Fire/Rad Almost Done.


Local_Man

 

Posted

This is where I'm almost at, a few more hero merits and I'll finish it off.

I have some frankenslotting going on, but those seemed the best places to put things. Any suggestions would be greatly helpful.

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Posted

Can you post the actual build? Many of us can't read Mids while at work, school, etc.


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.

 

Posted

Opps, here we go.


Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(3), Lock-EndRdx/Rchg/Hold(5), Lock-Acc/EndRdx/Rchg/Hold(5)
Level 1: Radiant Aura -- Mrcl-Heal(A), Mrcl-Heal/EndRdx/Rchg(7), Mrcl-Heal/Rchg(7)
Level 2: Fire Cages -- TotHntr-Immob/Acc(A), TotHntr-Acc/EndRdx(9), TotHntr-Dam%(9), TotHntr-EndRdx/Immob(11)
Level 4: Radiation Infection -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(15), DarkWD-ToHitDeb(15), DarkWD-Slow%(17), LdyGrey-DefDeb/Rchg(17), LdyGrey-%Dam(19)
Level 6: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(19), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(21), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(23)
Level 8: Smoke -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(25), DarkWD-Slow%(25), DarkWD-ToHitdeb/Rchg/EndRdx(27)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(27), EndRdx-I(29)
Level 12: Flashfire -- RzDz-Immob%(A), RzDz-Acc/Stun/Rchg(29), RzDz-Stun/Rng(31), RzDz-Acc/EndRdx(31), RzDz-EndRdx/Stun(31), RzDz-Acc/Rchg(33)
Level 14: Fly -- Frbd-Stlth(A)
Level 16: Assault -- EndRdx-I(A)
Level 18: Cinders -- Lock-EndRdx/Rchg/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(33), Lock-Acc/Hold(33), Lock-Acc/Rchg(34), Lock-Rchg/Hold(34)
Level 20: Lingering Radiation -- P'ngTtl--Rchg%(A), P'ngTtl-EndRdx/Rchg/Slow(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 24: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(36)
Level 26: Hot Feet -- Sciroc-Dam%(A), Sciroc-Dmg/EndRdx(37), Oblit-%Dam(37), Oblit-Dmg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), EndRdx-I(39)
Level 28: Choking Cloud -- Lock-%Hold(A), Lock-EndRdx/Rchg/Hold(39), Lock-Acc/Hold(40), Lock-Rchg/Hold(40), Lock-Acc/EndRdx/Rchg/Hold(40), EndRdx-I(42)
Level 30: Mutation -- RechRdx-I(A)
Level 32: Fire Imps -- BldM'dt-Acc(A), BldM'dt-Acc/Dmg(42), BldM'dt-Dmg(42), BldM'dt-Dmg/EndRdx(43), BldM'dt-Acc/EndRdx(43), BldM'dt-Acc/Dmg/EndRdx(43)
Level 35: Fallout -- HO:Nucle(A)
Level 38: EM Pulse -- Lock-Acc/Rchg(A), Lock-Acc/EndRdx/Rchg/Hold(45), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(45), Lock-Acc/Hold(46)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(48)
Level 44: Fire Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(50), ResDam-I(50)
Level 47: Rise of the Phoenix -- HO:Nucle(A)
Level 49: Consume -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Acc/Rchg(50)
Level 50: Musculature Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- HO:Micro(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(11)
Level 2: Hurdle -- HO:Micro(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(13), EndMod-I(13)


 

