Perma-Instant Healing
I think you'd probably end up with better results in pure regen numbers by using Rebirth so its strongest part is during IH downtime ; but of course you wouldn't get the extra endurance and recharge from Ageless, which might matter to you.
Burnout has a thirty minute base recharge (!), so even if you somehow cap your recharge it takes six minutes to come back (and with a practical/realistic build it will take longer). You could certainly use it to IH twice in a row, but you couldn't do it three times in a row.
Maximum possible uptime, at the recharge cap: 260 seconds up, 40 seconds down, 130 seconds up, 40 seconds down, repeat.
390/470, or roughly 83% uptime.
Maximum possible uptime, at the recharge cap: 260 seconds up, 40 seconds down, 130 seconds up, 40 seconds down, repeat.
390/470, or roughly 83% uptime. |
IH has a 650 second recharge originally so at cap it's 130 seconds to recharge. Burnout has a 6 minute recharge at best. So if take hasten and ageless out of the equation and just assume somehow perma-max recharge we could do something like this:
Pop IH, pop burnout, IH last 90 seconds, pop IH, second IH lasts 90 seconds, wait 40, third IH lasts 90 seconds, wait 40 seconds, chain restarts, pop IH, wait 10 seconds, pop burnout again.
You'd lose an extra 10 seconds from burnout every cycle until you finally hit 130 seconds at which point IH would come back before burnout. Although I think the most efficient would to be to instead wait 50 seconds to pop the final IH so burnout is used for max value.
This method has an uptime of 3 pops, or 270 seconds, and a downtime of 90 seconds for a total time of 360 seconds. Making the ratio 270 up out of 360 I believe? which is a two to three ratio when you reduce. So you *could* have IH up 2/3rds of the time, using max recharge and burnout. In other words more realistically you're looking at something like IH beings up half the time and then you'd be better off using it reactively which would make the massive amount of recharge unnecessary.
Well that sucks. I hope my numbers are wrong. Or someone can thing of a better way to chain those.... Or both.
I prefer Calhou's numbers.
Two things to consider:
1.) The Recharge cap is 400% not 500%. That amount of Recharge was not possible for a single player to obtain without outside buffs prior to Incarnate powers. It's now possible, but difficult to sustain. Your confusion, I think, comes from the fact that 400% Recharge cuts the actual recharge time of a power to 1/5 of it's base recharge.
2.) In actual gameplay, you shouldn't need to have IH perma anyway (if you do, you're doing something wrong and/or should just play Willpower.) So while your idea MIGHT be playable, you'd be sacrificing huge amounts of endurance and possibly making your attack chain unsustainable to achieve basically the same results as a build which uses Rebirth. Check Werner's Kat/Regen thread for some builds that do so. They are very impressive, and actually inspired me to make my next project a /Regen.
@Rorn ---- Blue Baron ---- Guardian
Now I like the sound of that. But I'm confused as to how you got those numbers. IH has a 90 second uptime each click, so 260 seconds shouldn't be possible. Nor 130 seconds. The recharge cap is 500% right?
IH has a 650 second recharge originally so at cap it's 130 seconds to recharge. Burnout has a 6 minute recharge at best. So if take hasten and ageless out of the equation and just assume somehow perma-max recharge we could do something like this: Pop IH, pop burnout, IH last 90 seconds, pop IH, second IH lasts 90 seconds, wait 40, third IH lasts 90 seconds, wait 40 seconds, chain restarts, pop IH, wait 10 seconds, pop burnout again. You'd lose an extra 10 seconds from burnout every cycle until you finally hit 130 seconds at which point IH would come back before burnout. Although I think the most efficient would to be to instead wait 50 seconds to pop the final IH so burnout is used for max value. This method has an uptime of 3 pops, or 270 seconds, and a downtime of 90 seconds for a total time of 360 seconds. Making the ratio 270 up out of 360 I believe? which is a two to three ratio when you reduce. So you *could* have IH up 2/3rds of the time, using max recharge and burnout. In other words more realistically you're looking at something like IH beings up half the time and then you'd be better off using it reactively which would make the massive amount of recharge unnecessary. Well that sucks. I hope my numbers are wrong. Or someone can thing of a better way to chain those.... Or both. I prefer Calhou's numbers. |
2.) In actual gameplay, you shouldn't need to have IH perma anyway (if you do, you're doing something wrong and/or should just play Willpower.) So while your idea MIGHT be playable, you'd be sacrificing huge amounts of endurance and possibly making your attack chain unsustainable to achieve basically the same results as a build which uses Rebirth. Check Werner's Kat/Regen thread for some builds that do so. They are very impressive...
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Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again. |
Okay I've seen all the threads about how it's impossible. And I'm sure true perma is impossible. But I had an idea and I wanted to know if anyone had the specific numbers and could help me with it. Pop IH (Instant Healing) lasts 90 seconds, ends, pop burnout, pop IH again, pop hasten, pop Ageless interface, IH lasts 90 seconds, ends.
Now I assume there's wait time before I can expect to rinse and repeat that cycle. With a max recharge build something like a 40 seconds before i could pop IH again? And then would burnout be back up before IH dies that time? Because if I'm looking at 40 seconds of downtime once every 3 minutes I would happily take that.
My calculations don't seem promising but I'd still like a second opinion. Or maybe another clever trick like burnout and Ageless to get IH up quicker. Just thought I'd share my idea at least.