Inv/SS please review. :)


Call Me Awesome

 

Posted

Quote:
Originally Posted by Celestial Might View Post
Well now, THAT was a rather enthusiastic response wasn't it?
Glad you appreciated it.

Quote:
I'm looking at the Mids again, you do realize I chose Nerve for the defense boost right?
Honestly, it didn't come into Mids turned on. Additionally, is this build ever going to exemp? If so, it's best not to rely on Alpha for critical things like Defense. Less important things like damage, recharge, etc? Yeah. Defense and Endurance Reduction?

Granted, this is my (Not So Humble) opinion. But my reasoning is fairly sound (well, depending on who you ask).

Quote:
When you click that on (and you select the accolades)
Hope you meant the Incarnate stuff. Don't EVER depend on accolades as regular boosters of anything besides health and endurance.

Quote:
as for the end issues, ya eventually i'd tire. but hey, easy fix right? just go into the Agile alpha slot and pick up the endurance recovery
Re-read what I said about depending on the Alpha slot if you're exemping.



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Posted

Quote:
Originally Posted by Hyperstrike View Post
Okay, so you've dropped Spring Attack?

Also, my preference is Laser Beam Eyes >> Hurl.
LBE does less damage, but it isn't interrupted if you're flying. It's faster animating. Finally, it introduces a second type of damage to your arsenal in case you.

Also, you're still sporting Unstoppable. Honestly. It's a waste of a power choice. It's only going to save you in very VERY specific corner cases (less than 1% of your play). And you shouldn't use it otherwise, since it's essentially a delayed death sentence. This translates into a power you're not going to use often (if ever). You're better off grabbing something else that you can actually use.

Also, I know you want to turn Boxing into a viable attack.

Waste
Of
Slots.

You're better off using those slots elsewhere.
I am probably out of the loop on Unstoppable, I just remember days before all these caps, it was just such an awesome power (to me anyway). I have LBE on my scrapper, but like the fell of Hurl more. As far as boxing goes I was just after the bonuses and not actually using it, after dinner maybe I will actually look at using a set of Kinetic (maybe 2, even if I have the money those do seem over priced to me) and rework some slots, maybe even take a look at adding maneuvers. /shrug

I really appreciate you all chiming in when you get the time to.

Edit: Here it is, and it kind of breaks my heart actually saying bye to Unstoppable. I'm not really sure how much Aegis costs, so I'm not sure if this is a major change in cost, but I am kind of impressed how the numbers came out. It seems very end heavy so I tried to fit some reductions in.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Tulare i21 maneuvers: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), Mocking-Acc/Rchg(40), Mocking-Taunt(42)
Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal/EndRdx(37), Dct'dW-Rchg(37)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Acc-I(9)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17)
Level 10: Taunt -- Zinger-Acc/Rchg(A), Zinger-Taunt/Rchg/Rng(11), Zinger-Taunt/Rchg(11), Zinger-Taunt(13), Zinger-Taunt/Rng(13), Zinger-Dam%(15)
Level 12: Resist Physical Damage -- Aegis-ResDam(A), Aegis-ResDam/Rchg(19), Aegis-ResDam/EndRdx(25)
Level 14: Super Jump -- Jump-I(A)
Level 16: Boxing -- Acc-I(A)
Level 18: Invincibility -- DefBuff-I(A), DefBuff-I(19), LkGmblr-Rchg+(21)
Level 20: Knockout Blow -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg(23), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(48), Mako-Acc/EndRdx/Rchg(48)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27), Aegis-ResDam/EndRdx/Rchg(27), EndRdx-I(29)
Level 24: Weave -- DefBuff-I(A), DefBuff-I(25), EndRdx-I(31), LkGmblr-Rchg+(42)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(33), LkGmblr-Rchg+(48)
Level 28: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(43)
Level 30: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/Rchg(34)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 35: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(36), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/Rchg(42), Thundr-Dmg/EndRdx(43), Thundr-Acc/Dmg/Rchg(43)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Rchg(39), Erad-%Dam(40), Erad-Acc/Dmg/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), EndMod-I(45), EndMod-I(46), Heal-I(46)
Level 47: Maneuvers -- EndRdx-I(A), EndRdx-I(50), DefBuff-I(50), DefBuff-I(50)
Level 49: Resist Elements -- S'fstPrt-ResDam/Def+(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(45), EndMod-I(45)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 7.5% DamageBuff(Smashing)
  • 7.5% DamageBuff(Lethal)
  • 7.5% DamageBuff(Fire)
  • 7.5% DamageBuff(Cold)
  • 7.5% DamageBuff(Energy)
  • 7.5% DamageBuff(Negative)
  • 7.5% DamageBuff(Toxic)
  • 7.5% DamageBuff(Psionic)
  • 16.13% Defense(Smashing)
  • 16.13% Defense(Lethal)
  • 13.94% Defense(Fire)
  • 13.94% Defense(Cold)
  • 14.25% Defense(Energy)
  • 14.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.56% Defense(Melee)
  • 13.31% Defense(Ranged)
  • 10.81% Defense(AoE)
  • 3.6% Max End
  • 4% Enhancement(Heal)
  • 40% Enhancement(RechargeTime)
  • 16% Enhancement(Accuracy)
  • 4% FlySpeed
  • 126.5 HP (6.75%) HitPoints
  • 4% JumpHeight
  • 4% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 11%
  • MezResist(Terrorized) 4.95%
  • 2% (0.03 End/sec) Recovery
  • 10% (0.78 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 19% RunSpeed
  • 2% XPDebtProtection



