Ice/Elec Tank Farmer
Basically I have all the powers I want, don't need help there. Just need help with slotting and what to slot with. I have a lot of overlapping bonuses (+9% acc is coming to mind). I'd like to fix that so I can maximize my bonuses...
Could you please post the data chunk as well? I'm getting an error when I try to use the link.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
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Okay, first thing is that a Ice tank should be able to easily cap E/NE as well as S/L without EA, which would make your tank plenty survivable for general play, not just Ice farms. That's the route I would recommend that you go in.
I'd also be concerned about your end usage with the current build. Sure, EA is a great end recovery power, but is currently completely unslotted for End Mod and very underslotted for Recharge. Furthermore, several of your attacks--and Icicles, a high-end toggle--are either underslotted or unslotted for end reduction.
Your goal of your set slotting seems rather haphazard at this point; IMO I would slot to soft-cap S/L/E/NE defense as a top priority, then for recharge, regen and recovery. But that assumes that everything's well slotted for all the basics--accuracy, damage, end reduction, which is not the case here.
From the top:
Putting the Regen Tissue +Reg in Hoarfrost is not a good idea, since you'll only get the benefit from the proc when HF is active. In addition, HF is poorly slotted for Heal and Recharge. Move the +Regen IO to Health and 5-slot HF with a high level set like Doctored Wounds, which also has a 5% recharge bonus.
Instead of the Pounding Slugfest, try 4 Smashing Haymaker in Charged Brawl (plus a fifth slot for accuracy and damage) so you can reach the S/L soft-cap.
The Steadfast +Def is a good choice for Permafrost, but I'd delay PF until much later in the build since you don't need it to cap cold resistance. I'd swap it and Hasten or CJ.
Combat Jumping is overslotted. I'd drop it back to three slots--the LotG +Recharge, the LotG Defense, and a Kismet +Acc since it doesn't need end red to speak of.
Jacob's Ladder and Icicles are both poorly slotted. I'd use 3-4 Eradication for the E/NE defense bonus in both, with another slot or two to ensure there's enough end reduction. Procs in Icicles are fine, but I'd make sure it has enough end reduction (at least 60%) and is fully slotted for damage first.
Impervious Skin is not a good choice for Tough; even 6-slotting won't fully slot for resistance. Go with four Reactive Armor instead, they'll give you S/L and E/NE defense bonuses and fully enhance it with four slots.
If you don't need to slot Thunderstrike for S/L or E/NE defense, I'd recommend 5 Scirocco's Dervish instead of the Oblits; at least the SDs will give you some F/C defense.
Instead of the Gaussian's, try two Rectified Reticle and a recharge common in Build Up instead. The two RR's have as much S/L def as a full set of Oblits.
EA needs to slottedf for End Mod and Recharge as well as defense. I'd recommend 3 defense and 3 end mod IOs, heavy on the recharge.
Crushing Impact is a good choice for Chain Induction, but the sixth slot really isn't necessary. You can use that slot elsewhere if you need it.
Instead of the BotZ in Fly, use a Winter's Gift +Slow resistance instead. With PF, that will give you 100% resistance to slows, which is very useful.
Hibernate doesn't benefit from recharge, so drop that back to the base slot--a Heal or End Mod common works fine there.
The sixth Positron's Blast slot in Ball Lightning isn't very useful since you have little Toxic resistance anyway. I'd move that slot to Static Discharge or Electrifying Fences.
Stamina is underslotted. Put a least one more slot, if not two in it so you have sufficient recovery--having to use EA all the time is not a good replacement, IMO.
