A Question about Gloom


Jibikao

 

Posted

I couldn't find this question answered anywhere else. Why does Gloom from Dark Blast have a longer cast time than the rest of the gloom powers in the game? Gloom on Corruptors, Defenders, and from Soul Mastery have a 1.1 second cast time, while Gloom for Blasters have a 1.67 cast time.

Some might say "Well it's not that much of a difference," but after having played with a dark Corruptor and a Brute with Gloom, the difference is clearly visible right at the end of the attack. After the Gloom animation, the blaster's version has the toon sit there doing nothing waiting for the cast time to expire. Now I probably wouldn't even notice it if it didn't also root me, but it also roots the user... It's quite annoying for someone who likes to move around a lot.

Was this really intended? I can't see how it was seeing as how the other gloom powers are untouched.


 

Posted

You've run into blaster defiance. All of the blaster tier 1 and 2 primary powers were set to 1.0 and 1.67 cast time respectively when they changed blaster defiance. (though they didn't change any of the tier 1 secondaries, what's up with that?)

It's unlikely to change even though the defiance changes didn't really solve the blaster's fragility.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Yeah the tier 1 and 2 powers were standardized as part of Defiance 2.0. It hurt some powersets, helped others, and overall made Blasters more boring to play (IMO of course).


 

Posted

On the bright side, Gloom hits slightly harder than other Blaster tier 2s.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

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Posted

Quote:
Originally Posted by Supernumiphone View Post
Yeah the tier 1 and 2 powers were standardized as part of Defiance 2.0. It hurt some powersets, helped others, and overall made Blasters more boring to play (IMO of course).
Well, that sucks. Thanks for the insight.


 

Posted

Quote:
Originally Posted by SimonSayz View Post
Well, that sucks. Thanks for the insight.
But don't forget Gaze does decent damage too. No other range hold power does that much damage. The 3 dot is pretty quick.

You are getting better and longer Defiance buff with Gloom. It's really not that bad.

And Life Drain is VERY GOOD on Blaster.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.