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Protector: Tulare 50 Inv/SS/EM-ph1x3r 47 Bots/Traps
VIP: VIC-29(Traps/AR) - Corinth(Grav/FF) -Wrecka(Claws/SR)

 

Posted

You're still trying to brute-force things with Maneuvers. That's why it's so End-heavy.

Try this instead:
Addendum: I know that the LOTG pieces are expensive. But if you're going to slot LOTG +Recharge pieces, you may as well drop the inf for the corresponding Defense piece. It gives you a VERY nice regen bonus (especially x3).

Also, I worry about your slotting for Rage. It's not perma on its own. Meaning you are going to have downtimes besides the Rage crashes when you're outputting "meh" damage. I still maintain 3x Recharge or 3-4 Membranes are your best bet.



Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Tulare i21 maneuvers: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5), S'fstPrt-ResDam/Def+:30(31)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(29), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(31), Mako-Acc/Dmg/EndRdx/Rchg:50(40)
Level 2: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(37), Dct'dW-Heal/EndRdx:50(37), Dct'dW-Rchg:50(37)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(7), Mako-Acc/Dmg/EndRdx/Rchg:50(9)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(42)
Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(17)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(11), Mocking-Acc/Rchg:50(13), Mocking-Taunt/Rng:50(13), Mocking-Rchg:50(15)
Level 12: Resist Physical Damage -- Aegis-ResDam:40(A), Aegis-ResDam/Rchg:40(19), Aegis-ResDam/EndRdx:50(25)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Boxing -- Acc-I:35(A)
Level 18: Invincibility -- DefBuff-I:50(A), LkGmblr-Def:50(19), LkGmblr-Rchg+:50(21)
Level 20: Knockout Blow -- Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(21), Mako-Acc/Dmg:50(23), Mako-Dmg/EndRdx:50(23), Mako-Dmg/Rchg:50(48), Mako-Acc/EndRdx/Rchg:50(48)
Level 22: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(27), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(29)
Level 24: Weave -- DefBuff-I:50(A), LkGmblr-Def:50(25), LkGmblr-Rchg+:50(42)
Level 26: Tough Hide -- DefBuff-I:50(A), LkGmblr-Def:50(33), LkGmblr-Rchg+:50(48)
Level 28: Rage -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(33), AdjTgt-ToHit/EndRdx/Rchg:50(33), AdjTgt-ToHit/EndRdx:50(43)
Level 30: Resist Energies -- Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:40(34), Aegis-ResDam/Rchg:40(34)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34), RechRdx-I:50(50)
Level 35: Hurl -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx/Rchg:50(36), Thundr-Acc/Dmg/EndRdx:50(36), Thundr-Dmg/Rchg:50(42), Thundr-Dmg/EndRdx:50(43), Thundr-Acc/Dmg/Rchg:50(43)
Level 38: Foot Stomp -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-Dmg/Rchg:30(39), M'Strk-Acc/Dmg/EndRdx:50(39), M'Strk-Dmg/EndRdx/Rchg:50(40), Sciroc-Acc/Dmg/EndRdx:50(40)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 44: Physical Perfection -- P'Shift-End%:50(A), EndMod-I:50(46), Heal-I:50(46)
Level 47: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(50), Aegis-ResDam/Rchg:50(50)
Level 49: [Empty] -- Empty(A)
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Heal-I:50(A), Heal-I:50(46)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), EndMod-I:50(45), EndMod-I:50(45)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Posted

Okay. I've put my money where my mouth is.

