Build Help Demon/Pain MM


plainguy

 

Posted

I could find only one build to review and I don't really like the way it is built. I took it and put it in mids, not taking the fitness powers as they are now inherent. This is the build I found with changes due to Fitness being inherent.

I believe there are too many slots in CJ and SJ, and is the fighting pool really going to help an MM. I tend to play mostly solo due to when I have time to play, but I don't avoid teams when I can get on one. It is highly unlikely this toon will ever see PvP, so consider it PVE.

All suggestions for changes will be seriously conisdered.

Thank you in advance.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Bob the Demon: Level 50 Natural Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Field Mastery

Villain Profile:
Level 1: Summon Demonlings -- Empty(A), Empty(7), Empty(7), Empty(34), Empty(34), Empty(40)
Level 1: Nullify Pain -- Empty(A), Empty(3), Empty(3), Empty(15), Empty(15)
Level 2: Soothe -- Empty(A), Empty(5), Empty(5), Empty(11), Empty(11), Empty(34)
Level 4: Lash -- Empty(A), Empty(21), Empty(21), Empty(33), Empty(33), Empty(37)
Level 6: Combat Jumping -- Empty(A), Empty(9), Empty(9), Empty(36), Empty(37), Empty(42)
Level 8: Enchant Demon -- Empty(A)
Level 10: Kick -- Empty(A)
Level 12: Summon Demons -- Empty(A), Empty(13), Empty(13), Empty(17), Empty(17), Empty(33)
Level 14: Super Jump -- Empty(A), Empty(27), Empty(40)
Level 16: Enforced Morale -- Empty(A)
Level 18: Stealth -- Empty(A), Empty(19), Empty(19), Empty(25), Empty(40), Empty(43)
Level 20: Suppress Pain -- Empty(A), Empty(23), Empty(23), Empty(31), Empty(37)
Level 22: Tough -- Empty(A)
Level 24: Hell on Earth -- Empty(A), Empty(45), Empty(46), Empty(46), Empty(48), Empty(48)
Level 26: Summon Demon Prince -- Empty(A), Empty(29), Empty(29), Empty(31), Empty(31), Empty(46)
Level 28: Weave -- Empty(A), Empty(36), Empty(36)
Level 30: World of Pain -- Empty(A), Empty(48)
Level 32: Abyssal Empowerment -- Empty(A)
Level 35: Anguishing Cry -- Empty(A), Empty(50)
Level 38: Painbringer -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(42)
Level 41: Temp Invulnerability -- Empty(A), Empty(42), Empty(43), Empty(43), Empty(45), Empty(45)
Level 44: Energy Torrent -- Empty(A)
Level 47: Force of Nature -- Empty(A), Empty(50), Empty(50)
Level 49: Explosive Blast -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A), Empty(27)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(25)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Posted

This is what I have atm.

World of Pain - You have several choices with this one. I went this route to have it up a bit sooner, so I am 5 seconds off perma. Six slotting WOP with Resistance/ Recharge will give you slightly ( about 1 or 2 percent ) better numbers but the recharge will be 11 seconds off perma. If you also notice by hovering over WOP IOs that they are 50+5. I slotted each with 5 enhancement booster. Otherwise the recharge is time is higher.

The build in general.

I went with a tankermind approach. I went range cap, along with range cap I picked up AOE defense at 40% just because of how the sets work out and Melee is at 20%.

My idea was that eating one purple and using provoke would keep mobs on me. As the mobs moved in Oppressive gloom would kick in stunning a bunch of the mobs. I would then have to deal with the bosses that OG does not affect. My regeneration is at 660 ( slotting it with enhancement boosters will give you 670% regeneration ). I was hoping that between OG and my Regeneration and my AOE heals I can keep myself alive. It seems to work out well. Barrier Incarnate should fix any issues related to defense eventually.

Hopefully it will give you some ideas.

