Critique - PvE - Ice/Earth Dom with build


Count_Scottula

 

Posted

I'm hoping to start a superteam this Sunday and needed a critique if you could. I didn't see any kind of guide over in the AT forum so I came over here hoping to get help. This is a character for the ST so it's just started, just brought it out of the tutorial zone.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

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Winter ST: Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Earth Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Block of Ice -- G'Wdw-Acc/Hold/Rchg(A), G'Wdw-Acc/Rchg(3), G'Wdw-EndRdx/Hold(3), G'Wdw-Hold/Rng(5), G'Wdw-Acc/EndRdx(50), G'Wdw-Dam%(50)
Level 1: Stone Spears -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(15), Dev'n-Dmg/EndRdx(15), Dev'n-Dmg/Rchg(17), Dev'n-Hold%(17)
Level 2: Frostbite -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(5), TotHntr-Acc/EndRdx(7), TotHntr-Immob/Acc(7), TotHntr-Acc/Immob/Rchg(9), TotHntr-Dam%(9)
Level 4: Tremor -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(19), Oblit-Dmg(19), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21)
Level 6: Fly -- Frbd-EndRdx(A), Frbd-Fly(43), Frbd-Stlth(43)
Level 8: Shiver -- P'ngTtl-Acc/Slow(A), P'ngTtl-Acc/EndRdx(11), P'ngTtl-Dmg/Slow(13), P'ngTtl--Rchg%(13), P'ngTtl-EndRdx/Rchg/Slow(48), P'ngTtl-Rng/Slow(50)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Ice Slick -- RechRdx-I(A)
Level 14: Maneuvers -- LkGmblr-Rchg+(A)
Level 16: Power Boost -- RechRdx-I(A)
Level 18: Flash Freeze -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(25)
Level 20: Assault -- EndRdx-I(A)
Level 22: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(43), AdjTgt-ToHit/Rchg(46), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-EndRdx/Rchg(48)
Level 24: Recall Friend -- RechRdx-I(A)
Level 26: Glacier -- Lock-Acc/Hold(A), Lock-Acc/Rchg(27), Lock-Rchg/Hold(27), Lock-EndRdx/Rchg/Hold(29), Lock-%Hold(29)
Level 28: Vengeance -- Heal-I(A)
Level 30: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33)
Level 32: Jack Frost -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(34), C'Arms-Dmg/EndRdx(36), C'Arms-Acc/Dmg/Rchg(36), C'Arms-EndRdx/Dmg/Rchg(36), C'Arms-+Def(Pets)(37)
Level 35: Conserve Power -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 38: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(40)
Level 41: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(42), S'fstPrt-ResKB(42)
Level 44: Explosive Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Hover -- LkGmblr-Rchg+(A), Ksmt-ToHit+(48)
Level 49: Afterburner -- LkGmblr-Rchg+(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(33), Mrcl-Rcvry+(39)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(34), EndMod-I(34)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 5% Defense
  • 5.63% Defense(Fire)
  • 5.63% Defense(Cold)
  • 3.13% Defense(Energy)
  • 3.13% Defense(Negative)
  • 6.25% Defense(Ranged)
  • 6.56% Defense(AoE)
  • 2.25% Max End
  • 2.5% Enhancement(RunSpeed)
  • 2.5% Enhancement(JumpHeight)
  • 62.5% Enhancement(RechargeTime)
  • 2.5% Enhancement(JumpSpeed)
  • 52% Enhancement(Accuracy)
  • 5% Enhancement(Immobilize)
  • 5% Enhancement(Held)
  • 2.5% Enhancement(FlySpeed)
  • 103 HP (10.13%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 11%
  • MezResist(Immobilize) 2.2%
  • MezResist(Sleep) 2.75%
  • MezResist(Stun) 2.2%
  • 10% (0.17 End/sec) Recovery
  • 20% (0.85 HP/sec) Regeneration
  • 1.89% Resistance(Smashing)
  • 1.89% Resistance(Lethal)
  • 4.73% Resistance(Fire)
  • 4.73% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 3.13% Resistance(Toxic)
  • 5.63% Resistance(Psionic)
  • 10% RunSpeed
------------
Set Bonuses:
Ghost Widow's Embrace
(Block of Ice)
  • 5% RunSpeed
  • 19.08 HP (1.88%) HitPoints
  • 2.25% Max End
  • 2.5% Enhancement(Held)
  • 3.13% Resistance(Psionic)
Devastation
(Stone Spears)
  • 12% (0.51 HP/sec) Regeneration
  • 22.89 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
Trap of the Hunter
(Frostbite)
  • 5% Enhancement(Immobilize)
  • 19.08 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Obliteration
(Tremor)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Freebird
(Fly)
  • 8% (0.34 HP/sec) Regeneration
  • 15.26 HP (1.5%) HitPoints
Pacing of the Turtle
(Shiver)
  • MezResist(Sleep) 2.75%
  • 2.5% Enhancement(Slow)
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Positron's Blast
(Flash Freeze)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Adjusted Targeting
(Tactics)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Lockdown
(Glacier)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
  • MezResist(Held) 2.2%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Crushing Impact
(Seismic Smash)
  • MezResist(Immobilize) 2.2%
  • 11.45 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Call to Arms
(Jack Frost)
  • 2.5% (0.04 End/sec) Recovery
  • 15.26 HP (1.5%) HitPoints
  • 6.25% Enhancement(RechargeTime)
  • 1.89% Resistance(Smashing,Lethal)
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 5% Defense
Positron's Blast
(Fissure)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
  • 6.25% Enhancement(RechargeTime)
  • 3.13% Resistance(Toxic)
Aegis
(Temp Invulnerability)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Steadfast Protection
(Temp Invulnerability)
  • Knockback (Mag -4), Knockup (Mag -4)
Positron's Blast
(Explosive Blast)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Hover)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Afterburner)
  • 7.5% Enhancement(RechargeTime)



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So any advice/constructive criticism you guys have would be greatly appriciated.


Find me ingame @Norlon
Winter ST

 

Posted

A couple of thing I would do differently, not that your build wouldn't be very effective as is....

I'd go with ice Mastery for a couple reasons.
1 Hibernate is in some ways a better power for those 'blue bar at zero' moments than Conserve Power.

2 with the amount of recharge you have, hoarfrost is going to be up 75%ish of the time.

3 and most importantly, frozen armor + power boost gives you something like 45% smash lethal defense. That is not a life saver on some characters with no S/L resistance, but on a dom, you are usually worried just about a couple attacks getting thru before you hold,stun, etc. If you can find a way to 3 slot power boost, you'd have that amount of def up near 50% of the time.

I personally would also go for fighting pool over the higher leadership levels for the s/l resistance, (and drop recall friend) but theres much more even pros and cons there. You'd still have weave and frozen armor for slotting your LotGs. would you loose one? i'd have to look at mids, but you'd still be perma.


Mains - Freedom: Croatoa - 50 Fire/Psi Dom, Grandville - 50 SS/Elec Brute, Dark-Astoria - 50 Dark/Fire Scrapper, Pearline - 50 Spines/Regen Scrapper, Caffeine Girl - 50 Earth/Kin Troller

 

Posted

Well with the amount of regen I have I can probably take out a slot from Health and the global recharge rate I have another out of hasten. I'll also look at Ice Mastery instead of Primal.


Find me ingame @Norlon
Winter ST