I've just completed a top-end non-exemping build for this:

No, I didn't BUY the PVP IO. Well, sorta. Got it with Alignment Merits a while back and was going to sell it as a level 10. But some ******* forgot to slide the slider down to level 10 and said ******* got himself an L50 instead.

Next time I head into a trial with him I'll try this build.
Or I may try him out next Thursday for the MoSTF runs on Protector.

I almost have 35 AMs again too. So I may swap out one of the defense IOs in Tough Hide for the Shield Wall Unique.


Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-EndRdx/Rchg:40(5), S'fstPrt-ResDam/Def+:30(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9), Mako-Acc/Dmg/EndRdx/Rchg:50(9)
Level 2: Dull Pain -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 4: Haymaker -- KntkC'bat-Dmg/EndRdx/Rchg:35(A), KntkC'bat-Acc/Dmg:35(13), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(15), Mako-Acc/Dmg/EndRdx/Rchg:50(15)
Level 6: Boxing -- Empty(A)
Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(17), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(19), GA-3defTpProc:50(31)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(19), Mocking-Taunt/Rchg/Rng:50(21), Mocking-Acc/Rchg:50(21), Mocking-Taunt/Rng:50(23), Mocking-Rchg:50(23)
Level 12: Combat Jumping -- HO:Enzym(A), HO:Enzym(25)
Level 14: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(25), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(27)
Level 16: Resist Physical Damage -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(29), Aegis-ResDam/Rchg:50(29)
Level 18: Invincibility -- HO:Enzym(A), HO:Enzym(31)
Level 20: Knockout Blow -- KntkC'bat-Dmg/Rchg:35(A), KntkC'bat-Acc/Dmg:35(31), KntkC'bat-Dmg/EndRdx:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(33), Mako-Acc/Dmg/EndRdx/Rchg:50(33)
Level 22: Weave -- HO:Enzym(A), HO:Enzym(34)
Level 24: Super Jump -- Winter-ResSlow:50(A)
Level 26: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(34), DefBuff-I:50(34)
Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 30: Spring Attack -- Erad-%Dam:30(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Erad-Acc/Dmg/EndRdx/Rchg:30(45), Erad-Acc/Dmg/Rchg:30(46), M'Strk-Acc/Dmg/EndRdx:50(46), M'Strk-Dmg/EndRdx/Rchg:50(46)
Level 32: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(37), Aegis-ResDam/Rchg:50(37)
Level 35: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(36), Aegis-ResDam/Rchg:50(37)
Level 38: Foot Stomp -- Erad-%Dam:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), M'Strk-Acc/Dmg/EndRdx:50(39), M'Strk-Dmg/EndRdx/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(40)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(45)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(48), Thundr-Dmg/Rchg:50(48), Thundr-Acc/Dmg/Rchg:50(48), Thundr-Acc/Dmg/EndRdx:50(50), Thundr-Dmg/EndRdx/Rchg:50(50)
Level 49: Physical Perfection -- Heal-I:50(A), P'Shift-End%:50(50)
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(42), Mrcl-Rcvry+:40(43)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), EndMod-I:50(43), EndMod-I:50(43)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Gauntlet
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run



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Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Okay, after testing the build. Found that it's "duh" QUITE endurance efficient. I'm always good with that.

The double AoE is quite effective for mashing minions out and the knock-up provides nice combat control.

But Spring Attack recharges almost ridiculously slowly. I can fire off several Foot Stomps and the rest of my attack chain in the time it takes to recharge. As such, it's not as valuable a part of the attack chain as it might be. Which is a shame for a Tier 5 power.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
Glad you appreciated it.



