My Recharge-based DP/Time Corr Build
No opinions atall? Just want to know if its acceptable or whether i'd be nerfing myself?
Post a data chunk, the post will not import correctly.
There's nothing wrong with recharge, but if the build is recharge at all costs, sometimes those costs are simply too high.
Immediate problem I'm seeing.
Don't slot Farsight for ToHit buff. Slot it for Defense. You won't need the extra ToHit and one of the key points of Time is that power boost+farsight can get you so much def/all.
Edit:
You're crippling yourself by going dual wield and slotting it for KB, it's already the weaker of your early blasts. You say you don't care about single target, but you're using incarnate powers, so I'm assuming you'll be running trials. You will want a decent, sustainable ST rotation for the AVs. Take Pistols instead and slot it with 5x Decimation if you can get another 6.25% or either 4x Devastation or 6x Thunderstrike if not.
4 Dark Watchers' Despair will serve you better than 5 Dampened Spirits in Time's Juncture.
Drop a slot from Hasten. The amount of recharge you're getting out of the third one with Spiritual Core Paragon is miniscule.
I would not bother slotting Temporal Selection with anything but a Recharge IO (I personally don't take it, but I'm not a big fan of single target, long recharge buffs. I have better things to manage, especially with such a busy set).
Get the last slot added to your Spring Attack for the defense bonus.
Consider a Lockdown proc in Distortion Field. Achilles can be slotted into Empty Clips or Slowed Response (or both).
Try 5x Doctored Wounds in Chronoshift for one of your 5% recharges. Then change the slotting of your Soul Drain to focus on Accuracy and Recharge.
Get some LotG 7.5s. Put them in Combat Jumping and Far Sight at least. Maneuvers would probably be a better choice than Assault too, considering Time can cap all defenses if built correctly. They're not much more expensive than the Basilisk quad and you can get them easily with minimal effort from Alignment, Reward, or Astral Merits.
Change your Stamina slotting to EndMod, PerfShifter EndMod, PerfShifter +10% Proc.
A Miracle Unique in Health would also be wise. Time is endurance heavy.
Without being able to import it, that's all I've got for you.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
Thanks for the detailed reply, will attach with data chunk this time!
Pretty much did everything you suggested, as well as changing Temporal Selection to Stealth, to cap defence.
Instead of adding the extra slot to spring attack for the defence, I put the slot in Maneuvers, which I swapped Assault for.
Builds looking much better, any idea how much inf it will cost for that sort of IO slotting? No clue myself.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Slow-Motion: Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Pistols -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(3), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Acc/Dmg/Rchg(9)
Level 1: Time Crawl -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(5)
Level 2: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(13), Posi-Dam%(15), Achilles-ResDeb%(19)
Level 4: Time's Juncture -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(7), DarkWD-ToHitdeb/Rchg/EndRdx(11), DarkWD-ToHitDeb/Rchg(15)
Level 6: Super Jump -- Jump-I(A)
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(23)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Swap Ammo
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 16: Distortion Field -- BasGaze-Acc/Hold(A), Lock-%Hold(17), BasGaze-Acc/Rchg(23), BasGaze-Acc/EndRdx/Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(27)
Level 18: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31)
Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Acc/EndRdx/Rchg/Hold(31), BasGaze-Rchg/Hold(33)
Level 22: Executioner's Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(33), Decim-Acc/Dmg/Rchg(33), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34)
Level 24: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(36), Dct'dW-Heal(36)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(27), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(39)
Level 28: Farsight -- RedFtn-Def/Rchg(A), RedFtn-Def(37), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx(39), RedFtn-Def/EndRdx/Rchg(40)
Level 30: Maneuvers -- DefBuff-I(A), DefBuff-I(40)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-%Dam(40), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45)
Level 35: Slowed Response -- AnWeak-DefDeb(A), Achilles-ResDeb%(42), AnWeak-Acc/Rchg/EndRdx(45), AnWeak-Acc/DefDeb(46), AnWeak-Acc/Rchg(46)
Level 38: Chrono Shift -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Rchg(43), Dct'dW-EndRdx/Rchg(46), Dct'dW-Heal(48)
Level 41: Soul Drain -- Acc-I(A), Acc-I(42), RechRdx-I(50), RechRdx-I(50)
Level 44: Power Boost -- RechRdx-I(A)
Level 47: Summon Mistress -- ExRmnt-Acc/Dmg/Rchg(A), ExRmnt-Acc/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Dmg(50)
Level 49: Stealth -- DefBuff-I(A)
Level 50: Spiritual Core Paragon
Level 50: Void Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Phantom Radial Superior Ally
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(7), P'Shift-End%(9)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 12: Chemical Ammunition
Level 12: Cryo Ammunition
Level 12: Incendiary Ammunition
http://www.cohplanner.com/mids/downl...8DFF0232670E0E
(That, above, is what i am getting when i export the data link? Doesnt seem right...)
