Gravity/Psi


DarkCurrent

 

Posted

Unfortunately all the information I could find on this powerset combination were severely outdated. Is this still a viable combination? If so, what are the current recommended powers from these sets to get? I know that a lot of the skills have gone through some major changes.


 

Posted

Quote:
Originally Posted by Thamtin View Post
Unfortunately all the information I could find on this powerset combination were severely outdated. Is this still a viable combination? If so, what are the current recommended powers from these sets to get? I know that a lot of the skills have gone through some major changes.
This is a 2 stage build in my opinion.

Stage 1: ranged
Lvl 1-24

You have minimal ranged attacks and controls, and the ones you do have are underslotted. Go with a ranged chain of gravity distortion, lift, psi dart, mental blast, psychic scream, crushing field proc'd for dmg.

If you like the feel of this, you can stay ranged the rest of your career and pick up crush, subdue, and psi lance, plus whatever APP/PPP ranged attacks there are.

Stage 2: melee
Lvl 25-50

Melee starts in the mid-20s because that's when you first get Drain Psyche and have it 5 slotted. Until then, stay out of melee because all you have is mind probe. At 26, you get worm hole. This will allow you to telestun mobs into a corner where you'll then hit them with crushing field and drain psyche repeatedly. Back out to fire psy scream occasionally. Just keep layering the ST stuff on top of that.

Melee really starts when you get PSW at 38. However, please note that the tier 1/2 of the APP/PPP are now available at lvl 35. Fire mastery gives you Rain of Fire and Fireball to choose from. Ice Mastery gives you Sleet. I recommend either. You'll get some much needed AoE and the rains work quite nicely in melee on mobs that are stunned from wormhole and immob'd from crushing field. Alternatively, primal forces mastery provides Energy Transfer for a massive ST melee shot. It does self-damage, but DP regen should moderate that. Also, you could get Leviathan as it has Water Spout and Bile Spray at the 35 position. This PPP would be best for your ranged build though.

In summary, ranged attacks and controls are picked first:

gravity distortion
lift
psi dart
mental blast
crushing field
gravity distortion field
psi scream

Melee attacks and additional controls come later:
drain psyche
worm hole
singularity
mind probe
psi shockwave
subdue

Add a APP/PPP for additional AoE:
Fire and Ice would be tops
Primal is nice, as would be Leviathan
The others are good in their own ways, but they don't bring the early aoe attack the above sets do.


Please buff Ice Control.

 

Posted

It seems like the advice is mostly the same as before. I am somewhat concerned about the viability of the build due to the fact that lots of the psi tree skills (noticeable PSW) were nerfed.


 

Posted

Quote:
Originally Posted by Thamtin View Post
It seems like the advice is mostly the same as before. I am somewhat concerned about the viability of the build due to the fact that lots of the psi tree skills (noticeable PSW) were nerfed.
PSW was as far as I know all that got "nerfed" when the set was rebalanced; and in fact "fixed" would be a better term since PSW was badly bugged. The devs knew it too; it's just that if they'd fixed PSW and left the rest of the set alone it would have been near unplayable. So they left it alone until Castle had the time to rebalance the whole set as part of the general Dominator makeover.

Most of the set was in fact buffed, and is far more playable pre-PSW than it was. I notice that DarkCurrent didn't mention Telekinetic Thrust as a melee attack; that was buffed from being a minimal damage knockback attack into a strong melee attack. It also adds some smashing damage; useful against all those psi-resistant bots you'll run into.


Arc #40529 : The Furies of the Earth

 

Posted

A lot of the guides I have read (which I assume are now super old) mentioned getting Propel over Telekinetic Thrust.

With the improvements to its damage, I assume that is no longer the case. I think the damage of Mental Blast might have been buffed as well.

This is why I don't think I can rely safely on any of the existing guides for an outline of what I want my build to be, since several of the /psi skills have undergone significant changes.

If anyone can give any pointers on which skills were formally avoided but now are needed, and vice versa, that would be great.


 

Posted

Quote:
Originally Posted by Obscure Blade View Post
PSW was as far as I know all that got "nerfed" when the set was rebalanced; and in fact "fixed" would be a better term since PSW was badly bugged. The devs knew it too; it's just that if they'd fixed PSW and left the rest of the set alone it would have been near unplayable. So they left it alone until Castle had the time to rebalance the whole set as part of the general Dominator makeover.

Most of the set was in fact buffed, and is far more playable pre-PSW than it was. I notice that DarkCurrent didn't mention Telekinetic Thrust as a melee attack; that was buffed from being a minimal damage knockback attack into a strong melee attack. It also adds some smashing damage; useful against all those psi-resistant bots you'll run into.
On my Grav/Psi the changes to Psychic Scream and PSW make it useless - because I used those powers for mitigation, not damage (they now take significantly longer, and cost more, to use; PSW can't hit as many targets as before because of the smaller AoE)

My Grav/Psi is 50 - I don't find him fun, so I stripped everything of value and relegated him to marketeering.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Thanks for all your advice. Unfortunately, it looks like Dominator, especially a Grav/Psi one, isn't going to be a class that's easily made viable by F2P players, am I right?