Honestly, it didn't come into Mids turned on. Additionally, is this build ever going to exemp? If so, it's best not to rely on Alpha for critical things like Defense. Less important things like damage, recharge, etc? Yeah. Defense and Endurance Reduction?

Granted, this is my (Not So Humble) opinion. But my reasoning is fairly sound (well, depending on who you ask).



Hope you meant the Incarnate stuff. Don't EVER depend on accolades as regular boosters of anything besides health and endurance.



Re-read what I said about depending on the Alpha slot if you're exemping.
hmm, I see carrying a conversation with you is going to be a test of my patience. Not sure why you insist on coming across like a ****. But now that we have established THAT kind of tone...

First off you criticize the defense of the build before turning the incarnate AND accolades on when clearly I stated that those powers are INCLUDED. In fact...that was the only thing I stated! Two sentences...too wordy for you?

Secondly, you say "Don't EVER depend on accolades as regular boosters of anything besides health and endurance."

....anything besides health and endurance....

The accolades I chose were ONLY health and endurance boosters...my god man.

You continue to base your arguments on this supposed endurance issue. I base this on experience (not opinion) when I say that the end mod vs. end drain will not create any endurance issues. That means (I figure I should elaborate when speaking to you) that I can run all day long without my toggles dropping while doing task forces, trials, solo x8...whatever I want. But maybe that speaks to my playstyle vs. yours.

Oh btw, it sounds like you need to research how PVP proc IOs work with regard to their level. I'd post a link but you seem to know everything, I'm sure you'll find it.


 

Posted

I don't remember spending that much on Myte but maybe I did; prices have changed a bit since last year when I set up this build. Here's his current build in game at 46. I was thinking of adding maneuvers and tactics to get all def close to soft cap and get to hit buffs w/o the rage crash. After reading the posts Im also going to change Foot stomp with Eradicates to get energy/neg energy def up.
current
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Myte: Level 47 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Temp Invulnerability

