SR not on par with othe defencive sets
You're missing Lucky. And doesn't it have a taunt aura on Brutes and Tanks that's at least as (in)effective as Willpower's?
I wouldn't mind seeing some sort of +HP effect, but I'd be even more interested in seeing an Endurance discount (though I think that could potentially be put into Quickness).
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Quote:
Didn't play SR except on scrappers, but from what I read in the forums, the Brute Taunt aura (Evasion) is a regular one with 13 secs duration, the Tanker one is sucky with 1 sec, something along these lines, not so sure on the numbers. Maybe it's a bug, the complaints about SR's taunt only began after Tankers got it.
You're missing Lucky. And doesn't it have a taunt aura on Brutes and Tanks that's at least as (in)effective as Willpower's?
I wouldn't mind seeing some sort of +HP effect, but I'd be even more interested in seeing an Endurance discount (though I think that could potentially be put into Quickness). |
Quote:
Could be. I haven't progressed far enough along with my tanker that it's become noticeable one way or the other. And it's been so long since I played it (up to 106 hours of Skyrim now :P ) that I apparently got confused about Lucky and Evasion and which one was the toggle.
Didn't play SR except on scrappers, but from what I read in the forums, the Brute Taunt aura (Evasion) is a regular one with 13 secs duration, the Tanker one is sucky with 1 sec, something along these lines, not so sure on the numbers. Maybe it's a bug, the complaints about SR's taunt only began after Tankers got it.
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Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Quote:
Heh I just entered vacation, and since I'm not sure my plans will work up I may end up getting Skyrim - it's THAT good right? I've only been playing CoX like 40-60 minutes/day, or else I'll burn out.
Could be. I haven't progressed far enough along with my tanker that it's become noticeable one way or the other. And it's been so long since I played it (up to 106 hours of Skyrim now :P ) that I apparently got confused about Lucky and Evasion and which one was the toggle.
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Anyway, Evasion is the toggle, Lucky is the passive. Look at city of data, it shows the Tanker version got the shaft:
- Tanker Evasion (see the 'Target' numbers):
Self:
- +18.5% Def(AOE) for 0.75s
If not isPVPMap?
Effect does not stack from same caster
- +17.3% Res(Defense) for 0.75s
Effect does not stack from same caster
- +18.5% Def(AOE) for 0.75s
If isPVPMap?
Effect does not stack from same caster
- +10% Str(AOE_Elude) for 0.75s
If isPVPMap? [Ignores Enhancements & Buffs]
Effect does not stack from same caster
- 1s Taunt (mag 4)
If target.HasTag?(Raid) and (@ToHitRoll + 0.2 < @ToHit)
- 1s Taunt (mag 4)
If not target.HasTag?(Raid) and (target.enttype == critter)
Self:
- +13.875% Def(AOE) for 2.25s
If not isPVPMap?
Effect does not stack from same caster
- +13.84% Res(Defense) for 2.25s
Effect does not stack from same caster
- +13.875% Def(AOE) for 2.25s
If isPVPMap?
Effect does not stack from same caster
- +10% Str(AOE_Elude) for 0.75s
If isPVPMap? [Ignores Enhancements & Buffs]
Effect does not stack from same caster
- 13.6s Taunt (mag 4)
If target.HasTag?(Raid) and (@ToHitRoll + 0.2 < @ToHit)
- 13.6s Taunt (mag 4)
If not target.HasTag?(Raid) and (target.enttype == critter)
Most Tanker/Brute Taunt auras are at 13.6s mag 4 like Brute's Evasion, except Shields and Invul which are 17s and WP which is mag 3 but 1.25 sec duration (still more than Tanker SR's 1 second). I'm guessing SR is bugged on Tankers, I only have one atm (Shields/MA) but I saw some complaints about the SR Tanker aura, never saw them when Brutes got it.
Mid's shows the same 1 sec versus 13.6 sec duration difference between Tankers and Brutes Evasion.
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I've been making a brute and went teaming with a couple friends ... I can't be the tank because the taunt is worthless ... I would herd everyone to me and they would still attack my friends that were blasters and controllers. That's not the case with any of the other brute/tank sets I've played. If they made the power have a secondary effect it would probably hold the enemy's attention better.
Didn't play SR except on scrappers, but from what I read in the forums, the Brute Taunt aura (Evasion) is a regular one with 13 secs duration, the Tanker one is sucky with 1 sec, something along these lines, not so sure on the numbers. Maybe it's a bug, the complaints about SR's taunt only began after Tankers got it.
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the current SR set isn't on par with other sets. Other sets have HP bonuses, REAL taunt auras (not suggestive ones) and are more well rounded. My purposed change.
[add suggestions you might like to see in the set to make it more balanced]
Order of powers is based on the Brute I was using at the time, scrappers are different, but the concept remains.
Focused fighting: remans the same
Focused senses: remains the same
Agile: Combine ALL the effects of Agile, Dodge, and Evation into one power. It can still be called "Agile"
Practise Brawler: remains the same.
[empty slot from merging into Agile] Battle awarness: {toggle} taunt aura, enemy damage debuff, Self +HP
[empty slot from merging into Agile] Battle rediness: {auto} self endurance cost discount.
Quickness: remains the same
Elude: remains the same
I think this would be balanced ... seeing that shield can have the same defence with some base resistance, Higher base HP and the best taunt aura in the game. Can this happen pls