Which would you pick?
For a Fire/SS tank, I'd go with Fire damage.
A) It's thematically appropriate. You're already dealing Fire damage with some of your attacks anyway, and everything deals it when you activate Fiery Embrace.
B) The other component of that particular Interface is a minor resistance debuff, which has the effect of increasing how much damage you do to enemies it affects.
I'm a stickler for theme. I will not take powers that don't fit my character's theme, even if they are the most powerful option. Since you're already playing a Fire-related character, the thematic and most powerful option happen to be the same, so there's no reason not to go with it.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Fire
Not resisted as much as the others in the incarnate trials and other level 50 content -- and just moar dmg!
Issue 24 PPM Calculator // The Great Makeover: The Vindicators
Fire.
Really, the only reason to go with ANY of the others for damage is if you're on a large team and think that the other people will already get the max number of the fire DoTs going on targets.
"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me
@Palador / @Rabid Unicorn
Really, the only reason to go with ANY of the others for damage is if you're on a large team and think that the other people will already get the max number of the fire DoTs going on targets.
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I was happy when they introduced the Negative DoT Interface, now my WP/DM tank can have more damage without breaking his theme. Same for my BS/DA scrapper.
Contrary to popular (on the forums at least) belief, there are a lot of people who choose things because they fit their character, rather than because they are the most powerful option.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Hi All,
I'm running a level 50 Fire/SS Tank and was wondering the following:
Under the Interface Incarnate abilities, there is the option of doing 75% chance of moderate fire damage, or 75% chance of minor toxic damage, or 75% chance of moderate negative energy damage or 75% chance of moderate energy damage.
Out of these 4, which would you pick and why?