Stone/Regen Brute (trollerbroot) advice
I am not sure if a 10% chance to stun in Stalagmites is enough to bother with building around.
How familiar are you with that power?
Quote:
Wow, that is sad. I was assuming wrongly that it was much higher, like fault (50% chance).
I am not sure if a 10% chance to stun in Stalagmites is enough to bother with building around.
How familiar are you with that power? |
Glad I posted. Thanks for the comment.
Mains - Freedom: Croatoa - 50 Fire/Psi Dom, Grandville - 50 SS/Elec Brute, Dark-Astoria - 50 Dark/Fire Scrapper, Pearline - 50 Spines/Regen Scrapper, Caffeine Girl - 50 Earth/Kin Troller
If you want to exploit the stun in fault you could roll a stone/dark instead. Fault stacks very well with oppressive gloom. You can have entire mobs perma stunned.
Endurance can be an issue on that build though.
Scott: My name is Scott and I have altitis.
Forumites: hello Scott.
So I had this idea of a very team oriented brute. One that plays a little like my beloved Dom, that can keep the team safe with mass stuns.
I had originally rolled this as Stone/WP but what I really want is to have the 2 AoE stuns up often to keep the mobs controlled. WP seemed to benefit greatly from having the mobs tightly packed around for Rise to the challenge but the mass stun (with radius - 15) made them wander out of RttC's smaller rad (8), and/or never even get into range in the first place.
I am just mid level on the toon at the moment.
As you can see I needed enoguh recharge for perma Dull Pain. Not quite but with the Force Feedback in the quick recharging Fault, I'm thinking it will be up no problem.
So please, what would you do differently? Thanks in advance.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Earth Mastery
Villain Profile:
Level 1: Stone Mallet
- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Endurance/Recharge
- (5) Touch of Death - Chance of Damage(Negative)
- (5) Touch of Death - Accuracy/Damage/Endurance
- (7) Touch of Death - Damage/Recharge
Level 1: Fast Healing- (A) Healing IO
- (46) Healing IO
- (46) Healing IO
Level 2: Heavy Mallet- (A) Touch of Death - Accuracy/Damage
- (7) Touch of Death - Damage/Endurance
- (9) Touch of Death - Damage/Recharge
- (9) Touch of Death - Accuracy/Damage/Endurance
- (11) Touch of Death - Damage/Endurance/Recharge
- (11) Touch of Death - Chance of Damage(Negative)
Level 4: Reconstruction- (A) Doctored Wounds - Heal/Endurance
- (31) Doctored Wounds - Heal/Recharge
- (39) Doctored Wounds - Heal/Endurance/Recharge
- (39) Doctored Wounds - Heal
- (40) Doctored Wounds - Recharge
Level 6: Quick Recovery- (A) Endurance Modification IO
- (13) Endurance Modification IO
- (15) Endurance Modification IO
Level 8: Fault- (A) Razzle Dazzle - Accuracy/Recharge
- (17) Razzle Dazzle - Endurance/Stun
- (17) Razzle Dazzle - Accuracy/Endurance
- (19) Razzle Dazzle - Stun/Range
- (19) Razzle Dazzle - Accuracy/Stun/Recharge
- (21) Force Feedback - Chance for +Recharge
Level 10: Dull Pain- (A) Doctored Wounds - Heal/Endurance
- (15) Doctored Wounds - Recharge
- (21) Doctored Wounds - Heal/Recharge
- (23) Doctored Wounds - Heal
- (23) Doctored Wounds - Heal/Endurance/Recharge
Level 12: Boxing- (A) Empty
Level 14: Tough- (A) Reactive Armor - Resistance/Endurance
- (25) Reactive Armor - Resistance/Recharge
- (27) Reactive Armor - Endurance/Recharge
- (27) Reactive Armor - Resistance
- (29) Steadfast Protection - Resistance/+Def 3%
Level 16: Integration- (A) Healing IO
- (25) Healing IO
- (29) Healing IO
Level 18: Seismic Smash- (A) Touch of Death - Accuracy/Damage
- (31) Touch of Death - Damage/Endurance
- (33) Touch of Death - Damage/Recharge
- (33) Touch of Death - Accuracy/Damage/Endurance
- (33) Touch of Death - Damage/Endurance/Recharge
- (34) Touch of Death - Chance of Damage(Negative)
Level 20: Resilience- (A) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Recharge
- (34) Reactive Armor - Resistance/Endurance/Recharge
- (36) Reactive Armor - Resistance
Level 22: Build Up- (A) Rectified Reticle - To Hit Buff
- (36) Rectified Reticle - To Hit Buff/Recharge
- (36) Recharge Reduction IO
- (37) Recharge Reduction IO
Level 24: Hasten- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (37) Recharge Reduction IO
Level 26: Weave- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance
Level 28: Instant Healing- (A) Doctored Wounds - Heal/Endurance
- (40) Doctored Wounds - Recharge
- (42) Doctored Wounds - Heal
- (42) Doctored Wounds - Heal/Recharge
- (42) Doctored Wounds - Heal/Endurance/Recharge
Level 30: Combat Jumping- (A) Defense Buff IO
- (43) Defense Buff IO
Level 32: Tremor- (A) Obliteration - Damage
- (43) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Obliteration - Chance for Smashing Damage
Level 35: Stone Prison- (A) Accuracy IO
Level 38: Moment of Glory- (A) Recharge Reduction IO
- (40) Recharge Reduction IO
- (48) Red Fortune - Defense/Recharge
Level 41: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense
Level 44: Quick Sand- (A) Impeded Swiftness - Chance of Damage(Smashing)
Level 47: Stalagmites- (A) Stupefy - Accuracy/Recharge
- (48) Stupefy - Endurance/Stun
- (48) Stupefy - Accuracy/Endurance
- (50) Stupefy - Stun/Range
- (50) Stupefy - Accuracy/Stun/Recharge
Level 49: Tactics- (A) Rectified Reticle - To Hit Buff
- (50) Rectified Reticle - Increased Perception
------------Level 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Healing IO
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Endurance Modification IO
- (13) Endurance Modification IO
Level 1: Brawl- (A) Empty
Level 1: FuryLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunMains - Freedom: Croatoa - 50 Fire/Psi Dom, Grandville - 50 SS/Elec Brute, Dark-Astoria - 50 Dark/Fire Scrapper, Pearline - 50 Spines/Regen Scrapper, Caffeine Girl - 50 Earth/Kin Troller