To export your Data Chunk:
In Mids, go to the Import/Export Menu at the top center
Click Short or Long Forum Export
At the bottom left, check either "Only Export Data Chunk" or "Export Data Chunk as well as a DataLink"
I will take a second pass at it when you've got that
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
Okay basically, I was unaware that hero-side players on originally villain ATs (Like the corruptor) cant get Patron powers unless they go Hero > Villain. I am not a hardcore player and don't want to spend 8 days waiting for that change to happen, so I replaced the Soul Mastery set with Electricity Mastery. I am aware that Dark Mastery looks more like the Soul set with the drains, but I much prefer the look of Elec, and I feel it suites me better.
This is the revised build
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1543;720;1440;HEX;| |78DA6594596F125114C7EFB074A150A08596B6425B0A65A725FA6E62DB986AA9687| |D27239DD649468630A0F6D1AFE04BDD5F5C1A5F8C4BB7F8E61750635CFA255C9EDD| |C603E72F903009F9DD7BEE3DE7FCE7CFBD93BFBEE87C76FAC64921B91734D9308A0| |B7AB55AAFD4F4AA3D2F6FAA25AB1062604DD3AF65F27A4DD5CBBD340FB6F6142FC8| |E54D653DBB5897B56241356ABA664CB5574FD53736B217D52B4A312F97D54A5D931| |B2584B3A0EB5A7645912B6A79D3D19CAC551465DDFD3FBEAE548DCB6AC5DB9C2F97| |AFAA867A49D5D4DA5660A9A296B24B9A52AA55D51205A8B05153AA5B019295A65FD| |423F09836F19090B309CB63F011D3B6C3EC7BC27CEE234ACD1C49EC48BCE72933E6| |C19230EDD22BDEEFD8653AF7C07DE6E02173E88D4588619B784975AD9C6BB5EE5B9| |A6B3DAF998E43E6E00173947CB5F35E618F739D04F5EEC5BBF4A2F7107AFBD0DB87| |DE23072025F4A34EBF9FDF214E7506F8FDCC30ADBBF0AEAE14E778C05DD2EB463FF| |747D215A4B59FAC6FE413CF0347CCF12F4C6944082F72BCBF786FC0641EFB0DFE61| |86FE32F7A8CF307C19469F10EA87507FEA333345DAFDA8EFDF26C468ED167897397| |D1BBCC37C41F54791337A963D985E65CEAC8079F01C334D7DC6903306AFC7E16904| |9E47E0F92C3CDFA73E13ECA56D6280EB440699B34ED08173E4627AC9FF20FC0F86B| |84E0CCC9086499CB54978196B9C2062125E26E1651A5EA6E1F5016909437FF82DC7| |123887E90F3CCFBC03DF330F29270AFD51F891804FC9023303BFE6E0D33D9213479| |F383426A02D076D3968CB41DB7DCA49718E948A48CDFF682ECE7C406BD9E60D33A5| |2CCEE11CE822AFE6599F9887475F1D741F11934C7AC4F7CEC819AEFAAD6BD78F76C| |4224D71AD9E9BACAF6F1BE7D4D6FA7634AE0A6525BB22F35D915C57E47857E44457| |64B91D3157BA560BB6D65707FAFB3DAD6F891969DC678CC31DE3998EF179BA60398| |CD3BEF6F8A8231EF5B7C7FF00D2460DBE| |-------------------------------------------------------------------|
Another quick question before I start suggesting anymore changes:
Are you married to any of your pool powers, especially your ancillary pool choice?