BTW you would get better results with responses slotting some IOs in the build.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Fighting
Power Pool: Presence
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Dmg(7), BldM'dt-Acc(9), BldM'dt-Acc/Dmg/EndRdx(11)
Level 1: Nullify Pain -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(5), Numna-Heal/Rchg(7)
Level 2: Lash -- FrcFbk-Rechg%(A)
Level 4: Soothe -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(5), Dct'dW-Heal/Rchg(9)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Kick -- Acc-I(A)
Level 10: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(11), Mocking-Taunt/Rchg/Rng(25), Mocking-Acc/Rchg(25), Mocking-Taunt/Rng(34), Mocking-Rchg(39)
Level 12: Summon Demons -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc/EndRdx(13), BldM'dt-Acc/Dmg/EndRdx(15), BldM'dt-Acc(15), BldM'dt-Dmg(17)
Level 14: Conduit of Pain -- RechRdx-I(A)
Level 16: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), S'fstPrt-ResDam/Def+(50)
Level 18: Hell on Earth -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(19), BldM'dt-Acc/EndRdx(19), BldM'dt-Acc(21), BldM'dt-Dmg(23), BldM'dt-Acc/Dmg/EndRdx(31)
Level 20: Suppress Pain -- Numna-Heal/EndRdx(A), Numna-Heal(21), Numna-EndRdx/Rchg(33), Numna-Heal/Rchg(33), Numna-Heal/EndRdx/Rchg(33), Numna-Regen/Rcvry+(40)
Level 22: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(48)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40)
Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(29), BldM'dt-Dmg(31)
Level 28: World of Pain -- Aegis-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(31), ImpArm-ResDam/Rchg(40), RechRdx-I(42), RechRdx-I(42), RechRdx-I(46)
Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(34), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(39)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Anguishing Cry -- RechRdx-I(A)
Level 38: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-Build%(43), GSFC-ToHit/EndRdx(46)
Level 41: Dark Embrace -- Aegis-Psi/Status(A)
Level 44: Oppressive Gloom -- Stpfy-EndRdx/Stun(A), Stpfy-Stun/Rng(45), Stpfy-Acc/EndRdx(45), Stpfy-Acc/Rchg(45), Stpfy-Acc/Stun/Rchg(46), Stpfy-KB%(48)
Level 47: Soul Tentacles -- Enf'dOp-Acc/Rchg(A)
Level 49: Painbringer -- RechRdx-I(A)
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Heal(A), Mrcl-Rcvry+(34), Mrcl-Heal(48), Numna-Heal/Rchg(50)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(50)



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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Here's what I'm working towards. I play my MM more traditionally, let my pets tank the mobs and order them around from behind. I'm still missing some of the purples (I lucked out and got the damage enhancement for Soul Storm in a drop). One big ticket item was getting the PvP proc for Suppress Pain but it's effect is so good I felt it was worth it. All my Incarnate slots are tier 4. I'm running Clarion instead of Barrier because getting held and stunned was my biggest problem leveling up. One really fun thing to do is pop lore and buff the boss with Hell on Earth and Painbringer, it's total overkill but the big numbers make me happy.

Other long term updates are swapping the end and slow in the Demon Prince for a pair of Microfilament Exposures and putting the rest of Apocalypse into Corruption along with a proc.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Herstory: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(3), SvgnRt-Acc/Dmg(3), SvgnRt-Acc/Dmg/EndRdx(5), S'bndAl-Dmg/EndRdx(5), S'bndAl-Build%(7)
Level 1: Nullify Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(11)
Level 2: Corruption -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(15)
Level 4: Fly -- Zephyr-ResKB(A)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Soothe -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(21)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 12: Summon Demons -- BldM'dt-Acc/EndRdx(A), BldM'dt-Acc/Dmg/EndRdx(25), HO:Nucle(25), HO:Golgi(27), HO:Centri(27), HO:Centri(29)
Level 14: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Rchg+(31)
Level 16: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(33)
Level 18: Hell on Earth -- RechRdx-I(A), EdctM'r-PetDef(33), C'Arms-+Def(Pets)(34), SvgnRt-PetResDam(34), ExRmnt-+Res(Pets)(34)
Level 20: Suppress Pain -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(36), Numna-Heal/EndRdx/Rchg(36), Numna-Heal(36), Panac-Heal/+End(37)
Level 22: Conduit of Pain -- RechRdx-I(A)
Level 24: Hover -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(37), LkGmblr-Rchg+(37)
Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(39), SvgnRt-Acc/Dmg(39), HO:Nucle(39), EndRdx-I(40), Slow-I(40)
Level 28: World of Pain -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(40), ImpArm-ResDam/EndRdx/Rchg(42), ImpArm-ResDam(42)
Level 30: Assault -- EndRdx-I(A)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Anguishing Cry -- UndDef-DefDeb/Rchg(A), UndDef-DefDeb/Rchg/EndRdx(42), AnWeak-Acc/Rchg(43), AnWeak-Acc/Rchg/EndRdx(43)
Level 38: Dark Embrace -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(43), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam(45)
Level 41: Oppressive Gloom -- Amaze-Stun(A), Amaze-Stun/Rchg(45), Amaze-Acc/Stun/Rchg(46), Amaze-EndRdx/Stun(46), Amaze-ToHitDeb%(46)
Level 44: Soul Storm -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Acc/Rchg(48), UbrkCons-EndRdx/Hold(48), UbrkCons-Dam%(50), Apoc-Dmg(50)
Level 47: Painbringer -- RechRdx-I(A), RechRdx-I(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Musculature Core Paragon
Level 50: Void Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Storm Elemental Radial Superior Ally
Level 50: Barrier Invocation
Level 0: Portal Jockey
Level 0: The Atlas Medallion
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(17), P'Shift-End%(17)
Level 1: Brawl -- C'ngImp-Acc/Dmg/Rchg(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 1: Supremacy
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run


No Sig