Here's the build with my recommendations. It has a little less recharge, but is quite a bit better in most other ways--especially attack slotting and end use. Please note that I replaced some of the LotGs with Red Fortune because you were over the Rule of 5 on several set bonuses.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Frost Shawk: Level 50 Science Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(3), LkGmblr-Def/EndRdx/Rchg:50(3), RedFtn-Def:50(5)
Level 1: Charged Brawl -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(15), S'ngH'mkr-Dmg/Rchg:35(17), S'ngH'mkr-Dmg/EndRdx/Rchg:35(17), Mako-Acc/Dmg/EndRdx/Rchg:50(33)
Level 2: Hoarfrost -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(5), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal:50(7), Dct'dW-Rchg:50(9)
Level 4: Chilling Embrace -- EndRdx-I:50(A), P'ngTtl--Rchg%:50(11)
Level 6: Wet Ice -- EndRdx-I:50(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), Ksmt-ToHit+:30(48)
Level 10: Jacobs Ladder -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(11), Erad-Acc/Dmg/Rchg:30(19), Erad-Acc/Dmg/EndRdx/Rchg:30(19), M'Strk-Acc/Dmg/EndRdx:50(23)
Level 12: Icicles -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(13), Erad-Acc/Dmg/EndRdx/Rchg:30(13), M'Strk-Dmg/EndRdx:50(15), M'Strk-Acc/Dmg/EndRdx:50(33), Erad-%Dam:30(46)
Level 14: Boxing -- Acc-I:25(A)
Level 16: Tough -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(31), RctvArm-ResDam/EndRdx/Rchg:35(31), RctvArm-ResDam:35(31)
Level 18: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(34), LkGmblr-Def/EndRdx/Rchg:50(34)
Level 20: Glacial Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), LkGmblr-Def/EndRdx:50(21), RedFtn-Def:50(23)
Level 22: Thunder Strike -- Sciroc-Acc/Dmg:50(A), Sciroc-Acc/Rchg:50(33), Sciroc-Dmg/EndRdx:50(36), Sciroc-Dmg/Rchg:50(36), Sciroc-Acc/Dmg/EndRdx:50(36)
Level 24: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(25), RechRdx-I:50(25)
Level 26: Energy Absorption -- LkGmblr-Def/Rchg:50(A), RedFtn-Def/Rchg:50(27), RedFtn-Def:50(27), P'Shift-EndMod:50(29), P'Shift-EndMod/Rchg:50(29), P'Shift-EndMod/Acc/Rchg:50(37)
Level 28: Chain Induction -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(37), C'ngImp-Acc/Dmg:50(39), C'ngImp-Dmg/EndRdx:50(39), C'ngImp-Dmg/Rchg:50(39)
Level 30: Fly -- Winter-ResSlow:50(A)
Level 32: Hibernate -- Heal-I:50(A)
Level 35: Electrifying Fences -- Posi-Dmg/Rchg:50(A), Posi-Dmg/EndRdx:50(37), Posi-Acc/Dmg:50(45)
Level 38: Lightning Rod -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-Dmg:50(40), Oblit-Acc/Rchg:50(42), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(42)
Level 41: Ball Lightning -- Posi-Dam%:50(A), Posi-Dmg/Rchg:50(43), Posi-Dmg/Rng:50(43), Posi-Dmg/EndRdx:50(43), Posi-Acc/Dmg/EndRdx:50(45)
Level 44: Static Discharge -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Acc/Dmg/EndRdx:50(46)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 49: Permafrost -- S'fstPrt-ResDam/Def+:30(A)
------------
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), RgnTis-Regen+:30(9), Numna-Heal:50(46), Mrcl-Rcvry+:40(50), Mrcl-Heal:40(50)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), EndMod-I:50(40), P'Shift-EndMod:50(48)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 9.88% Defense(Smashing)
- 9.88% Defense(Lethal)
- 4.56% Defense(Fire)
- 4.56% Defense(Cold)
- 10.5% Defense(Energy)
- 10.5% Defense(Negative)
- 3% Defense(Psionic)
- 9.25% Defense(Melee)
- 6.75% Defense(Ranged)
- 6.13% Defense(AoE)
- 3.6% Max End
- 4% Enhancement(Heal)
- 43% Enhancement(Accuracy)
- 51.25% Enhancement(RechargeTime)
- 10% FlySpeed
- 224.9 HP (12%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 7.7%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 10% (0.17 End/sec) Recovery
- 62% (4.84 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 5.99% Resistance(Fire)
- 5.99% Resistance(Cold)
- 3.13% Resistance(Negative)
- 10% RunSpeed
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
Nice ty for the reply. I few things though. EA is up at least every 35s, so I don't slot of end redux because end isn't a problem. That allows me to stack on more dmg and that's why I have icicles enhanced the way it is. I barely watch my end and icicle puts out a rain of numbers on the screen! I agree about CJ and Stam, and a few of the enh choices were just because I was making the build quickly on MIDS. The +regen/+recovery is in my Health and not on HF, but on that note, I keep HF up almost 100% of the time, so anything on there will be up almost 100%. I use this build for farming so there is no need for E/N defenses even though they are already decent.
Any tips or ideas based on that would be great.
I've been doing custom ice farms (search DrkFlz) for a couple months now and am loving it much more than my ss/fire brute, yet I haven't been seriously trying to upgrade this tank to peak performance. I have been farming with SO's and Fire Mastery, and just today I rolled her to villain and got Mu Mastery. I have about 1-2bil infl and this is the build i'm thinking of, and please if you have any ideas or tips or adjustments post!