Time really benefits incredibly from Build Up or Power Build Up being in the build, for example, but you're limited to either Soul or Power Mastery for that.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
If the benefit of Power Build Up increases the overall damage I would get from dropping Thunder Strike, then I would be open to getting it
If the benefit of Power Build Up increases the overall damage I would get from dropping Thunder Strike, then I would be open to getting it
|
Without changing your pool powers except for the ancillary, this is the best build I can see for you, assuming maximal recharge is all you particularly care about. This puts you at a small purple from the sofr-cap to all positions (Hail of Bullets will do it too, but keep in mind that its buff only lasts 5 seconds).
The changes I made were:
Switched to Power Mastery
Changed slotting in Far Sight (the 5% recharge bonus was over the Rule of 5 cap)
Added LOTGs to Far Sight and Maneuvers
Added Super Speed instead of Stealth at 50 (Super Speed with +Stealth IO is twice the stealth radius of the Stealth power, meanwhile, Stealth only gives you 2.13% unenhanced defense during combat because half its bonus suppresses during combat)
Changed Oblit D/R to Oblit Proc in Spring Attack (you'll get better mileage on average from this)
Changed Pistols to 5xDecimation, putting you at the limit of 5 6.25% Recharge boosts.
Added 12 points of KB protection IOs and a Steadfast +3%
Also would recommend using Dark Watcher: Chance for -Recharge instead of Tohit/Recharge, but didn't include it in the build because it messes with your recharge incorrectly in Mids.
My suggestion at this point, if you use all of my changes, would be to either switch Alpha Boosts or change some of your Recharge slotting to Defense. Without your Alpha Boost active you'd be at 213.8% Recharge, perma-hasten and perma-chronoshift (with a few seconds of leeway on both, even).
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Slow-Motion: Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Power Mastery
Villain Profile:
Level 1: Pistols
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (3) Decimation - Damage/Recharge
- (5) Decimation - Accuracy/Endurance/Recharge
- (9) Decimation - Accuracy/Damage/Recharge
- (A) Tempered Readiness - Accuracy/Slow
- (5) Tempered Readiness - Accuracy/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (11) Positron's Blast - Damage/Endurance
- (13) Positron's Blast - Damage/Recharge
- (13) Positron's Blast - Damage/Range
- (15) Positron's Blast - Chance of Damage(Energy)
- (19) Achilles' Heel - Chance for Res Debuff
- (A) Dark Watcher's Despair - To Hit Debuff
- (7) Dark Watcher's Despair - To Hit Debuff/Endurance
- (11) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (15) Dark Watcher's Despair - To Hit Debuff/Recharge
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (39) Blessing of the Zephyr - Knockback Reduction (4 points)
- (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (19) Positron's Blast - Damage/Endurance
- (21) Positron's Blast - Damage/Recharge
- (21) Positron's Blast - Damage/Range
- (23) Positron's Blast - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (40) Karma - Knockback Protection
Level 14: Hasten
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Basilisk's Gaze - Accuracy/Hold
- (17) Basilisk's Gaze - Endurance/Recharge/Hold
- (23) Basilisk's Gaze - Accuracy/Recharge
- (25) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (27) Lockdown - Chance for +2 Mag Hold
- (A) Obliteration - Damage
- (25) Obliteration - Accuracy/Damage/Endurance/Recharge
- (29) Obliteration - Accuracy/Recharge
- (29) Obliteration - Chance for Smashing Damage
- (31) Obliteration - Accuracy/Damage/Recharge
- (A) Basilisk's Gaze - Accuracy/Hold
- (31) Basilisk's Gaze - Accuracy/Recharge
- (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (33) Basilisk's Gaze - Recharge/Hold
- (A) Decimation - Accuracy/Damage
- (33) Decimation - Damage/Endurance
- (33) Decimation - Accuracy/Damage/Recharge
- (34) Decimation - Damage/Recharge
- (34) Decimation - Accuracy/Endurance/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (34) Doctored Wounds - Heal/Endurance/Recharge
- (36) Doctored Wounds - Endurance/Recharge
- (36) Doctored Wounds - Heal/Recharge
- (36) Doctored Wounds - Heal
- (A) Positron's Blast - Accuracy/Damage
- (27) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (39) Positron's Blast - Damage/Range
- (A) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Recharge
- (39) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (A) Obliteration - Damage
- (40) Obliteration - Chance for Smashing Damage
- (43) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Analyze Weakness - Defense Debuff
- (42) Analyze Weakness - Accuracy/Recharge
- (45) Analyze Weakness - Accuracy/Endurance/Recharge
- (46) Analyze Weakness - Accuracy/Defense Debuff
- (46) Achilles' Heel - Chance for Res Debuff
- (A) Doctored Wounds - Heal/Recharge
- (42) Doctored Wounds - Heal/Endurance/Recharge
- (43) Doctored Wounds - Recharge
- (46) Doctored Wounds - Endurance/Recharge
- (48) Doctored Wounds - Heal
- (A) Recharge Reduction IO
- (A) Aegis - Resistance
- (48) Aegis - Resistance/Endurance
- (50) Aegis - Resistance/Endurance/Recharge
- (50) Steadfast Protection - Resistance/+Def 3%
- (50) Steadfast Protection - Knockback Protection
- (A) Recharge Reduction IO
- (A) Celerity - +Stealth
Level 50: Void Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Phantom Radial Superior Ally
------------
Level 2: Swift
- (A) Empty
- (A) Miracle - +Recovery
- (A) Empty
- (A) Endurance Modification IO
- (7) Performance Shifter - EndMod
- (9) Performance Shifter - Chance for +End
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 12: Chemical Ammunition
Level 12: Cryo Ammunition
Level 12: Incendiary Ammunition
------------
Set Bonus Totals:
- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 4.88% Defense(Smashing)
- 4.88% Defense(Lethal)
- 7.06% Defense(Fire)
- 7.06% Defense(Cold)
- 8.63% Defense(Energy)
- 8.63% Defense(Negative)
- 3% Defense(Psionic)
- 6.75% Defense(Melee)
- 6.75% Defense(Ranged)
- 6.44% Defense(AoE)
- 4.5% Max End
- 93.75% Enhancement(RechargeTime)
- 8% Enhancement(Heal)
- 45% Enhancement(Accuracy)
- 5% FlySpeed
- 64.25 HP (6%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Immobilize) 5.5%
- MezResist(Stun) 6.6%
- MezResist(Terrorized) 4.4%
- 17% (0.28 End/sec) Recovery
- 30% (1.34 HP/sec) Regeneration
- 7.25% Resistance(Fire)
- 7.25% Resistance(Cold)
- 10% RunSpeed
Set Bonuses:
Decimation
(Pistols)
- MezResist(Immobilize) 2.75%
- 12.05 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Time Crawl)
- 1.5% (0.03 End/sec) Recovery
(Empty Clips)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Time's Juncture)
- 16.06 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Super Jump)
- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- Knockback (Mag -4), Knockup (Mag -4)
(Bullet Rain)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)
- Knockback (Mag -4), Knockup (Mag -4)
(Distortion Field)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Spring Attack)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Time Stop)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Executioner's Shot)
- MezResist(Immobilize) 2.75%
- 12.05 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Temporal Mending)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Piercing Rounds)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Farsight)
- 10% (0.45 HP/sec) Regeneration
- 12.05 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Maneuvers)
- 10% (0.45 HP/sec) Regeneration
- 12.05 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Hail of Bullets)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Slowed Response)
- 10% (0.45 HP/sec) Regeneration
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
(Chrono Shift)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Temp Invulnerability)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Temp Invulnerability)
- 1.5% (0.03 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1537;726;1452;HEX;| |78DA65944B6F125114C7EF0C435BE80368A1D0D6B694421F4029A4DD9BD81A532D1| |5AD7B32B6D33AC9C81006AC5DFA15DCD4C707306E8C8FBEE2CE95BA51637C34EA57| |F0B134BEF030E75F208184FCEE3DF79C73CFFD9F7B277B7DB1EBC1991B2785E4593| |054CBCA2F98A552A558364BCEACBAA9AF3984109DAB86B9359335CBBA5968A7F970| |DD277F512D6C6AEBA9C58A6AE473BA55360D2BDC583D55D9D8485DD2AF6AF9AC5AD| |08B1543ADA5105D39D33452CB9A5AD40B9B6E7BB25AD4B475CFB17D5D2B5957F4A2| |CF9E2F15AEE9967E5937F4F276EFE9A2BE96CA995B5A89525A65ADB41DA28292F48| |F79057E5545EC10261521DF026F33953BCC8EBBCC87FE7A8C24EE494264C8E73E73| |92F249BCE6949E08DBE6DE6576ED81FBCC9E4366EF3359883E453CA6BC0E8E7538F| |6657BADED29D37DC8EC396006495127FBCACE4F6C9BF8C29CFDCC9CA65ADA71B676| |D4D28B5AFCA8C58F5AFA0F400A70497C36570067FA59EB9E22A6285F27AF5523E4D| |70DBFEE04C77AC15D3A8707FB7ADEC976ACF723B3FF3D3374C41CFCC594FA85F021| |C6F79BEB0F559927FE8035758823FF78BE47FBF441AF3EEC3382FC23C81FFEC04C5| |0ED01E40FA0CF61F4398CBE8EA1DF63E8F723CA1F444CF01C6B31B6C21C5F06B3E0| |796692F61940CC00341F84B651681F85F613D07E9FF619622DE5213FE789FA9813E| |8818FF41E86CFF0715FE03BED65CED0DEA3B87BA3D070129AC5A161FC2F33090D93| |D0F8806A88A0EEC82BDC9F37AC5DF22DCF675E83B8AF871413E39A94187498863EF| |11C6A824EB3D0E7059533C5FB8829DC9797644B204F621EFE6966660E0C4A762D99| |10F339C5A49027853CE3A4511AB6B48B6BFDEAA6F7C8B98554A59FF8DE6C392BD99| |DFED6E2F5A36191A530E76FBBC9393B76701F95FA77A0F624282ADE6249B758322D| |96B916CB7C8B65A961A92EB7ACE694FA5707F5BBBCF56F49355A7BB718479AC6E34| |DE30BF4903278DB497F637CD4648F051AE3FF805008F6| |-------------------------------------------------------------------|
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
Oh, and to address your question of cost: You have several fairly expensive IOs in your build, but the good news is that none of them are PVP or Purple ones, which means that you can get them all fairly easily with the various Merits. If you were to buy everything crafted with straight influence, this build would cost you somewhere in the neighborhood of 1-2 billion, as a guess.
The most expencive IOs you have are:
LOTG +7.5% Recharge (100-150m)
Basilisk's Quad (75-125m)
Miracle +Recovery Unique (50-100m)
Obliterate Quad (50-100m)
These all cost 32 Astral or 2 Alignment Merits. Off the top of my head I think they're all 200 Reward Merits except for the Miracle, which I think is 240.
Alignment Merits you can crank at a rate of 1/2 per day via Morality Missions, + 1 per week via Signature Story Arcs, +1 per your first ever (per character) run of each Signature Story Arc, and you can also buy 1 per day for 20m + 50 reward merits if you want to go that route.
Astral Merits are super easy to collect in large numbers if you're doing the full incarnate grind, you'll probably generate upwards of 200 of them while collecting your salvage (if not more, I think my Ice/Storm Controller has collected over 300 by now, but I do a lot of trials with her).
If you had a mind to, you could collect all your expencive recipes via non-inf currencies and reduce the build cost significantly.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
I really appreciate the time you've put into helping me, but just a few more questions regarding incarnates (since they are alien to me)
-Is there any point tanking the Phantom pet, since I only took it because of the Adrenaline buff, is it still worth it? If not, what pet would you recommend?
-What alpha would you choose over the recharge one? I'd assume the +damage one.
For Lore pets, I almost always take the Core over the Support branch, because what I've found is that in practice I only ever use them when I need to kill something dead yesterday (that means, really fast).
