Need Build for Mind/Emp 50 no Arch who Solos
Since you are brand new to the forums- I will give you a hint. Most forum-goers and build gurus strongly prefer a critique approach to a request like yours over a "give me a build that is ready to rock" approach. A lot of people trickle in for the game looking for a magic bullet answer to their questions and that is generally frowned upon. Not saying that you have done this, but I am just hoping to help you get a better response to your question.
Since you already have a build or two made, why not post those and ask others to look for areas to improve or things you overlooked?
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
Thanks! I will post, but I am a player and haven't analyzed AT ALL, so I hope it won't get nasty. I'm also not quite sure what I picked when. I do know that I have mind/emp, super jump as travel power, stealth.
Again, I will post and throw self on mercy of the forums.
Mind Empathy
Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Empathy
Power Pool: Super Jump
Power Pool: Stealth
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
The build I have now is one that is a mixture of team (lower levels) and for soloing (higher levels when I found I was playing more solo, so I don't have some of the higher buffs). I am putting down best guess as to what I chose and when.
She has also not been respec'd since Stamina and Health became standard. I am not sure of the higher levels at all, but the below are all the powers and enhancements I have.
As stated in previous messages, following a template might be easier than fixing her.
Level 1: Mesmerize: Call of the Sandman Set: Acc/End 45, Acc/Sleep/Rech 50, Sleep/Range 44, End/Sleep 44, Acc/Recharge 45, Chance to Heal Self 44
Level 1: Healing Aura: Doctored Wounds Set: Recharge 44, End/Rech 44, Healing 50, Healing/End/Rech 50, Healing/Rech 50, Healing/End 50
Level 2: Heal Other: Doctored Wounds, Healing/Recharge 50
Level 4: Levitate: SOs: Damage 52++, Range 52+, Dmg 53: Devastation: Dam/Rech 50, SO Acc 51++
Level 6: Combat Jumping: IO Jump 45, Springfoot: End/Jump 50
Level 8: Dominate: SO Damage 42+, Essence of Curare: Acc/Rech 44, End/Hold 43, Acc/End 47, Hold/Range 44, Acc/Hold 42
Level 10: Resurrect: SOs Range 53, End 52+, Range 50+, Recharge 53, Range 50+, Range 50+, Recharge 50++
Level 12: Mass Hypnosis, SO Acc 51++; Lethargic Repose: Acc/Sleep/Recharge 50, Acc/Sleep 50, Sleep/Range 50; Call of the Sandman: Acc/Recharge 47, End/Sleep 47, Sleep/Range 47
Level 14: Super Jump: Unbounded Leap Set: End 44, Stealth 50, Jump 44
Level 16: Clear Mind , SO Range 51
Level 18: Total Domination: Ghost Widow's Embrace Set: Acc/Rech 50, End/Hold 48, Chance for Psi Damage 50, Hold/Range 50, Acc/End 47, Acc/Hold/Recharge 50
Level 20: Fortitude/Stamina(?): Perf Shifter: End Mod/Acc, 50; IO End Mod 40; Perf Shifter End Mod/Recharge,Acc 50; Recharge/Acc 50; End Mod 49; End/Mod/Recharge 50
Level 22: Stealth, 3 SO Enhance Defense Buffs: 51+, 50+, 50++
Level 24: Tough/Health (?): IO Heal 50, SO 50++, 50+, 51+, 50+, 51+
Level 26: Grant Invisibility: SO Enhance Defense Buff 50
Level 28: Recovery Aura: EfficacyAdapter Set: EndMod 50, EndMod/Rchg 50, End Mod/Acc 50, End Mod/Recharge/Acc 50, End Mod/Recharge/Acc 50, Recharge/Acc 50
Level 30: Invisibility, 3 SO Enhance Def Buffs 52+, 50++, 50+
Level 32: Acrobatics: 1 SO End 50
Level 35: Regeneration Aura: SOs Recharge 51++, IO Heal 50, Recharge 51++
Level 38: Telekinesis: SO Range 52+, End 50++
Level 41: Mass Confusion: Perplex: End/Conf 50, Coercive: Conf Durat/Recharge/Acc 50
Level 44: Terrify, SO Acc 51+, Glympse of the Abyss Fear/Range 50, Acc/Recharge 50, Endurance/Fear SO Acc 50++
Level 50: Mental Blast: SO: Acc 50, Acc 52, Range 52+
------------
Level 2: Swift, SO End 50+
Level 1: Brawl , SO Damage 52+
Level 1: Sprint, 1 Springfood End 41, SO End 51++
Level 2: Rest, IO Recharge
I soloed mine a fair bit (nobody wanted to go with me to the Shadow Shard) - she was my first toon in i9 so I wanted to do all the content on her.
