Need Incarnate ability recommendations


Aggelakis

 

Posted

Got a axe tanker that likes hurting villians but doesn't appreciate the favor returned.

Any suggestions for which abilities I should slot?

Please include how far too (i.e. rare, very rare, et al).


Thanks.


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Posted

Judgement is the big AoE attack; Vorpal seems thematic for an axe tanker. Depending on what armor you've chosen, any of them might do theme-wise. Void is a PBAoE, so it works well with melee heroes, and debuffs foes, so that might do. Ion is very popular, as is Pyronic.
see: http://paragonwiki.com/wiki/Judgement_Slot_Abilities

Interface adds an effect to all your damage attacks; Reactive is popular, as it adds more damage. If you really want to add to your survivability, then Diamagnetic or Paralytic might be what you're looking for, but tanks are already highly survivable.
see: http://paragonwiki.com/wiki/Interface_Slot_Abilities

Lore summons a pet (or two) that last for 3 or 5 minutes, and do damage and/or buff you. Which one you want is generally an aesthetic decision, but Cimerorans and Warworks seem to do more damage.
see: http://paragonwiki.com/wiki/Lore_Slot_Abilities

Destiny is a big league-wide PBAoE buff. It can add defense, regen, recovery, max hp, max endurance, healing, etc. What you want depends nearly entirely on what you feel you lack, or what you want to support the team with. Clarion, for example, is very useful on the Underground Trial.
see: http://paragonwiki.com/wiki/Destiny_Slot_Abilities

The Lore and Destiny slots grant a level shift in incarnate content once you get "rare" versions, so I'd focus on upgrading those after you get the alpha slot to "rare".

From then on, it's more a matter of personal choice - getting a slot to rare provides a much larger bonus than going from rare to very rare, so I wouldn't concentrate on getting things to very rare until after you've got them all at rare.

Lore and Destiny are also probably the ones to focus on first for very rare, or perhaps alpha, again - it really depends a lot on what it is you want to do. If the rare alpha slot is supporting your build fine, then look elsewhere.

The incarnate system lets you either push the already-strong aspects of your character a bit farther, or really shore up weak spots. It's hard to give a specific recommendation without knowing what you want accomplished. It's kind of like asking "what's the best build in CoH" It depends on what you want to do.


Synchrotron, level 50 Radiation/Radiation Defender
Fighting crime on Champion since 2004

 

Posted

Synch really covered pretty much everything.

Reactive is far and away the best Interface choice regardless of what spec you're running. Go the Radial route focusing on the DoT.

I always choose Cimerorans for Lore as they do the most dps.

For reference, these are the dps values of the core side of the tree at T4.

Quote:
Cimerorans = 278
Warworks = 209
Phantoms = 204
Rularuu = 199
Carnies = 184
Longbow* = 184
Rikti = 180
IDF = 179
Arachnos = 178
Nemesis = 164
Robotic Drones = 162
Polar Lights = 160
Clockwork = 151
Storm Elementals = 148
Vanguard = 141
Seers = 131
Judgment is all pretty much even. In general I would say: Pyronic for damage/activation, Ion for radius/targets, Void for the damage debuff, Cryo, kinda sucks. I haven't really played around with Vorpal yet.

Destiny is heavily dependant on your build.

As a tanker:
Rebirth heal/+regen is probably the best choice if you are playing an armor set that has little or no healing or would otherwise greatly benefit from the +regen. (some examples are SR, EA, Elec, Invul)
Barrier +def/+res is good on sets that dont need the heal/regen from rebirth or squishier sets that could benefit from the +def. (remember that T4 barrier is a perma +5% def and 10% res increase). Sets that would greatly benefit from Barrier are most resistance sets like Fire or Elec, or really anything that doesnt need Rebirth.
Ageless offers really good debuff protection on the radial side. It also provides a moderate recharge buff and can solve some endurance issues.
The only real reason to take Clarion on a tank is for the UGT in which case it is needed for the final boss.

Alpha is also dependant on build. In general Cardiac or Vigor if you need help with endurance, if you're endurance is fine pick up spiritual or agility for the +rchg, if you already have a solid attack chain or no other abilities that would heavily benefit from the +rchg, grab musculature for the +dmg


 

Posted

Also for tiers, progression should look something like

get alpha, lore, and destiny to T3 for level shifts asap and Judgment/Interface to T1

Alpha is nice to have at T4 for anything except cardiac/vigor, to bypass more ED. Cardiac/vigor don't really need to be T4'd because you usually wouldn't be ramming the ED cap for end reduction.

Judgment, Interface, and Lore are usually good enough at T3. (make sure to get the t3 75% dot chance for reactive interface)

Destiny is really nice to have at T4 for the increased duration, stronger buff, and wider radius.


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
.

I always choose Cimerorans for Lore as they do the most dps.

For reference, these are the dps values of the core side of the tree at T4.

I presume those figures disregard the buffs granted by your Lore pets which may in some cases increase both their and your damage.


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Posted

Those numbers are the DPS of the pets based on a tank taunting a RWZ pylon (doing no damage) while the pets attack, and how long it took the pets to defeat the pylon (or run out of endurance). So any buffs to pets are included if the pets cast any on themselves/each other.

Those numbers completely disregard what kind of DPS you, yourself, can add to the fight, either directly by attacking or by buffs. They are as close to raw numbers as you'll get.