Posted

OK, in my view, your build needs some help. Rather than go though it line by line, let me post my current build, and then add a few pointers.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!
Pyrophore: Level 50 Technology Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(27), HO:Nucle(29), Dmg-I(29)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(31)
Level 2: Fire Cages -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(3), GravAnch-Acc/Rchg(21), GravAnch-Immob/EndRdx(23), GravAnch-Hold%(25), Posi-Dam%(25)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(5), Efficacy-Acc/Rchg(17), Efficacy-EndMod/Acc(33), Efficacy-EndMod/EndRdx(33)
Level 6: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-ToHitDeb/EndRdx(7), DarkWD-ToHitDeb/Rchg(36)
Level 8: Hot Feet -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(9), TmpRdns-Dmg/Slow(9), TmpRdns-EndRdx/Rchg/Slow(11), HO:Nucle(11), EndRdx-I(15)
Level 10: Super Speed -- Clrty-Stlth(A)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(15), Amaze-ToHitDeb%(17)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
Level 16: Enervating Field -- EndRdx-I(A), EndRdx-I(19)
Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(43), EoCur-Acc/Hold/Rchg(43)
Level 20: Lingering Radiation -- Acc-I(A)
Level 22: Air Superiority -- HO:Nucle(A)
Level 24: Mutation -- RechRdx-I(A)
Level 26: Bonfire -- Det'tn-Dmg/Rchg(A)
Level 28: Choking Cloud -- UbrkCons-Hold(A), UbrkCons-Acc/Hold/Rchg(34), UbrkCons-EndRdx/Hold(34), UbrkCons-Dam%(34), Lock-%Hold(36), EndRdx-I(36)
Level 30: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(33)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(46), ExRmnt-Acc/Dmg/Rchg(46), ExRmnt-EndRdx/Dmg/Rchg(46), S'bndAl-Dmg/Rchg(48), S'bndAl-Build%(48)
Level 35: Fallout -- HO:Nucle(A)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39)
Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(42), HO:Membr(42)
Level 44: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam(45)
Level 47: Psionic Tornado -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(48), Posi-Acc/Dmg(50), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Mental Blast -- HO:Nucle(A)
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Containment
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(37), Mrcl-Heal(40), Mrcl-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc(37), P'Shift-End%(40)
Level 4: Ninja Run


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The main focuses on my build are Recharge and Recovery. I want Flashfire up as much as possible, and the ability to use Fire Cages (with that great Chance for Hold proc) as often as possible.

Fire/Rad is a bit short on single target damage, so my build adds some in Char. Lockdown is a good set if you are building for Defense . . . which you aren't. Recharge is better.

Radiant Aura slotting gets 5% Recharge.

RI needs ToHit Debuff, but I don't really see the need for Defense debuff all that much. It has a fair amount -- enough to get you to the 95% ToHit cap without any enhancement except for some AVs, and even then you'll hit most of the time. In higher levels, I find that I use RI less and less because of its longish cast time -- by the time it finishes casting, most of the foes are dead.

Smoke: I've tried it several times, and still have it on my Fire/Kin, but I'm not impressed with this power. Instead, I have Super Speed + Stealth IO for full invisibility. As a result, I don't need Smoke.

EF: Only needs 2 EndRdx, the third has virtually no benefit. It saves only about 0.07 endurance.

No Leadership: These toggles don't really add much when all the foes are controlled, but they use a lot of endurance.

Ling Rad: Needs ACCURACY to hit higher level foes. The main benefit of this power is the -Regen and -Recharge, neither of which can be enhanced. With enough Global Recharge, I have this nearly perma with only an Acc in the default slot.

Hot Feet: My slotting caps Damage and EndRdx, has good accuracy and adds a little bit of Slow. The Slow keeps foes in the area longer, giving Choking Cloud more time to hit.

Choking Cloud: Needs capped Hold with good endrdx, for the reason explained in my Ill/Rad guide.

Fire Imps: Blood Mandate is good if you are going for Ranged Defense, which you aren't. My slotting goes for Recharge.

I went with the Psi Pool mostly for Indomidible Will. The biggest problem I had leveling up both of my Fire/Rads (I have two at level 50 on different servers) was getting mezzed, which turned off my Choking Cloud and Hot Feet. IW took care of that most of the time. Psi Tornado is decent AoE damage, and the shield provides some limited protection to S/L and Psi damage -- usually good enough where my Heal to handle the rest. The Fire Pool mostly adds more damage, and Damage was not my problem. I did take the Cardiac for the Alpha slot so endurance is rarely an issue -- and it buffs my Resistance further.