She's shelved and the actual build is a bit different (like, a purple set on psi tornado and Apocalypses in Mesmerize, she has permahasten and perma indom will in the live build) but I soloed her in 'invincible' (iirc it's like +3/x1/bosses) when it was the max diff setting and there was no x4, incarnates or these shenanigans. Took a hiatus and didn't bother to change her build.
Focused on recharge because I mostly teamed but she soloed quite well. I actually stopped IOing her because on a team the toon was already a multitasking nightmare on a team with all the controls and buffs, I must have 10 keybinds for her.
If I was bothered to play her today I'd of course take out inherent fitness and maybe pick ressurect and some other power that works with one slot or two like Absorb Pain (I could take out the -kb io in Fort and move to Super Speed, I have a microfilament there because I never turned it off on her).
I focused on recharge and no defenses but maybe not a good idea if you want to solo multiple mobs like x4 (which actually may not be a good idea for a mind/emp anyway).
I'd also consider taking the incarnate mez protection thing and fire blast/fire ball, or stone mastery if I went for defense, but I won't play her anymore and she's mainly a team build. But since I like damage even on her, maybe you can get some ideas off this old toon:
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Doutora Aleluia i14: Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Empathy
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Mesmerize -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Healing Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal(9), Dct'dW-Rchg(9)
Level 2: Dominate -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(13), UbrkCons-Dam%(15)
Level 4: Levitate -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(17), Thundr-Dmg/EndRdx/Rchg(17), ExStrk-Dam%(19), Apoc-Dam%(19)
Level 6: Heal Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(21), Dct'dW-Heal(23), Dct'dW-Rchg(23)
Level 8: Confuse -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(43), Mlais-Acc/EndRdx(43), Mlais-Conf/Rng(46), Mlais-Acc/Conf/Rchg(46)
Level 10: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(25), FtnHyp-Acc/Sleep/Rchg(25), FtnHyp-Acc/Rchg(27), FtnHyp-Sleep/EndRdx(27)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Clear Mind -- RechRdx-I(A)
Level 18: Recall Friend -- Range-I(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(29), P'Shift-End%(29), P'Shift-EndMod/Acc(46)
Level 22: Fortitude -- HO:Cyto(A), HO:Cyto(31), HO:Cyto(31), LkGmblr-Rchg+(31), Krma-ResKB(33)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33), RechRdx-I(45)
Level 26: Terrify -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(36), RechRdx-I(36)
Level 28: Recovery Aura -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 30: Super Speed -- HO:Micro(A)
Level 32: Mass Confusion -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(37), CoPers-Acc/Rchg(37), CoPers-Conf/EndRdx(39), CoPers-Conf%(39)
Level 35: Regeneration Aura -- Numna-Heal/Rchg(A), RechRdx-I(40), Dct'dW-Heal/Rchg(50)
Level 38: Adrenalin Boost -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(39), Mrcl-EndRdx/Rchg(40), RechRdx-I(40)
Level 41: Indomitable Will -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Rchg+(42), RedFtn-Def/Rchg(42), RechRdx-I(43)
Level 44: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(45)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), FrcFbk-Rechg%(50)
Level 49: Hover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 0: LEGACY BUILD
------------
Set Bonus Totals:
- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 2.5% Defense(Energy)
- 2.5% Defense(Negative)
- 1.25% Defense(Ranged)
- 4.5% Max End
- 40% Enhancement(Accuracy)
- 6.5% Enhancement(Confused)
- 83.75% Enhancement(RechargeTime)
- 8% Enhancement(Heal)
- 5% FlySpeed
- 87.75 HP (8.63%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 5.5%
- MezResist(Sleep) 2.2%
