Defense help needed, and damage help too!


Blue_Centurion

 

Posted

Okay, my original idea is below in the thread Ice/Nrg Def v2. I looked at the responses, and also some nice defense threads that are older. Here is the core of my Defense ideas. I am well over softcap, with room to slot purple sets for attack. I know i need to move some slots to End Mod, put in perf shifter, Numina in Heal, etc.

My questions are now: 1) Where should I remove a defense bonus set 2) Howdo I best take advantage of the rest of the build to maximize damage. And I forgot to put Hasten in this, but it has to go back in.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Ice Blast Def ideas1: Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Ice Bolt -- Empty(A), Empty(3), Empty(7), Empty(13), Empty(13)
Level 1: Power Thrust -- ExStrk-Dmg/KB:20(A), ExStrk-Acc/KB:20(3), ExStrk-Dam%:20(5)
Level 2: Ice Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(5), Thundr-Dmg/Rchg:50(11), Thundr-Acc/Dmg/Rchg:50(15), Thundr-Acc/Dmg/EndRdx:50(15), Thundr-Dmg/EndRdx/Rchg:50(17)
Level 4: Frost Breath -- Empty(A), Empty(19), Empty(19), Empty(21), Empty(21)
Level 6: Aim -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(7), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-Rchg/EndRdx:50(31), GSFC-ToHit/EndRdx:50(31), GSFC-Build%:50(33)
Level 8: Freeze Ray -- Empty(A), Empty(9), Empty(9), Empty(27), Empty(27)
Level 10: Build Up -- Empty(A), Empty(11)
Level 12: Ice Storm -- P'ngTtl-Acc/Slow:50(A), P'ngTtl-Dmg/Slow:50(29), P'ngTtl-Acc/EndRdx:50(33), P'ngTtl-Rng/Slow:50(33), P'ngTtl-EndRdx/Rchg/Slow:50(34), P'ngTtl--Rchg%:50(34)
Level 14: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50)
Level 16: Conserve Power -- Empty(A), Empty(17)
Level 18: Bitter Ice Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(23), Thundr-Dmg/Rchg:50(34), Thundr-Acc/Dmg/Rchg:50(36), Thundr-Acc/Dmg/EndRdx:50(36), Thundr-Dmg/EndRdx/Rchg:50(36)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(23)
Level 24: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(25), RedFtn-EndRdx/Rchg:50(25), RedFtn-Def/EndRdx/Rchg:50(39), RedFtn-Def:50(40), RedFtn-EndRdx:50(40)
Level 26: Bitter Freeze Ray -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(37), Lock-Rchg/Hold:50(37), Lock-EndRdx/Rchg/Hold:50(37), Lock-Acc/EndRdx/Rchg/Hold:50(39), Lock-%Hold:50(39)
Level 28: Power Boost -- Empty(A), Empty(29)
Level 30: Stealth -- LkGmblr-Rchg+:50(A), Empty(50)
Level 32: Blizzard -- Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(43), Cloud-Acc/Rchg:30(46), Cloud-ToHitDeb/EndRdx/Rchg:30(48), Cloud-Acc/EndRdx/Rchg:30(48), Cloud-%Dam:30(48)
Level 35: Boost Range -- Empty(A)
Level 38: Fly -- Zephyr-Travel:50(A), Zephyr-ResKB:50(40)
Level 41: Night Fall -- Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(42), Cloud-Acc/Rchg:30(42), Cloud-ToHitDeb/EndRdx/Rchg:30(42), Cloud-Acc/EndRdx/Rchg:30(43), Cloud-%Dam:30(43)
Level 44: Soul Tentacles -- TotHntr-Acc/Rchg:50(A), TotHntr-EndRdx/Immob:50(45), TotHntr-Acc/EndRdx:50(45), TotHntr-Immob/Acc:50(45), TotHntr-Acc/Immob/Rchg:50(46), TotHntr-Dam%:50(46)
Level 47: Soul Storm -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(50)
Level 49: Invisibility -- LkGmblr-Rchg+:50(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonuses:
Explosive Strike
(Power Thrust)