A Micro in Swift is OK, I suppose, as it enhances both run speed and Fly speed -- but Fly is already at Fly speed cap so it does nothing to help Fly. It would help Hover a little bit . . . but you don't have Hover. Sell that HO for big bucks and just use a common Runspeed.

The Micro in Hurdle is a complete waste, as Hurdle only takes Jump. A common Jump IO would actually be better.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Thanks, for the help.

Straight up I cannot afford purples, and won't be building with them. I should have put forward that this was budgeted. I have about 50 Million Inf to play with, the expensive IOs have come from Hero Merits.

I looked into going straight recharge all the way, but without the stupidly insane expensive purples it wasn't going to happen. This is what turned me off from doing Psychic Mastery (which I disliked for thematic reasons anyway), as I wasn't able to get Indomitable Will up without a 30+ second gap. I guess I can start saving up tokens for the purples though. However I think I may have found the happy medium.

The Hami enhancements were wishful thinking, those are already generic IOs. Should have better represented the build.

Added the Posi proc to Fire Cages, but isn't Hot Feet better served by procs than by +slow since Fire Cages sets containment already?

I took Smoke in my most recent respec due to issues I was having with getting held/sleep/stunned by mob alpha strikes when I moved in to pop Cinders/EM Pulse. I'm not a SuperSpeed fan as I have issues controlling my movement (thus Fly as a travel power). I fills that need perfectly, but I do see your point SS/+stealth is better. Four slotted with Dark Watcher's also gets me a Recharge bonus.

I think I have fiddled with it enough to get it more focused on Recharge/Recovery. I have a bunch of unslotters so I'll be able to make some of my money spent back.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5), Dmg-I(5)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal(9), Dct'dW-Heal/EndRdx/Rchg(9)
Level 2: Fire Cages -- TotHntr-Immob/Acc(A), TotHntr-Acc/EndRdx(11), TotHntr-Dam%(11), TotHntr-EndRdx/Immob(13), Posi-Dam%(13)
Level 4: Radiation Infection -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(17), DarkWD-ToHitDeb(19), DarkWD-Rchg/EndRdx(19)
Level 6: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(23), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(25)
Level 8: Smoke -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(25), DarkWD-ToHitDeb/EndRdx(27), DarkWD-ToHitdeb/Rchg/EndRdx(27)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(29)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(31), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31), RzDz-Immob%(33)
Level 14: Fly -- Frbd-Stlth(A)
Level 16: Air Superiority -- Acc-I(A)
Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(34), EoCur-Acc/Hold/Rchg(34)
Level 20: Lingering Radiation -- Acc-I(A), RechRdx-I(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(36)
Level 26: Hot Feet -- Sciroc-Dam%(A), Sciroc-Dmg/EndRdx(37), Oblit-%Dam(37), Oblit-Dmg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), EndRdx-I(39)
Level 28: Choking Cloud -- Lock-%Hold(A), Lock-EndRdx/Rchg/Hold(39), Lock-Acc/Hold(40), Lock-Rchg/Hold(40), Lock-Acc/EndRdx/Rchg/Hold(40), EndRdx-I(42)
Level 30: Mutation -- RechRdx-I(A)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(42), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(43), BldM'dt-Dmg(43)
Level 35: Fallout -- Dmg-I(A)
Level 38: EM Pulse -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45)
Level 41: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), RechRdx-I(46), RechRdx-I(50)
Level 44: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(46), ImpArm-ResDam(46), ImpArm-ResDam/EndRdx/Rchg(48)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Afterburner -- LkGmblr-Rchg+(A)
Level 50: Cardiac Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(15), EndMod-I(17)



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