- MezResist(Terrorized) 4.4%
- 22.5% (0.38 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 8.19% Resistance(Fire)
- 8.19% Resistance(Cold)
- 5% RunSpeed
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Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Empathy
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Mesmerize -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Healing Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal(9), Dct'dW-Rchg(9)
Level 2: Dominate -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(13), UbrkCons-Dam%(15)
Level 4: Heal Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(17), Dct'dW-Heal(17), Dct'dW-Rchg(19)
Level 6: Confuse -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(19), Mlais-Acc/EndRdx(21), Mlais-Conf/Rng(21), Mlais-Acc/Conf/Rchg(23)
Level 8: Mass Hypnosis -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(23), FtnHyp-Acc/Rchg(25), FtnHyp-Sleep/EndRdx(25), FtnHyp-Plct%(27)
Level 10: Absorb Pain -- Heal-I(A), Heal-I(27)
Level 12: Resurrect -- EndRdx-I(A)
Level 14: Hover -- LkGmblr-Rchg+(A)
Level 16: Clear Mind -- EndRdx-I(A)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 20: Fortitude -- HO:Membr(A), HO:Membr(31), HO:Membr(31), LkGmblr-Rchg+(31)
Level 22: Super Speed -- Zephyr-ResKB(A)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Terrify -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(34), DarkWD-Rchg/EndRdx(34)
Level 28: Recovery Aura -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 30: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx/Rchg(43)
Level 32: Mass Confusion -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(37), CoPers-Acc/Rchg(37), CoPers-Conf/EndRdx(37), CoPers-Conf%(39)
Level 35: Regeneration Aura -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(39), RechRdx-I(39)
Level 38: Adrenalin Boost -- Mrcl-Heal/Rchg(A), Mrcl-EndRdx/Rchg(40), Mrcl-Heal/EndRdx/Rchg(40), RechRdx-I(40)
Level 41: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43)
Level 44: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46), Posi-Dam%(46)
Level 47: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(50), AdjTgt-ToHit/Rchg(50)
Level 49: Fire Shield -- HO:Ribo(A), ResDam-I(50)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(43), P'Shift-End%(46)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 12.5% DamageBuff(Smashing)
- 12.5% DamageBuff(Lethal)
- 12.5% DamageBuff(Fire)
- 12.5% DamageBuff(Cold)
- 12.5% DamageBuff(Energy)
- 12.5% DamageBuff(Negative)
- 12.5% DamageBuff(Toxic)
- 12.5% DamageBuff(Psionic)
- 4.5% Max End
- 6.5% Enhancement(Confused)
- 8% Enhancement(Heal)
- 57% Enhancement(Accuracy)
- 110% Enhancement(RechargeTime)
- 5% FlySpeed
- 103 HP (10.13%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 5.5%
- MezResist(Terrorized) 4.4%
- 19.5% (0.33 End/sec) Recovery
- 26% (1.1 HP/sec) Regeneration
- 9.14% Resistance(Fire)
- 9.14% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 5% RunSpeed
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This was the last build I made for my Mind/Emp before she eventually got rerolled. It's both for teaming and soloing and keeps Fort perma on 7 players. My holy grail was perma-IW with 32.5 ranged def, although you can see I never managed it no matter how much money I threw at the build. For a cheaper build, I would lose all the defense and PvPIOs and use the slots to make up the lost recharge from not having panaceas.
Playstyle wise, Mind/Emp can solo fairly safely (if at a glacially slow pace) by using mass hypnosis/total dom/mass confuse every mob and picking off enemies one by one.
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And, like, is this foolish? But I got her to 50...
As you can tell, I don't frequent the forums much. After searching, I didn't come up with a good build for my beloved Mind/Emp....Right now I am working on two builds, one for solo and one for team, but I usually solo her.
Thanks for any info you can offer.
Robin/Risha