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Frost Shawk: Level 50 Science Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Frozen Armor
- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense/Endurance
- (3) Luck of the Gambler - Defense/Endurance/Recharge
- (5) Luck of the Gambler - Defense
Level 1: Charged Brawl- (A) Pounding Slugfest - Accuracy/Damage
- (15) Pounding Slugfest - Damage/Endurance
- (17) Pounding Slugfest - Damage/Recharge
- (17) Pounding Slugfest - Disorient Bonus
Level 2: Hoarfrost- (A) Regenerative Tissue - Heal/Endurance
- (5) Regenerative Tissue - Endurance/Recharge
- (7) Regenerative Tissue - Heal/Recharge
- (7) Regenerative Tissue - Heal/Endurance/Recharge
- (9) Regenerative Tissue - +Regeneration
- (9) Empty
Level 4: Chilling Embrace- (A) Endurance Reduction IO
- (11) Pacing of the Turtle - Chance of -Recharge
- (11) Impeded Swiftness - Chance of Damage(Smashing)
Level 6: Wet Ice- (A) Endurance Reduction IO
Level 8: Permafrost- (A) Steadfast Protection - Resistance/+Def 3%
Level 10: Jacobs Ladder- (A) Scirocco's Dervish - Chance of Damage(Lethal)
- (19) Scirocco's Dervish - Accuracy/Damage
- (19) Scirocco's Dervish - Damage/Recharge
- (23) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 12: Icicles- (A) Eradication - Chance for Energy Damage
- (13) Scirocco's Dervish - Chance of Damage(Lethal)
- (13) Armageddon - Chance for Fire Damage
- (15) Obliteration - Chance for Smashing Damage
Level 14: Boxing- (A) Pounding Slugfest - Disorient Bonus
Level 16: Tough- (A) Impervious Skin - Resistance/Endurance
- (31) Impervious Skin - Resistance/Recharge
- (31) Impervious Skin - Endurance/Recharge
- (31) Impervious Skin - Resistance/Endurance/Recharge
- (33) Impervious Skin - Status Resistance
- (33) HamiO:Ribosome Exposure
Level 18: Weave- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense/Endurance/Recharge
Level 20: Glacial Armor- (A) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense/Endurance/Recharge
Level 22: Thunder Strike- (A) Obliteration - Chance for Smashing Damage
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
Level 24: Build Up- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
Level 26: Energy Absorption- (A) Perfect Zinger - Chance for Psi Damage
- (27) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Recharge
- (29) Luck of the Gambler - Defense/Endurance/Recharge
Level 28: Chain Induction- (A) Crushing Impact - Damage/Endurance/Recharge
- (37) Crushing Impact - Accuracy/Damage/Endurance
- (39) Crushing Impact - Accuracy/Damage
- (39) Crushing Impact - Damage/Endurance
- (39) Crushing Impact - Damage/Recharge
- (40) Crushing Impact - Accuracy/Damage/Recharge
Level 30: Fly- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 32: Hibernate- (A) Numina's Convalescence - Heal/Endurance/Recharge
- (33) Numina's Convalescence - Endurance/Recharge
Level 35: Electrifying Fences- (A) Positron's Blast - Chance of Damage(Energy)
- (45) Positron's Blast - Accuracy/Damage
- (46) Positron's Blast - Damage/Recharge
Level 38: Lightning Rod- (A) Obliteration - Chance for Smashing Damage
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Damage
- (42) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
Level 41: Ball Lightning- (A) Positron's Blast - Chance of Damage(Energy)
- (43) Positron's Blast - Damage/Recharge
- (43) Positron's Blast - Damage/Range
- (43) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Accuracy/Damage/Endurance
- (46) Positron's Blast - Accuracy/Damage
Level 44: Static Discharge- (A) Positron's Blast - Chance of Damage(Energy)
- (45) Positron's Blast - Damage/Recharge
Level 47: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Endurance/Recharge
Level 49: Hasten- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
------------Level 2: Swift
- (A) Flight Speed IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (46) Numina's Convalescence - Heal
- (50) Miracle - +Recovery
- (50) Miracle - Heal
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - Chance for +End
Level 1: Brawl- (A) Accuracy IO
Level 1: GauntletLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Recharge Reduction IO
Level 4: Ninja RunEdit: Forgot to mention, the reason Hoarfrost has an empty slot is because there is 6 enhancements in the Regenerative Tissue set yet my MIDS only has 5.