Dark Armor/Superstrength Build Help


Blue_Centurion

 

Posted

So i read up on Dechs Kaisons thread regarding Dark Armor.

i wanna make one really bad now lol but my main concern is survivability, so i wanna know *if* its possible to softcap positional or specific damage types on a dark armor brute?
my theme is a DA/SS/FM.
i been tinkering with mids and i just cant get good enough defense or survivability.
i know im doing something wrong so anyone got any ideas or builds they can share with me.
appreciate all the feedback thank you.


 

Posted

It's possible to softcap Smashing and Lethal Defense on a SS/Dark Brute, but I don't think it's worth it, IMO. Shooting for 32.5% defense to Smashing, Lethal, Energy, and Negative Energy Defense with defense toggles and set bonuses then popping a purple inspiration is better. The problem is getting that AND making sure you have enough recovery to manage endurance and enough recharge to be Perma-Rage. I don't have Mids in front of me right now, but I think you should consider Energy Mastery, considering Dark Armor does require some know-how along the same lines of Regen where you need to know when to use what powers.


 

Posted

Here's a build for my DB/DA scrap. It's a bit costly.
Not sure if it could be done on a SS though, but something to look over

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Posted

I have run Dark Armor few times. Depending on how many powers you take/how you slot it it can be an Endurance HOG. This is one of the reasons pairing it with Dark Melee works, with it's End replenishment power. Also, Super Strength is a bit of an end hog itself.

Just saying, be careful to look at those numbers when planning your monster. Good Luck.


 

Posted

I've got a very survivable build at home, as soon as i get there i'll post it up so you can see it. Honestly it was one of the most fun climbs to 50 that I had, I'd say because of the challange presented by the endurance issues this combo provides. Not to say that it's a bad powerset combo, but you WILL... I repeat WILL have endurance issues until you hit certian land marks. Now, does this build do as much damage as a SS/FA, no... and, because the defenses are fairly sturdy, your going to find yourself hard pressed solo to get your damage bonus over 250%... and rage crash can hurt if your not careful.
I built it to solo an ITF, but I doubt it can do it completely due to the lack of damage to overcome Rommie's regen, but that was before the cim lore pets and without the help of a envenomed dagger either. Would I do another /DA? yep, definately... but -not- to solo AV with, it's to painful a haul there.

BT


 

Posted

Quote:
Originally Posted by Bright_Tempest View Post
I've got a very survivable build at home, as soon as i get there i'll post it up so you can see it. Honestly it was one of the most fun climbs to 50 that I had, I'd say because of the challange presented by the endurance issues this combo provides. Not to say that it's a bad powerset combo, but you WILL... I repeat WILL have endurance issues until you hit certian land marks. Now, does this build do as much damage as a SS/FA, no... and, because the defenses are fairly sturdy, your going to find yourself hard pressed solo to get your damage bonus over 250%... and rage crash can hurt if your not careful.
I built it to solo an ITF, but I doubt it can do it completely due to the lack of damage to overcome Rommie's regen, but that was before the cim lore pets and without the help of a envenomed dagger either. Would I do another /DA? yep, definately... but -not- to solo AV with, it's to painful a haul there.

BT

wow thanks appreciate the help BT, look forward to seeing your build.


 

Posted

Sorry this took so long to get back to you on, like I said, this is by no means perfect...and it's fairly expensive, so, be ready to spend some bucks on it. In-game I acutally got a lucky Hetacomb:damage drop and plopped it in KO blow... which, of course, helped in the dps department... (and yes, i know the kinetic combats have knock down bonus enh in them...couldn't afford the damage/recharge....i believe that's the expensive one... anyway...)

This setup gives him 47% s/l, 28% fire/cold, 29% energy/neg, psi 20%, Melee 38%, Ranged 25% and AoE 31% for defense... Res are a bit better, so he can definately take a hit... End got way better after i added the incarnate Cardiac stuff on him

anyway, hope this helps a bit... Good Luck!

SSDA: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
------------
Level 1: Punch
(A) Kinetic Combat - Knockdown Bonus
(3) Kinetic Combat - Accuracy/Damage
(3) Kinetic Combat - Damage/Endurance/Recharge
(5) Kinetic Combat - Damage/Endurance


Level 1: Dark Embrace
(A) Titanium Coating - Resistance/Endurance
(5) Titanium Coating - Resistance/Endurance/Recharge
(7) Titanium Coating - Resistance
(7) Titanium Coating - Endurance
(9) Titanium Coating - Endurance/Recharge
(9) Titanium Coating - Resistance/Recharge


Level 2: Death Shroud
(A) Eradication - Accuracy/Damage/Recharge
(11) Eradication - Accuracy/Damage/Endurance/Recharge
(11) Eradication - Damage
(13) Scirocco's Dervish - Accuracy/Damage/Endurance
(13) Scirocco's Dervish - Damage/Endurance


Level 4: Murky Cloud
(A) Reactive Armor - Resistance/Endurance
(15) Reactive Armor - Endurance/Recharge
(15) Reactive Armor - Resistance/Endurance/Recharge
(17) Reactive Armor - Endurance
(17) Reactive Armor - Resistance
(19) Steadfast Protection - Resistance/+Def 3%


