wihtout changing powers any. and slotting some of the procs in health.

Also you are underslotting Combat Training Def and Foresight. They give bigger defense boosts than the other def powers you have. Note that part of mask presence's boost is suppressed when attacking. The totals tab in mids is correct for hidden, incorrect for attacking; the info tab is correct.


Mains - Freedom: Croatoa - 50 Fire/Psi Dom, Grandville - 50 SS/Elec Brute, Dark-Astoria - 50 Dark/Fire Scrapper, Pearline - 50 Spines/Regen Scrapper, Caffeine Girl - 50 Earth/Kin Troller

 

Posted

ah ok, didn't realize that about Mask. Ill switch some stuff around then, thanks!