  • (A) Reactive Armor - Resistance: Level 40
  • (3) Reactive Armor - Resistance/Endurance: Level 40
  • (3) Reactive Armor - Resistance/Recharge: Level 40
  • (5) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (5) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 1: Jab
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (7) Kinetic Combat - Damage/Endurance: Level 35
  • (7) Kinetic Combat - Damage/Recharge: Level 35
  • (9) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 2: Dull Pain
  • (A) Doctored Wounds - Heal: Level 50
  • (9) Doctored Wounds - Heal/Endurance: Level 50
  • (11) Doctored Wounds - Endurance/Recharge: Level 50
  • (11) Doctored Wounds - Heal/Recharge: Level 50
  • (13) Doctored Wounds - Heal/Endurance/Recharge: Level 50
Level 4: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (13) Kinetic Combat - Damage/Endurance: Level 35
  • (15) Kinetic Combat - Damage/Recharge: Level 35
  • (15) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 8: Unyielding
  • (A) Reactive Armor - Resistance: Level 40
  • (17) Reactive Armor - Resistance/Endurance: Level 40
  • (17) Reactive Armor - Resistance/Recharge: Level 40
  • (19) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 10: Taunt
  • (A) Mocking Beratement - Taunt/Range: Level 50
  • (21) Mocking Beratement - Taunt: Level 50
  • (21) Mocking Beratement - Taunt/Recharge: Level 50
  • (23) Mocking Beratement - Taunt/Recharge/Range: Level 50
  • (23) Mocking Beratement - Accuracy/Recharge: Level 50
Level 12: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (25) Recharge Reduction IO: Level 50
  • (25) Recharge Reduction IO: Level 50
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
Level 16: Resist Energies
  • (A) Aegis - Resistance: Level 40
  • (27) Aegis - Resistance/Endurance: Level 40
  • (45) Aegis - Resistance/Recharge: Level 40
Level 18: Invincibility
  • (A) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (29) Luck of the Gambler - Defense: Level 50
  • (31) Luck of the Gambler - Defense/Endurance: Level 50
  • (31) Luck of the Gambler - Defense/Recharge: Level 50
Level 20: Knockout Blow
  • (A) Mako's Bite - Chance of Damage(Lethal): Level 40
  • (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 40
  • (33) Mako's Bite - Accuracy/Damage: Level 40
  • (33) Mako's Bite - Damage/Endurance: Level 40
  • (33) Mako's Bite - Damage/Recharge: Level 40
  • (34) Mako's Bite - Accuracy/Endurance/Recharge: Level 40
Level 22: Resist Physical Damage
  • (A) Aegis - Psionic/Status Resistance: Level 40
  • (34) Aegis - Resistance: Level 40
  • (34) Aegis - Resistance/Endurance: Level 40
Level 24: Boxing
  • (A) Smashing Haymaker - Accuracy/Damage: Level 35
  • (36) Smashing Haymaker - Damage/Endurance: Level 35
  • (36) Smashing Haymaker - Damage/Recharge: Level 35
  • (37) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
Level 26: Tough
  • (A) Endurance Reduction
  • (37) Aegis - Resistance: Level 40
  • (37) Aegis - Resistance/Endurance: Level 40
  • (39) Aegis - Resistance/Recharge: Level 40
Level 28: Weave
  • (A) Endurance Reduction
  • (39) Luck of the Gambler - Defense: Level 40
  • (39) Luck of the Gambler - Defense/Endurance: Level 40
  • (40) Defense Buff
Level 30: Rage
  • (A) Recharge Reduction
  • (36) To Hit Buff
  • (43) To Hit Buff
Level 32: Resist Elements
  • (A) Reactive Armor - Resistance: Level 40
  • (43) Reactive Armor - Resistance/Endurance: Level 40
  • (43) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (46) Reactive Armor - Resistance/Recharge: Level 40
Level 35: Ring of Fire
  • (A) Accuracy
Level 38: Foot Stomp
  • (A) Obliteration - Chance for Smashing Damage: Level 50
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (40) Obliteration - Damage: Level 50
  • (42) Obliteration - Accuracy/Recharge: Level 50
  • (42) Obliteration - Damage/Recharge: Level 50
  • (42) Obliteration - Accuracy/Damage/Recharge: Level 50
Level 41: Fire Blast
  • (A) Accuracy
Level 44: Fire Ball
  • (A) Positron's Blast - Chance of Damage(Energy): Level 40
  • (45) Positron's Blast - Accuracy/Damage/Endurance: Level 40
  • (45) Positron's Blast - Accuracy/Damage: Level 40
  • (46) Positron's Blast - Damage/Recharge: Level 40
  • (46) Positron's Blast - Damage/Range: Level 40
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Healing
  • (29) Healing
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod/Endurance: Level 40
  • (19) Efficacy Adaptor - EndMod/Accuracy: Level 40
  • (27) Endurance Modification



