Katana/Willpower Top End, no Incarnates yet...


Errant

 

Posted

So, we all know it's one of the smoothest combos out there, and only gets beastlier once you dabble into IO's. Oddly, though, the first thread about this fantastic combo is buried on Page 5... So, I figure time to start a new one.

So, here's the build. Little unorthodox, I know (No Divine Avalanche!?), but it does hit S/L/E/N Soft-cap, with respectable +HP, +Regen, and +Recov...

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Fleur: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Knock%:35(5), C'ngImp-Acc/Dmg/EndRdx:50(39), Achilles-ResDeb%:20(39)
Level 1: High Pain Tolerance -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam/Rchg:40(34), RctvArm-ResDam/EndRdx/Rchg:40(34), Numna-Regen/Rcvry+:40(36), Numna-Heal:40(36)
Level 2: Flashing Steel -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-%Dam:30(7), Erad-Acc/Dmg/Rchg:30(21), C'ngBlow-Acc/Dmg:40(25), C'ngBlow-Dmg/EndRdx:40(25), C'ngBlow-Dmg/Rchg:40(33)
Level 4: Fast Healing -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(34)
Level 6: Build Up -- Rec'dRet-Pcptn:20(A), Rec'dRet-ToHit/Rchg:20(7), HO:Membr(42), HO:Membr(50)
Level 8: Mind Over Body -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(13)
Level 10: Indomitable Will -- LkGmblr-Rchg+:40(A), LkGmblr-Def:40(11), LkGmblr-Def/EndRdx:40(11)
Level 12: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx/Rchg:35(19)
Level 14: Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Knock%:35(17)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx/Rchg:40(A), Numna-Heal/EndRdx:40(36), Mrcl-Heal:40(37), Mrcl-Heal/EndRdx:40(37)
Level 18: The Lotus Drops -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(19), Erad-Dmg:30(21), Sciroc-Acc/Dmg/EndRdx:40(33), Sciroc-Dmg/EndRdx:40(33), Achilles-ResDeb%:20(37)
Level 20: Quick Recovery -- P'Shift-End%:40(A), P'Shift-EndMod/Acc:40(48), P'Shift-EndMod:40(50)
Level 22: Weave -- LkGmblr-Rchg+:40(A), LkGmblr-Def:40(23), LkGmblr-Def/EndRdx:40(23)
Level 24: Combat Jumping -- LkGmblr-Rchg+:40(A), Winter-ResSlow:40(43)
Level 26: Soaring Dragon -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(27), KntkC'bat-Dmg/EndRdx/Rchg:35(31), C'ngImp-Acc/Dmg/EndRdx:40(45)
Level 28: Heightened Senses -- LkGmblr-Rchg+:40(A), S'dpty-Def:40(29), S'dpty-Def/EndRdx:40(29), S'dpty-Def/EndRdx/Rchg:40(39)
Level 30: Maneuvers -- LkGmblr-Rchg+:40(A), LkGmblr-Def:40(31), LkGmblr-Def/EndRdx:40(31)
Level 32: Golden Dragonfly -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(40), Erad-Acc/Dmg/EndRdx/Rchg:30(40), Sciroc-Acc/Dmg/EndRdx:40(40), Sciroc-Dmg/EndRdx:40(42), FrcFbk-Rechg%:40(42)
Level 35: Focused Accuracy -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(45), HO:Cyto(46)
Level 38: Strength of Will -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:40(50)
Level 41: Physical Perfection -- P'Shift-End%:40(A), P'Shift-EndMod/Acc:40(46), P'Shift-EndMod:40(46)
Level 44: Assault -- EndRdx-I:40(A)
Level 47: Vengeance -- Ksmt-ToHit+:30(A)
Level 49: Super Jump -- EndRdx-I:40(A)
------------
Level 2: Swift -- Run-I:40(A)
Level 2: Health -- RgnTis-Regen+:30(A)
Level 2: Hurdle -- Jump-I:40(A)
Level 2: Stamina -- P'Shift-End%:40(A), P'Shift-EndMod/Acc:40(48), P'Shift-EndMod:40(48)
Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Knock%:35(45)
Level 1: Critical Hit
Level 1: Sprint -- ULeap-Stlth:40(A)
Level 2: Rest -- RechRdx-I:40(A)
Level 4: Ninja Run



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Or can it be better? Any thoughts/ideas are welcomed and encouraged. About the only thing not amenable to is slotting of the Def Debuff Hami's... One, it ain't WAI, and 2, you lose about 1% of Defense by not using them.