Level 6: Haymaker
(A) Kinetic Combat - Accuracy/Damage
(19) Kinetic Combat - Damage/Endurance
(21) Kinetic Combat - Damage/Recharge
(21) Mako's Bite - Accuracy/Damage
(23) Kinetic Combat - Damage/Endurance/Recharge


Level 8: Knockout Blow
(A) Kinetic Combat - Damage/Endurance
(23) Mako's Bite - Accuracy/Damage
(25) Kinetic Combat - Damage/Endurance/Recharge
(25) Kinetic Combat - Knockdown Bonus
(27) Kinetic Combat - Damage/Recharge


Level 10: Obsidian Shield
(A) Reactive Armor - Endurance
(27) Reactive Armor - Resistance
(29) Reactive Armor - Resistance/Endurance/Recharge
(29) Reactive Armor - Resistance/Endurance
(31) Reactive Armor - Endurance/Recharge
(31) Aegis - Resistance


Level 12: Hasten
(A) Recharge Reduction IO
(31) Recharge Reduction IO


Level 14: Boxing
(A) Kinetic Combat - Damage/Endurance
(33) Kinetic Combat - Knockdown Bonus
(33) Kinetic Combat - Damage/Endurance/Recharge
(34) Kinetic Combat - Damage/Recharge


Level 16: Dark Regeneration
(A) Theft of Essence - Chance for +Endurance
(37) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
(37) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
(37) Eradication - Accuracy/Recharge
(39) Eradication - Accuracy/Damage/Endurance/Recharge
(39) Eradication - Damage/Recharge


Level 18: Rage
(A) Rectified Reticle - Increased Perception
(39) Rectified Reticle - To Hit Buff/Recharge
(40) Rectified Reticle - To Hit Buff


Level 20: Cloak of Darkness
(A) Luck of the Gambler - Recharge Speed
(40) Luck of the Gambler - Defense/Endurance
(40) Luck of the Gambler - Defense
(42) Luck of the Gambler - Defense/Endurance/Recharge


Level 22: Tough
(A) Aegis - Resistance
(42) Aegis - Resistance/Endurance/Recharge
(43) Aegis - Resistance/Endurance


Level 24: Weave
(A) Luck of the Gambler - Recharge Speed
(43) Luck of the Gambler - Defense/Endurance
(43) Luck of the Gambler - Defense


Level 26: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(45) Luck of the Gambler - Defense/Endurance
(45) Luck of the Gambler - Defense


Level 28: Cloak of Fear
(A) Siphon Insight - Accuracy/Recharge
(42) Siphon Insight - ToHit Debuff
(45) Siphon Insight - Accuracy/ToHit Debuff
(46) Siphon Insight - Accuracy/Endurance/Recharge
(46) Siphon Insight - ToHit Debuff/Endurance/Recharge
(50) Siphon Insight - Chance for +ToHit


Level 30: Super Jump
(A) Unbounded Leap - +Stealth


Level 32: Foot Stomp
(A) Obliteration - Chance for Smashing Damage
(46) Obliteration - Damage
(48) Obliteration - Damage/Recharge
(48) Obliteration - Accuracy/Recharge
(48) Obliteration - Accuracy/Damage/Recharge
(50) Obliteration - Accuracy/Damage/Endurance/Recharge


Level 35: Acrobatics
(A) Endurance Reduction IO


Level 38: Oppressive Gloom
(A) Absolute Amazement - Endurance/Stun


Level 41: Soul Transfer
(A) HamiO:Endoplasm Exposure


Level 44: Maneuvers
(A) Luck of the Gambler - Recharge Speed
(50) Luck of the Gambler - Defense


Level 47: Superior Conditioning
(A) Performance Shifter - Chance for +End


Level 49: Physical Perfection
(A) Performance Shifter - Chance for +End


Level 50: Warworks Partial Radial Improved Ally
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Radial Paragon
Level 50: Void Radial Final Judgement
Level 50: Paralytic Core Flawless Interface
Level 50: Ageless Core Epiphany
------------
Level 1: Brawl
(A) Accuracy IO


Level 1: Fury
Level 1: Sprint
(A) Endurance Reduction IO


Level 2: Rest
(A) Recharge Reduction IO


Level 4: Ninja Run
Level 2: Swift
(A) Run Speed IO


Level 2: Health
(A) Miracle - +Recovery
(33) Numina's Convalescence - +Regeneration/+Recovery


Level 2: Hurdle
(A) Jumping IO


Level 2: Stamina
(A) Performance Shifter - Chance for +End
(34) Performance Shifter - EndMod
(34) Performance Shifter - EndMod/Accuracy/Recharge
(36) Performance Shifter - EndMod/Recharge
(36) Performance Shifter - EndMod/Accuracy
(36) Performance Shifter - Accuracy/Recharge


 

Posted

Here's my SS/DA/Soul build if you want another one to look at. I haven't changed it in a while. Note that this is constructed w/o either of the control auras and with the assumption that you have Cardiac Alpha. No PvP IOs, no Purples, softcapped S/L.

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