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updated with changes above

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Myte: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5), S'fstPrt-ResDam/Def+:30(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9)
Level 2: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(9), Dct'dW-EndRdx/Rchg:50(11), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(13)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(15)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:40(50)
Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(17), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(19)
Level 10: Taunt -- Mocking-Taunt/Rng:50(A), Mocking-Taunt:50(21), Mocking-Taunt/Rchg:50(21), Mocking-Taunt/Rchg/Rng:50(23), Mocking-Acc/Rchg:50(23)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(25)
Level 14: Super Jump -- Zephyr-Travel:50(A)
Level 16: Resist Energies -- Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:40(27), Aegis-ResDam/Rchg:40(45)
Level 18: Invincibility -- LkGmblr-Def/EndRdx/Rchg:50(A), LkGmblr-Def:50(29), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def/Rchg:50(31)
Level 20: Knockout Blow -- Mako-Dam%:40(A), Mako-Acc/Dmg/EndRdx/Rchg:40(31), Mako-Acc/Dmg:40(33), Mako-Dmg/EndRdx:40(33), Mako-Dmg/Rchg:40(33), Mako-Acc/EndRdx/Rchg:40(34)
Level 22: Resist Physical Damage -- Aegis-Psi/Status:40(A), Aegis-ResDam:40(34), Aegis-ResDam/EndRdx:40(34)
Level 24: Boxing -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(36), S'ngH'mkr-Dmg/Rchg:35(36), S'ngH'mkr-Dmg/EndRdx/Rchg:35(37)
Level 26: Tough -- EndRdx(A), Aegis-ResDam:40(37), Aegis-ResDam/EndRdx:40(37), Aegis-ResDam/Rchg:40(39)
Level 28: Weave -- EndRdx(A), LkGmblr-Def:40(39), LkGmblr-Def/EndRdx:40(39), DefBuff(40)
Level 30: Tough Hide -- LkGmblr-Def:40(A), LkGmblr-Def/EndRdx:40(36), LkGmblr-Def/Rchg:40(43), LkGmblr-Def/EndRdx/Rchg:40(50)
Level 32: Resist Elements -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(43), RctvArm-ResDam/EndRdx/Rchg:40(43), RctvArm-ResDam/Rchg:40(46)
Level 35: Ring of Fire -- Thundr-Acc/Dmg:40(A), Thundr-Dmg/EndRdx:40(48), Thundr-Acc/Dmg/Rchg:40(48), Thundr-Acc/Dmg/EndRdx:40(48)
Level 38: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(40), Erad-Acc/Dmg/Rchg:30(40), Sciroc-Acc/Dmg:40(42), Sciroc-Acc/Dmg/EndRdx:40(42), Oblit-Acc/Dmg/Rchg:40(42)
Level 41: Fire Blast -- Acc(A)
Level 44: Fire Ball -- Posi-Dam%:40(A), Posi-Acc/Dmg/EndRdx:40(45), Posi-Acc/Dmg:40(45), Posi-Dmg/Rchg:40(46), Posi-Dmg/Rng:40(46)
Level 47: Maneuvers -- LkGmblr-Def/EndRdx:40(A)
Level 49: Tactics -- EndRdx(A), ToHit(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Heal(A), Heal(29)
Level 2: Stamina -- Efficacy-EndMod/EndRdx:40(A), Efficacy-EndMod/Acc:40(19), EndMod(27)



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Posted

Dropping Rage for Tactics is a very, very bad idea, IMO. Not only do you get half the additional ToHit, but the difference in damage is significant. As slotted, Jab with Tactics does 57 points of damage, and with Rage 81 points. The difference in higher damage attacks like KoB is even more dramatic, 316 with Tactics and 443 with Rage. Tanks may not be primarily damage-dealers, but this is crippling yourself to no good purpose.

In addition, currently Maneuvers is underslotted for end reduction. I usually recommend that Invul tanks try to soft-cap without Maneuvers since it's not that hard to do, but if you want to keep Maneuvers you need to slot it adequately for end reduction. I'd pull a slot from Tough Hide and put it in Maneuvers for that purpose.

And dropping Rage compounds another problem--the ST attacks slotted with Kinetic Combat are underslotted for accuracy and damage. I'd try to find another slot for both of those attacks.

IMO, you should switch the slotting of ResEl and Tough. Since ResEl doesn't need end reduction, that will allow you to drop the end red slot you currently have in Tough.

Here's the sort of thing I'd do with your build. Note that it's soft-capped without Maneuvers for S/L/E/NE and within 1% of soft-capping F/C.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Myte: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(36)
Level 1: Jab -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(34)
Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(9), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(36)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 10: Taunt -- Mocking-Taunt/Rng(A), Mocking-Taunt(21), Mocking-Taunt/Rchg(21), Mocking-Taunt/Rchg/Rng(23), Mocking-Acc/Rchg(23), Mocking-Rchg(25)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Resist Physical Damage -- Aegis-ResDam/Rchg(A), Aegis-ResDam(34), Aegis-ResDam/EndRdx(34)
Level 18: Invincibility -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(31)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(39)
Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(43)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(39), ToHit-I(39)
Level 30: Weave -- EndRdx-I(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(43), DefBuff-I(40)
Level 32: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(43), Aegis-ResDam/Rchg(45)
Level 35: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(46)
Level 38: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(40), Erad-Acc/Dmg/Rchg(40), Erad-Dmg/Rchg(42), M'Strk-Acc/Dmg/EndRdx(42), FrcFbk-Rechg%(42)
Level 41: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46)
Level 44: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(45), Aegis-ResDam(46)
Level 47: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(50), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48)
Level 49: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(29)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19), EndMod-I(27)

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Thanks for looking and taking the time to respond. I agree with your conclusions. Any suggestions for that last power other than manuevers or is it still a good choice? Would it make sense to slot IO set in Rage then to boost the to hit? Swap any other slots around?