Again, though, I'm willing and able to be proven wrong... How can this build be stronger/smoother/better? Does DA need to be in a Katana Build? Should I find a different APP/PPP? Something else?


I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Nice build. I'd do a few things differently though. First off all, I think DA is too good to skip. I'd also choose Tough rather than Strength of Will (always available, no crash). And I don't think the Kismet in Vengeance works without activating the power.

Edit: sorry, posted the wrong Mids

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Fleur: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Knock%(5), C'ngImp-Acc/Dmg/EndRdx(5), Achilles-ResDeb%(7)
Level 1: High Pain Tolerance -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), Numna-Regen/Rcvry+(11), Numna-Heal(11)
Level 2: Flashing Steel -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-%Dam(15), Erad-Acc/Dmg/Rchg(17), C'ngBlow-Acc/Dmg(17), C'ngBlow-Dmg/EndRdx(19), C'ngBlow-Dmg/Rchg(19)
Level 4: Fast Healing -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(25), Mrcl-Rcvry+(25)
Level 6: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(23), RechRdx-I(23)
Level 8: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Divine Avalanche -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29), HO:Lyso(29)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Knock%(33)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/EndRdx(34), Mrcl-Heal(34), Mrcl-Heal/EndRdx(34)
Level 18: The Lotus Drops -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Sciroc-Dmg/EndRdx(36), Sciroc-Acc/Dmg/EndRdx(37), Achilles-ResDeb%(37)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(37), P'Shift-EndMod(39)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(39), HO:Ribo(39)
Level 24: Combat Jumping -- Ksmt-Def/EndRdx(A), Ksmt-ToHit+(40)
Level 26: Soaring Dragon -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(42)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def(43)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def(45)
Level 32: Golden Dragonfly -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(45), Erad-Acc/Dmg/EndRdx/Rchg(45), Sciroc-Acc/Dmg/EndRdx(46), Sciroc-Dmg/EndRdx(46), FrcFbk-Rechg%(46)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 38: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(48), HO:Cyto(50)
Level 41: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod/Acc(50), P'Shift-EndMod(50)
Level 44: Assault -- EndRdx-I(A)
Level 47: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Super Jump -- Winter-ResSlow(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Knock%(15)
Level 1: Critical Hit
Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run



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@Steel
My characters (at City Info Tracker)

Please sign the petition: http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by The Paraterrestrial View Post
Nice build. I'd do a few things differently though. First off all, I think DA is too good to skip. I'd also choose Tough rather than Strength of Will (always available, no crash). And I don't think the Kismet in Vengeance works without activating the power.
I would too... but the build pulls of 45% SLEN without it... so why lean on it?

Tough was a "tough" drop, but I feel (no numbers mind you) that the last set of Kin's in Kick make up for the lost S/L resist. Also, note, no SoW either. *whoops, I do have it, overlooked it

And unsure on Kismet, I get confused if it works as a global or a Set enhancement. If latter (a la Numi/Miracle) it'd be a simple swap for the LotG in CJ...

But otherwise decent? sweet, it might not suck. Wish I could think of some better ways to get those last percentage points aside from the Glad's Armor.


I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Errant View Post
I would too... but the build pulls of 45% SLEN without it... so why lean on it?

Tough was a "tough" drop, but I feel (no numbers mind you) that the last set of Kin's in Kick make up for the lost S/L resist. Also, not, no SoW either.

And unsure on Kismet, I get confused if it works as a global or a Set enhancement. If latter (a la Numi/Miracle) it'd be a simple swap for the LotG in CJ...

But otherwise decent? sweet, it might not suck. Wish I could think of some better ways to get those last percentage points aside from the Glad's Armor.
Incarnate content, defense debuffs, tip mission devouring earth, etc. You won't normally need it, but if you can fit it in, I think there will be many occasions when you're happy you have it.