  • 1.5% DamageBuff(All)
  • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
Thunderstrike
(Ice Blast)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Gaussian's Synchronized Fire-Control
(Aim)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.59 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Pacing of the Turtle
(Ice Storm)
  • MezResist(Sleep) 2.75%
  • 2.5% Enhancement(Slow)
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Luck of the Gambler
(Hover)
  • 10% (0.5 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Thunderstrike
(Bitter Ice Blast)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Steadfast Protection
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Gladiator's Armor
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Red Fortune
(Weave)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Lockdown
(Bitter Freeze Ray)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
  • MezResist(Held) 2.2%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler
(Stealth)
  • 7.5% Enhancement(RechargeTime)
Cloud Senses
(Blizzard)
  • Status Resistance 2.5%
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Blessing of the Zephyr
(Fly)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  • Knockback (Mag -4), Knockup (Mag -4)
Cloud Senses
(Night Fall)
  • Status Resistance 2.5%
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Trap of the Hunter
(Soul Tentacles)
  • 5% Enhancement(Immobilize)
  • 22.59 HP (1.87%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Basilisk's Gaze
(Soul Storm)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Luck of the Gambler
(Invisibility)
  • 7.5% Enhancement(RechargeTime)



Code:
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Posted

Here is an idea for you to work with:

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Ice Blast Def ideas1: Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(13)
Level 1: Power Thrust -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(3), ExStrk-Dam%(43)
Level 2: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
Level 4: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(21), Posi-Dam%(21)
Level 6: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(33)
Level 8: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(9), BasGaze-EndRdx/Rchg/Hold(9), BasGaze-Acc/EndRdx/Rchg/Hold(27)
Level 10: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(11)
Level 12: Ice Storm -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(29), P'ngTtl-Acc/EndRdx(33), P'ngTtl-Rng/Slow(33), P'ngTtl-EndRdx/Rchg/Slow(34), P'ngTtl--Rchg%(34)
Level 14: Hover -- Zephyr-Travel(A), Zephyr-ResKB(23), Zephyr-Travel/EndRdx(40), LkGmblr-Rchg+(50)
Level 16: Conserve Power -- RechRdx-I(A), RechRdx-I(17)
Level 18: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(36)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(48)
Level 24: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40), RedFtn-EndRdx(40)
Level 26: Bitter Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(37), Lock-Rchg/Hold(37), Lock-EndRdx/Rchg/Hold(37), Lock-Acc/EndRdx/Rchg/Hold(39), Lock-%Hold(39)
Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(29)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Blizzard -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(43), Det'tn-Dmg/Rchg(46), AirB'st-Dmg/Rchg(48)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Fly -- EndRdx-I(A)
Level 41: Night Fall -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43)
Level 44: Soul Tentacles -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(45), TotHntr-Acc/EndRdx(45), TotHntr-Immob/Acc(45), TotHntr-Acc/Immob/Rchg(46), TotHntr-Dam%(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27), P'Shift-EndMod/Acc(48)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

45.2% Ranged with stealth suppressed
Attacks are fully fleshed out - Tough and TI are fully functional

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fighting
Power Pool: Flight
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Force Mastery