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Originally Posted by Dispari View Post
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Posted

Arbiter Hawk has raw data, which doesn't always match reality. Those numbers were actual tests done with the actual pets in the actual zone doing actual damage. :/


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Aggelakis View Post
Arbiter Hawk has raw data, which doesn't always match reality. Those numbers were actual tests done with the actual pets in the actual zone doing actual damage. :/
With an actual player using an actual tank and an actual computer?


_________
@Inquisitor

 

Posted

I'm not sure how many 'actuals' are required for a person to believe a set of numbers tested in a very specific scenario with a specific build that could have affected a specific time period vs the dev's intended design, but I bet it is high.


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Posted

This has been very helpful.
Thanks you all!!!


Champions Server:
Brodir, 50 tanker
Outbreak, 50 mastermind
Freedom Server:
Black Griffin, 50 scrapper

 

Posted

Quote:
Originally Posted by DreadShinobi View Post
Reactive is far and away the best Interface choice regardless of what spec you're running. Go the Radial route focusing on the DoT.
It's certainly true that Reactive is the best choice for almost everyone (the exception being those that rely on sleep abilities) when soloing, it's less true in groups and especially less so in itrials. If a lot of people have reactive slotted (and they probably will) then a fair chunk of the damage procs league wide will be lost due to the stacking limit. Having a less popular inferface ability makes it more likely that your procs will actually effect the mobs.


_________
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Posted

Yeah I went with Spectral on one character since I use Oppressive Gloom and dislike wandering mobs - same goes for fiery aura scrappers using Burn - immob them in that patch. The DoT of Spectral is the same as Reactive but doesn't get the yummy resistance debuff. Spectral is also thematic for dark armor anyway.


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Posted

Yes, but how often is a trial on that much of a knife-edge? Not usually, if ever, in my experience. If most folks are incarnated out, then victory is pretty likely, regardless of the percentage of folks with Reactive.


 

Posted

Quote:
Originally Posted by Gaia View Post
I presume those figures disregard the buffs granted by your Lore pets which may in some cases increase both their and your damage.
I specifically said the T4 Core side of the tree, which means 1 Boss and 1 Lt, not 1 Boss and 1 Support essence.

Quote:
Originally Posted by JayboH View Post
I'm not sure how many 'actuals' are required for a person to believe a set of numbers tested in a very specific scenario with a specific build that could have affected a specific time period vs the dev's intended design, but I bet it is high.
It's not situational just to Pylon tests. In practice too Cimerorans hit like trucks and they have fabulous AI to back it up. In combat they will run directly into melee, take a fulcrum shift then Push Back for 2250 damage <--no joke, in addition to most of their attacks having very short activation times, enough attacks to fill a good attack chain, and a strong ranged attack that they WILL use to pick off runners. Whether you're fighting a pylon with a tauntbot off to the side or not the Cimerorans eat most other Core pets out.

Quote:
Originally Posted by Mr_Morbid View Post
It's certainly true that Reactive is the best choice for almost everyone (the exception being those that rely on sleep abilities) when soloing, it's less true in groups and especially less so in itrials. If a lot of people have reactive slotted (and they probably will) then a fair chunk of the damage procs league wide will be lost due to the stacking limit. Having a less popular inferface ability makes it more likely that your procs will actually effect the mobs.
Agree about stacking issues. Though really you're only going to run into the stack cap issues when fighting an AV in leagues at which point I would say, I'll take the hit to my reactive's effectiveness when fighting AVs in leagues to have a better interface in pretty much every other situation. Everything else dies too fast for it to matter.


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
Cimerorans eat most other Core pets out.





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Posted

Quote:
Originally Posted by DreadShinobi View Post
Agree about stacking issues. Though really you're only going to run into the stack cap issues when fighting an AV in leagues at which point I would say, I'll take the hit to my reactive's effectiveness when fighting AVs in leagues to have a better interface in pretty much every other situation. Everything else dies too fast for it to matter.
To clarify, I wasn't recommending that anyone pass on reactive just because of the stacking issues. Just pointing out that there are some circumstances where it would be advantageous to have something less common.

PS On the DPS of the Lore pets, what are the resistances of the Rikti Pylons? That could heavily skew the test results.


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Posted

Lore- Cimerorans-

Would you recommend Core or Radial?

Thanks.


Champions Server:
Brodir, 50 tanker
Outbreak, 50 mastermind
Freedom Server:
Black Griffin, 50 scrapper

 

Posted

Quote:
Originally Posted by DreadShinobi View Post
Also for tiers, progression should look something like

get alpha, lore, and destiny to T3 for level shifts asap and Judgment/Interface to T1

Alpha is nice to have at T4 for anything except cardiac/vigor, to bypass more ED. Cardiac/vigor don't really need to be T4'd because you usually wouldn't be ramming the ED cap for end reduction.
Cardiac might be of interest for a tank -- it would let them offload some slotting from endurance reduction. I have tier 4 in my MM, and the 45% reduction is a godsend (traps MM, takin' a kneel almost constantly ) because all slotting is oriented around, well, everything useful *except* endurance reduction.


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Posted

Quote:
Originally Posted by Halon View Post
Cardiac might be of interest for a tank -- it would let them offload some slotting from endurance reduction. I have tier 4 in my MM, and the 45% reduction is a godsend (traps MM, takin' a kneel almost constantly ) because all slotting is oriented around, well, everything useful *except* endurance reduction.
Vigor might be better for a tank that wants end reduction. Only Cardiac tier 4 core has more end reduction but Vigor also buffs acc and healing.


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