Let me check on the Kismet. It says for 120 seconds, which tells me the power needs to be active. I can confirm by turning the power off for two minutes. Heh, I didn't have to wait. It disappeared immediately. I'd noticed the same with the stealth IO. I guess 120 seconds now means 0 seconds. Anyway, yeah, don't put it in Vengeance. Do the swap.

I haven't actually looked at the build, though.

Edit: Probably 120 seconds for a click power. I can't test that, though, as I always have it in a toggle or passive.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
Incarnate content, defense debuffs, tip mission devouring earth, etc. You won't normally need it, but if you can fit it in, I think there will be many occasions when you're happy you have it.

Let me check on the Kismet. It says for 120 seconds, which tells me the power needs to be active. I can confirm by turning the power off for two minutes. Heh, I didn't have to wait. It disappeared immediately. I'd noticed the same with the stealth IO. I guess 120 seconds now means 0 seconds. Anyway, yeah, don't put it in Vengeance. Do the swap.

I haven't actually looked at the build, though.

Edit: Probably 120 seconds for a click power. I can't test that, though, as I always have it in a toggle or passive.
So swapping the Kismet then...

But how to wedge in DA? Not my toon, building on commission, but the player wants a Vertical Travel power, more than just Ninja Run. Mentioned, ebcause SJ is about the only power I could think to drop for DA to make it's way back in. Or I'm dropping Vengeance, the 6% Acc, and then pirating at least Brawl's slots... More thoughts?


I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Errant View Post
So swapping the Kismet then...

But how to wedge in DA? Not my toon, building on commission, but the player wants a Vertical Travel power, more than just Ninja Run. Mentioned, ebcause SJ is about the only power I could think to drop for DA to make it's way back in. Or I'm dropping Vengeance, the 6% Acc, and then pirating at least Brawl's slots... More thoughts?


Here's what I would do.

Lookin at the build, it's a max-defense kat/wp. Not even hasten! I admire your build courage. I ditched assault, veng, and kick, took DA, stealth, and tough. Kismet goes in stealth: If you don't need it, turn it off, but frankly this build is so tough, it's gonna need accuracy more than mitigation against most stuff. (The accuracy on most attacks blows chunks, btw, but whatever the customer wants, right?)

Turtled up, this is still softcap vs SLEN, gets a lot more FC, and can start stacking DA's to skyrocket past the iCap against all melee and lethal, which is freakin' awesome.

Oh, I also turned on incarnates and accolades.

End use in fully defensive mode is awful, but it's stupid overkill. Turn off stuff until you're comfortable against most content and this would play just fine.


See what ya think:

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Fleur: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Knock%(5), C'ngImp-Acc/Dmg/EndRdx(39), Achilles-ResDeb%(39)
Level 1: High Pain Tolerance -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34), Numna-Regen/Rcvry+(36), Numna-Heal(36)
Level 2: Flashing Steel -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-%Dam(7), Erad-Acc/Dmg/Rchg(21), C'ngBlow-Acc/Dmg(25), C'ngBlow-Dmg/EndRdx(25), C'ngBlow-Dmg/Rchg(33)
Level 4: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(34)
Level 6: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(7), HO:Membr(42), HO:Membr(50)
Level 8: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(13)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 14: Divine Avalanche -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Knock%(17), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Acc/EndRdx/Rchg(43)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/EndRdx(36), Mrcl-Heal(37), Mrcl-Heal/EndRdx(37)
Level 18: The Lotus Drops -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-Dmg(21), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dmg/EndRdx(33), Achilles-ResDeb%(37)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(48), P'Shift-EndMod(50)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/EndRdx/Rchg(23)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Winter-ResSlow(43)
Level 26: Soaring Dragon -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(45)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), S'dpty-Def(29), S'dpty-Def/EndRdx(29), S'dpty-Def/EndRdx/Rchg(39)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Golden Dragonfly -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dmg/EndRdx(42), FrcFbk-Rechg%(42)
Level 35: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(45), HO:Cyto(46)
Level 38: Strength of Will -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(50)
Level 41: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod/Acc(46)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(46)
Level 47: Stealth -- Ksmt-ToHit+(A)
Level 49: Super Jump -- EndRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
Level 50: Reactive Total Radial Conversion
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(48), P'Shift-EndMod(48)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run