Hero Profile:
------------
Level 1: Ice Bolt Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(5), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/EndRdx:50(7), Thundr-Dmg/EndRdx/Rchg:50(13), Thundr-Acc/Dmg/Rchg:50(15)
Level 1: Power Thrust ExStrk-Dmg/KB:20(A), ExStrk-Acc/KB:20(43), ExStrk-Dam%:20(45)
Level 2: Ice Blast Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(15), Thundr-Dmg/Rchg:50(17), Thundr-Acc/Dmg/Rchg:50(17), Thundr-Acc/Dmg/EndRdx:50(19), Thundr-Dmg/EndRdx/Rchg:50(19)
Level 4: Frost Breath Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(37), Posi-Dmg/EndRdx:50(39), Posi-Dmg/Rng:50(39), Posi-Acc/Dmg/EndRdx:50(39)
Level 6: Aim RechRdx-I:50(A), RechRdx-I:50(43)
Level 8: Freeze Ray Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(9), Lock-Rchg/Hold:50(9), Lock-EndRdx/Rchg/Hold:50(11), Lock-Acc/EndRdx/Rchg/Hold:50(11), Lock-%Hold:50(13)
Level 10: Build Up GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(43), GSFC-ToHit/Rchg/EndRdx:50(45), GSFC-Rchg/EndRdx:50(45), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(46)
Level 12: Ice Storm Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(37), Posi-Dmg/Rchg:50(37), Posi-Dmg/Rng:50(40), Posi-Acc/Dmg/EndRdx:50(40)
Level 14: Boxing Empty(A)
Level 16: Conserve Power RechRdx-I:50(A)
Level 18: Bitter Ice Blast Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(34), Thundr-Dmg/Rchg:50(34), Thundr-Acc/Dmg/EndRdx:50(36), Thundr-Dmg/EndRdx/Rchg:50(36), Thundr-Acc/Dmg/Rchg:50(36)
Level 20: Tough S'fstPrt-ResDam/Def+:30(A), RctvArm-EndRdx:40(21), RctvArm-ResDam/EndRdx:40(21), RctvArm-ResDam/EndRdx/Rchg:40(27)
Level 22: Weave RedFtn-Def:50(A), RedFtn-EndRdx:50(23), RedFtn-Def/EndRdx:50(23), RedFtn-Def/Rchg:50(25), RedFtn-EndRdx/Rchg:50(25), RedFtn-Def/EndRdx/Rchg:50(27)
Level 24: Hover Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(29), Frbd-Stlth:50(29), Frbd-Fly:50(31)
Level 26: Bitter Freeze Ray Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(31), Lock-Rchg/Hold:50(33), Lock-EndRdx/Rchg/Hold:50(33), Lock-Acc/EndRdx/Rchg/Hold:50(33), Lock-%Hold:50(34)
Level 28: Power Boost RechRdx-I:50(A), RechRdx-I:50(50)
Level 30: Fly Zephyr-Travel/EndRdx:50(A), Zephyr-ResKB:50(31)
Level 32: Blizzard Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(40), Posi-Dmg/Rchg:50(42), Posi-Dmg/Rng:50(42), Posi-Acc/Dmg/EndRdx:50(42)
Level 35: Boost Range RechRdx-I:50(A)
Level 38: Stealth LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/EndRdx/Rchg:50(50)
Level 41: Hasten RechRdx-I:50(A), RechRdx-I:50(46)
Level 44: Personal Force Field LkGmblr-Rchg+:50(A)
Level 47: Temp Invulnerability GA-3defTpProc:50(A), RctvArm-EndRdx:40(48), RctvArm-ResDam/EndRdx:40(48), RctvArm-ResDam/EndRdx/Rchg:40(50)
Level 49: Afterburner EndRdx-I:50(A)
------------
Level 2: Swift Flight-I:50(A)
Level 2: Health Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(5)
Level 2: Hurdle Jump-I:50(A)
Level 2: Stamina P'Shift-End%:50(A), P'Shift-EndMod:50(3), EndMod-I:50(3)
Level 1: Brawl Empty(A)
Level 1: Defiance
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
12% DamageBuff(Smashing)
12% DamageBuff(Lethal)
12% DamageBuff(Fire)
12% DamageBuff(Cold)
12% DamageBuff(Energy)
12% DamageBuff(Negative)
12% DamageBuff(Toxic)
12% DamageBuff(Psionic)
7.25% Defense(Smashing)
7.25% Defense(Lethal)
9.75% Defense(Fire)
9.75% Defense(Cold)
28.19% Defense(Energy)
28.19% Defense(Negative)
6% Defense(Psionic)
8.5% Defense(Melee)
35.38% Defense(Ranged)
13.5% Defense(AoE)
5% Enhancement(Held)
48% Enhancement(Accuracy)
38.75% Enhancement(RechargeTime)
22% FlySpeed
36.14 HP (3%) HitPoints
22% JumpHeight
22% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Held) 4.4%
MezResist(Immobilize) 4.4%
16% (0.27 End/sec) Recovery
18% (0.9 HP/sec) Regeneration
5.99% Resistance(Fire)
5.99% Resistance(Cold)
22% RunSpeed






| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|


@Deadboy