On a Scrapper or Brute I might take a buff pet, but for a support character I don't think they're worth it. The Cimerorans are well known for their ridiculous single target DPS. Warworks and Phantoms are also quite high, and Warworks benefits from some -regen debuffing, while Phantoms can fly and have a decent AoE as well.
The Storm Elementals are great debuffers on the Radial branch and have great AoE on the Core, but neither is much good for Single Target. Vanguard is also pretty strong AoE and has several exotic damage types, but, again, lacks in ST situations.
Arachnos and Longbow are both pretty versatile and Longbow has excellent -regen.
Realistically, each of them offers some benefit over the others, but those previously mentioned seem to be the most popular. If you're curious what each Lore Pet can do, you can view their powers by right-clicking any of the Lore Powers in the tree, then clicking Detailed Info and scrolling down to the lower portion. Each pet's powers will be listed and you can expand them for full effects.
As for Alpha, I would personally probably either go Musculature or Cardiac Core for that build, depending on how you feel about your endurance consumption rate once you hit 50 and get a better idea on if you'll need Cardiac or not - the exception here is if you intend to go with Ageless Destiny, unless you're really really sucking wind, you won't need both (I don't think you'll have that problem with this build, I've only needed both on an Ice/Storm Controller and Fire/Earth Dominator, both of which are notoriously end heavy set combos).
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
I was playing around in mid's and came up with this recharge based build for my corruptor that i'm leveling.
The concept was to be able to use Hail of Bullets as often as possible, filling the time between with other AoEs like Bullet Rain (5.6 sec cd), Spring Attack & Soul Drain.
The base recharge in this build is 148.8% with Hasten. It is meant to be a cheap build with no purples. I want to use the character to run PvE trials and TFs, i'm not too interested in single target damage and prefer AoE.
Please point out any mistakes or any suggestions are appreciated!
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Slow-Motion: Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Dual Wield -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(3), KinCrsh-Rchg/KB(3), KinCrsh-Rechg/EndRdx(5), KinCrsh-Dmg/EndRdx/KB(9), KinCrsh-Acc/Dmg/KB(11)
Level 1: Time Crawl -- TmpRdns-Acc/Slow(A), TmpRdns-EndRdx/Rchg/Slow(5), TmpRdns-Acc/EndRdx(7)
Level 2: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(13), Posi-Dam%(15)
Level 4: Time's Juncture -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg(15), DampS-Rchg/EndRdx(17), DampS-ToHitDeb/EndRdx(17), DampS-Rchg(19)
Level 6: Super Jump -- Jump-I(A)
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(21), Posi-Dam%(23)
Level 10: Combat Jumping -- EndRdx-I(A)
Level 12: Swap Ammo
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 16: Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(27), BasGaze-Slow%(27)
Level 18: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(31)
Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(33), BasGaze-Acc/EndRdx/Rchg/Hold(33)
Level 22: Executioner's Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(33), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(34)
Level 24: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(36), Dct'dW-Heal(36), Dct'dW-Heal/EndRdx/Rchg(37)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(39)
Level 28: Farsight -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(40), AdjTgt-ToHit/EndRdx(40)
Level 30: Temporal Selection -- Tr'ge-Heal/Rchg(A), Tr'ge-Heal/EndRdx/Rchg(42), Tr'ge-Heal/EndRdx(42)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 35: Slowed Response -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(46), AnWeak-Acc/Rchg(46), AnWeak-Acc/Rchg/EndRdx(46)
Level 38: Chrono Shift -- RechRdx-I(A), RechRdx-I(48)
Level 41: Soul Drain -- AdjTgt-ToHit(A), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43), AdjTgt-ToHit/Rchg(50), AdjTgt-ToHit/EndRdx/Rchg(50)
Level 44: Power Boost -- RechRdx-I(A)
Level 47: Summon Mistress -- ExRmnt-Acc/Dmg/Rchg(A), ExRmnt-Acc/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Dmg(50)
Level 49: Assault -- EndRdx-I(A)
Level 50: Spiritual Core Paragon
Level 50: Void Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Phantom Radial Superior Ally
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(7), EndMod-I(9)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 12: Chemical Ammunition
Level 12: Cryo Ammunition
Level 12: Incendiary Ammunition