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Posted

Quote:
Originally Posted by Errant View Post
But how to wedge in DA? Not my toon, building on commission, but the player wants a Vertical Travel power, more than just Ninja Run. Mentioned, ebcause SJ is about the only power I could think to drop for DA to make it's way back in. Or I'm dropping Vengeance, the 6% Acc, and then pirating at least Brawl's slots... More thoughts?
OK, let's see what we have and how we might fit in Divine Avalanche. Getting slots is partially handled by how we could snipe three of them from Brawl. Hmmm, I wonder about the necessity of Physical Perfection. I suppose we'll want it when we turn on Focused Accuracy. We could trade it for Tactics and give up the to hit debuff resistance, which would reduce our endurance consumption... but we still end up 0.27 EPS behind in the process. We might be able to get that out of Gambler's Cut. Rather than the 20% knockdown, go with damage/endurance/recharge. Now we're 2.69 instead of 3.03, plus do more damage. It's not enough, but figure we're using Gambler's Cut every 2.5 seconds or so, and that's 0.14 EPS or so right there, so about half of what we've lost. If we could get one more slot in Quick Recovery, that could give us the rest. We could poach it from Heightened Senses and go with a set of three Luck of the Gamblers. Now we're over the +10% regeneration cap, so we can play with our Golden Dragonfly or The Lotus Drops slotting, but I feel like I'm getting far afield now. I don't feel I need to chase down every implication as long as it looks like the general thrust is workable, plus you may simply not like the things I gave up, plus I don't know that you've carefully calculated exactly now much endurance you're burning and recovering, so I may not need to match it exactly. So I'll just toss this out there as a work in progress to demonstrate one possible way of fitting in Divine Avalanche as a situational buff.

Another approach would be to drop Assault, which I'm not a huge fan of. It's nice to have when you have tons of endurance to spare, but I don't think of it as that big a deal. You need a couple more slots to pull that off, but they don't seem that hard to find, and really, you could probably get away with just one extra slot.

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Edit: And while I was working on this post, Mauk2 demonstrated that there are yet other ways to skin this cat.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by mauk2 View Post
Turtled up, this is still softcap vs SLEN, gets a lot more FC, and can start stacking DA's to skyrocket past the iCap against all melee and lethal, which is freakin' awesome.
One problem is that half the stealth defense suppresses during combat. This build is no longer smashing/lethal soft capped. It's about 1% under. That's probaby fairly easily fixed, and I like the buff to FCEN. I'm certainly in favor of adding Tough. As for endurance, it looks to be about 0.3 EPS worse than before, which is about where I was when I did my fiddling, so the same answer could work here. I'm sure there are other solutions as well.

Yeah, your approach is better than mine if we can fix the smashing/lethal (I'm sure it's fixable).


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
One problem is that half the stealth defense suppresses during combat. This build is no longer smashing/lethal soft capped. It's about 1% under. That's probaby fairly easily fixed, and I like the buff to FCEN. I'm certainly in favor of adding Tough. As for endurance, it looks to be about 0.3 EPS worse than before, which is about where I was when I did my fiddling, so the same answer could work here. I'm sure there are other solutions as well.

Yeah, your approach is better than mine if we can fix the smashing/lethal (I'm sure it's fixable).

Don't forget, RTTC debuffs their to-hits, effectively getting you back to cap, even if resisted, while in melee. Yes, it might be a tiny bit soft against ranged, but that's what movement powers are for. (1 percent? Really? )

Honestly, this thing is so overkill durable I might have to build one just for the giggles.


 

Posted

Quote:
Originally Posted by mauk2 View Post
(1 percent? Really? )
Yes. 44% defense takes 20% more damage than 45% defense in normal circumstances. But yes, I suppose the debuff would take care of it most of the time, and it wouldn't matter anyway unless you're really pushing the envelope.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks