Thoughts on Energy/Devices?


deadboy_champion

 

Posted

A really, really long time ago (like the first character I ever made...pre I1 IIRC) I had an Energy/Devices Blaster. I ended up remaking him as an Energy/Energy Blaster back then because I wanted some melee attacks. I've been playing around with some ideas for a Blaster for awhile now. I'm usually a melee player (since approx. I6) so I'm looking for something a little different. I remember Blasters being a lot of fun, and I like Energy Blast. I was thinking of trying an Energy/Devices again since it would be out of melee pretty much all the time and just about as different from being a Scrapper as it can get. Before anyone tells me to be an Energy/Traps Corruptor - that's not what I'm asking for. I'm asking for thoughts on an Energy/Devices Blaster. I don't like redside, and I don't like redside ATs being played on blueside. I don't think of my hero as a Corruptor. I think of him as a Blaster. Now that I've established that, I have a few concerns with the combo:

How will Caltrops and Knockback play together? I know a lot of people like Caltrops for the mitigation it provides, with most enemies focusing on trying to get out of them instead of attacking the Blaster. If enemies are knocked off the Caltrops, will that greatly impact their utility? Or will enemies being kept at range provide sufficient mitigation anyway, with Caltrops just giving more time to knock everything back?

Explosive Blast seems to be a nightmare for teams. Will avoiding that power and relying on Energy Torrent for AoE be a major problem?

The general consenus for Time Bomb seems to be that it sucks. However, if I were to stealth ahead on a mission and plant one I could see alternating Time Bomb, Nova, and Judgement to pretty much nuke my way through stuff. Would this be effective?

I've heard Gun Drone can be made to Recharge fast enough to have 2-3 up at a time. Would you suggest aiming for that?

Devices doesn't have Build Up. Will this be an enormous problem, or can I at least partially negate it using +Damage set bonuses and Assault?

Anything else you can think of that I might want to know.

Edit: Also, what APP would you suggest? I would prefer to avoid getting a Patron Pool. I was leaning towards Force Mastery for Repulsion Bomb (the Blaster version does knockdown now too right?) which according to Mids deals comparable damage to Explosive Blast without knocking the whole spawn back. However, Munitions Mastery is attractive for another mini-nuke and I'm sure there are other good choices.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

I would probably go with hover type of blaster especially with Energy Blast and use the KB from the attacks in my favor or directionally (to a wall or into tripmines or into the Caltrops etc)

I've always found Timebomb a bit too finicky for my use so I never took it other than on Test (way way back when a bunch of us tested its functionality).

Having a perma pet would be a boon and should be feasible (see build below)

The lack of buildup is only an issue if you let it be. What I mean by that is - if you watch another Energy/Energy Blaster go Aim Buildup and then go to town with his/her melee attacks you may get Buildup envy (which is what I had) but if you appreciate the tools that you have and enjoy your set then it wont bother you (especially since you have already played a close range blaster).

My very first 50 was Energy / Devices which only currently I think exists on Test (if they havent wiped him off already). Back then there were no renames and server transfers when I rerolled into an Electric / Electric Blaster. This is probably the build I would have went with which seems to fit perfectly as the original concept.



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Maybe you'll get some ideas from there.


@Deadboy

 

Posted

One of my first characters was Energy/Devices. I didn't stick with it. This was in the dark old ages before the difficulty slider. About 90% of the time, I was untouchable, while the other 10% I was a stain on the floor with very little I could do about it.

Caltrops and Energy Blast can be fun in a sadistic sort of way. Enemies craaaawl toward you over the caltrops, only to be knocked away by knockback and forced to start all over again.

I find that the combination of knockback, hover, and caltrops makes enemies pretty eager to head for the hills, so if you aren't quick to blast or immobilize them before they get out of range, it can be pretty irritating.