 

Posted

Responding to this late because I didn't see the initial followup.

Quote:
Originally Posted by Celestial Might View Post
hmm, I see carrying a conversation with you is going to be a test of my patience. Not sure why you insist on coming across like a ****. But now that we have established THAT kind of tone...
Honest criticism, tempered with wry humor makes me a ****? Okay.

Quote:
Secondly, you say "Don't EVER depend on accolades as regular boosters of anything besides health and endurance."

....anything besides health and endurance....

The accolades I chose were ONLY health and endurance boosters...my god man.
So now just giving general advice in a thread is a crime. Okay.

Quote:
You continue to base your arguments on this supposed endurance issue. I base this on experience (not opinion) when I say that the end mod vs. end drain will not create any endurance issues. That means (I figure I should elaborate when speaking to you) that I can run all day long without my toggles dropping while doing task forces, trials, solo x8...whatever I want. But maybe that speaks to my playstyle vs. yours.
And notice that I asked (ASKED mind you) about whether or not you were exemping. Your build loses roughly half of it's defense potential by the time it hits 30.

And as I noted, if you exemp to the point where the Incarnate slot turns off, Foot Stomp becomes a major endurance hog.

But you want to take a simple question about that, and my reasons for asking it as a harsh criticism of your build and your knowledge of the game.

Okay.

Thanks for your reply. I'll make sure not to contribute to anything you want to do in the future. Wouldn't want to tear that thin skin.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by King Krimson View Post
Thanks for looking and taking the time to respond. I agree with your conclusions. Any suggestions for that last power other than manuevers or is it still a good choice? Would it make sense to slot IO set in Rage then to boost the to hit? Swap any other slots around?
You COULD 6-slot rage and wind up with a fast-charging power with ridiculous +ToHit. I normally find dropping 2-3 recharges in it sufficient. Or, if you have lots of Inf, Membranes.

As for the last power. Honestly, if it's going to be that poorly slotted, and you're doing away with the Leadership pool, take something like Recall Friend and put a Winter's Gift Slow Resist in there. This way you get that nice slow resist goodness, and have a power for retrieving slow teammates.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by King Krimson View Post
Thanks for looking and taking the time to respond. I agree with your conclusions. Any suggestions for that last power other than manuevers or is it still a good choice? Would it make sense to slot IO set in Rage then to boost the to hit? Swap any other slots around?
Hyperstrike's suggestion to take Recall Friend instead of Maneuvers is a good one, but there are a number of one-slot powers that would work. For instance, you could take Super Speed or Unstop--Unstop isn't needed as much for a soft-cap build but you might use it on occasion.

One good option for Rage is to slot it with two Rectified Reticle and 2 recharge commons. If you slot the RR +percep unique you get some +perception that Invul doesn't otherwise have, plus a 1.88% S/L def 2-slot bonus from the RRs. That would allow you to save some influence by dropping one of the Kin Combat sets for Smashing Haymaker, or if you prefer, gives you a bit of a cushion for S/L defense.

Here it is with those changes:

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Myte: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(36)
Level 1: Jab -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(34)
Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(9), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13)
Level 4: Haymaker -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(13), S'ngH'mkr-Dmg/Rchg(15), S'ngH'mkr-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(36)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 10: Taunt -- Mocking-Taunt/Rng(A), Mocking-Taunt(21), Mocking-Taunt/Rchg(21), Mocking-Taunt/Rchg/Rng(23), Mocking-Acc/Rchg(23), Mocking-Rchg(25)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Resist Physical Damage -- Aegis-ResDam/Rchg(A), Aegis-ResDam(34), Aegis-ResDam/EndRdx(34)
Level 18: Invincibility -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(31)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(39)
Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(43)
Level 28: Rage -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(39), RechRdx-I(39), RechRdx-I(50)
Level 30: Weave -- EndRdx-I(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(43), DefBuff-I(40)
Level 32: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(43), Aegis-ResDam/Rchg(45)
Level 35: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(46)
Level 38: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(40), Erad-Acc/Dmg/Rchg(40), Erad-Dmg/Rchg(42), M'Strk-Acc/Dmg/EndRdx(42), FrcFbk-Rechg%(42)
Level 41: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46)
Level 44: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(45), Aegis-ResDam(46)
Level 47: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(50), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48)
Level 49: Recall Friend -- Range-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(29)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19), EndMod-I(27)

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

sorry for slow response. i moved on to some other project after getting him to 50 and incorporating some of the suggestions. I see now the advantage of using rage after trying it out and seeing the crash is not as big a deal as I thought it was going to be. Thanks bunches for the suggestions


 

Posted

Quote:
Originally Posted by Finduilas View Post
Hyperstrike's suggestion to take Recall Friend instead of Maneuvers is a good one, but there are a number of one-slot powers that would work. For instance, you could take Super Speed or Unstop--Unstop isn't needed as much for a soft-cap build but you might use it on occasion.
Actually, Unstoppable is almost completely obviated by the Melee Hybrid nowadays and completely unnecessary in normal content.

Here's a high-recharge build I was playing with for Inv/SS.

Let me know what you think.

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-EndRdx/Rchg:40(5), S'fstPrt-ResDam/Def+:30(5)
Level 1: Jab -- SMotTanker-Acc/Dmg:35(A), SMotTanker-Dmg/Rchg:35(7), SMotTanker-Acc/Dmg/Rchg:35(7), SMotTanker-Dmg/EndRdx/Rchg:35(9), SMotTanker-Acc/Dmg/EndRdx/Rchg:35(9), SMotTanker-Rchg/Res%:35(11)
Level 2: Dull Pain -- Numna-Heal:50(A), Numna-Heal/Rchg:50(11), Numna-Heal/EndRdx/Rchg:50(13)
Level 4: Haymaker -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:35(17), C'ngImp-Dmg/Rchg:35(19), C'ngImp-Acc/Dmg/Rchg:35(19), C'ngImp-Acc/Dmg/EndRdx:35(21)
Level 6: Boxing -- Empty(A)
Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(21), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(23), GA-3defTpProc:50(25)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(25), Mocking-Taunt/Rchg/Rng:50(27), Mocking-Acc/Rchg:50(27), Mocking-Taunt/Rng:50(29), Mocking-Rchg:50(29)
Level 12: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(31), LkGmblr-Rchg+:50(31)
Level 14: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/Rchg:40(33), RctvArm-ResDam/EndRdx/Rchg:40(33)
Level 16: Resist Physical Damage -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(33), RctvArm-ResDam/Rchg:40(34), RctvArm-ResDam/EndRdx/Rchg:40(34)
Level 18: Invincibility -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(34), LkGmblr-Rchg+:50(36), Rec'dRet-Pcptn:20(36)
Level 20: Knockout Blow -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(36), Hectmb-Acc/Dmg/Rchg:50(37), Hectmb-Acc/Rchg:50(37), Hectmb-Dmg/EndRdx:50(37)
Level 22: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(39), SW-ResDam/Re TP:50(39), LkGmblr-Rchg+:50(39)
Level 24: Super Jump -- Winter-ResSlow:50(A)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(40), LkGmblr-Rchg+:50(40)
Level 28: Rage -- HO:Membr(A), HO:Membr(40)
Level 30: Spring Attack -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(42), Erad-Dmg/Rchg:30(42), M'Strk-Acc/Dmg/EndRdx:30(42), M'Strk-Dmg/EndRdx/Rchg:30(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(43)
Level 32: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(43), Aegis-ResDam/Rchg:50(45)
Level 35: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(45), Aegis-ResDam/Rchg:50(45)
Level 38: Foot Stomp -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(46), Armgdn-Acc/Dmg/Rchg:50(46), Armgdn-Acc/Rchg:50(46), Armgdn-Dmg/EndRdx:50(48)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(50)
Level 44: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(48), LkGmblr-Rchg+:50(50)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Physical Perfection -- P'Shift-End%:50(A), Efficacy-EndMod:50(50)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(13), Mrcl-Rcvry+:40(15)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), Efficacy-EndMod:50(15), Efficacy-EndMod/EndRdx:50(17)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 50: Melee Core Embodiment
Level 50: Spiritual Radial Paragon
------------



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