DP/Dark/Mace?
In the interest of getting more responses, I'll post the build I have currently for this particular project.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Void Walker: Level 50 Science Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Darkness Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Dual Wield
- (A) Apocalypse - Chance of Damage(Negative)
- (7) Apocalypse - Damage/Recharge
- (7) Apocalypse - Accuracy/Damage/Recharge
- (9) Apocalypse - Accuracy/Recharge
- (9) Apocalypse - Damage/Endurance
- (A) Empty
- (A) Decimation - Accuracy/Damage
- (13) Decimation - Damage/Endurance
- (13) Decimation - Damage/Recharge
- (29) Decimation - Accuracy/Endurance/Recharge
- (29) Decimation - Accuracy/Damage/Recharge
- (A) Crushing Impact - Accuracy/Damage/Endurance
- (11) Crushing Impact - Accuracy/Damage/Recharge
- (27) Crushing Impact - Damage/Endurance/Recharge
- (46) Touch of Death - Accuracy/Damage/Endurance
Level 8: Bullet Rain
- (A) Ragnarok - Damage/Recharge
- (15) Ragnarok - Accuracy/Damage/Recharge
- (15) Ragnarok - Accuracy/Recharge
- (23) Ragnarok - Damage/Endurance
- (23) Ragnarok - Chance for Knockdown
- (A) Luck of the Gambler - Recharge Speed
- (11) Kismet - Accuracy +6%
- (A) Jumping IO
- (A) Endurance Reduction IO
- (A) Cleaving Blow - Damage/Endurance
- (17) Cleaving Blow - Accuracy/Recharge
- (17) Cleaving Blow - Accuracy/Damage
- (19) Eradication - Accuracy/Damage/Endurance/Recharge
- (19) Eradication - Accuracy/Damage/Recharge
- (21) Eradication - Damage/Recharge
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Decimation - Accuracy/Damage
- (31) Decimation - Damage/Endurance
- (33) Decimation - Damage/Recharge
- (33) Decimation - Accuracy/Endurance/Recharge
- (33) Decimation - Accuracy/Damage/Recharge
- (34) Thunderstrike - Accuracy/Damage/Endurance
- (A) Empty
- (A) Reactive Armor - Resistance/Endurance
- (25) Reactive Armor - Resistance/Recharge
- (25) Reactive Armor - Resistance/Endurance/Recharge
- (27) Reactive Armor - Resistance
- (A) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Chance of Damage(Energy)
- (37) Positron's Blast - Accuracy/Damage/Endurance
- (37) Javelin Volley - Accuracy/Endurance/Recharge
- (A) Cleaving Blow - Accuracy/Damage
- (40) Cleaving Blow - Damage/Recharge
- (40) Cleaving Blow - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense
- (A) Cleaving Blow - Accuracy/Damage
- (37) Cleaving Blow - Accuracy/Recharge
- (39) Cleaving Blow - Damage/Endurance
- (39) Eradication - Damage/Recharge
- (39) Eradication - Accuracy/Damage/Recharge
- (40) Eradication - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense
- (A) Kinetic Combat - Accuracy/Damage
- (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (48) Kinetic Combat - Damage/Endurance
- (50) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
- (50) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Accuracy/Damage/Endurance
- (43) Positron's Blast - Chance of Damage(Energy)
- (43) Javelin Volley - Accuracy/Endurance/Recharge
- (A) Expedient Reinforcement - Accuracy/Recharge
- (45) Expedient Reinforcement - Accuracy/Damage
- (45) Expedient Reinforcement - Accuracy/Damage/Recharge
- (45) Expedient Reinforcement - Endurance/Damage/Recharge
- (46) Soulbound Allegiance - Damage/Recharge
- (46) Soulbound Allegiance - Chance for Build Up
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense
- (A) Accuracy IO
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Marshal
Level 0: Invader
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Level 2: Swift
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Miracle - +Recovery
- (3) Regenerative Tissue - +Regeneration
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (5) Performance Shifter - EndMod/Recharge
- (5) Performance Shifter - Chance for +End
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
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Set Bonus Totals:
- 7% DamageBuff(Smashing)
- 7% DamageBuff(Lethal)
- 7% DamageBuff(Fire)
- 7% DamageBuff(Cold)
- 7% DamageBuff(Energy)
- 7% DamageBuff(Negative)
- 7% DamageBuff(Toxic)
- 7% DamageBuff(Psionic)
- 5% Defense(Smashing)
- 5% Defense(Lethal)
- 11.25% Defense(Energy)
- 11.25% Defense(Negative)
- 2.5% Defense(Melee)
- 5.63% Defense(Ranged)
- 8.1% Max End
- 33% Enhancement(Accuracy)
- 81.25% Enhancement(RechargeTime)
- 5% FlySpeed
- 144.6 HP (12%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 17.35%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 12% (0.2 End/sec) Recovery
- 62% (3.11 HP/sec) Regeneration
- 5.67% Resistance(Fire)
- 5.67% Resistance(Cold)
- 5% RunSpeed
@Rorn ---- Blue Baron ---- Guardian
First, to get this combo to work you will really need to build towards survivability. You best damaging combo will be Soul Drain + Nuke, followed by Soul Drain + Bullet Rain + Empty Clips when that is down. As such, there will be like 5-6 seconds where you will be standing in the middle of the spawn animating your AoE damage.
You might be able to fully slot Dark Pit and work on ToHit buffs to get it up every 18 seconds or so to mitigate minion damage, but Lts. and higher are still going to turn and try to hammer you.
DP is bad enough without needing to set up Soul Drain. If I was going with this combo I'd push for soft capped S/L and Energy defenses at the very least. Then you can at least farm specific groups fairly well. Until then you will be running on base difficulty and will probably want to pick up Aid Self to get you through.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
If I were you I would greatly consider grabbing spring attack. My Dp/Fire blaster always had problems taking way to much damage pre-spring attack. It's not very useful for the damage component, but it's SO helpful for launching, in your case, soul drain, then Hail of Bullets. Slotted with decent accuracy it'll KD a good majority of the group. Then the added defense from HoB keeps you safe from those annoying guys that weren't knocked on their behind.
With that power, my blaster can fire off SpringAtt, HoB, and burn and barely get scratched. For you it should work wonders. Especially with dark's -tohit affects.
I'm thinking of making a Blaster and have a concept for one of these. I'm wondering if anyone has played one and what attack chains they use. With the damage from Midnight Grasp, it almost seems like a melee ST attack chain would be superior to a ranged one. It might be possible to get good benefit from mixing Midnight Grasp into a mostly ranged chain. Anyway, I have a build that I'm toying with in Mids. I don't think of it as finished yet, and it's a long term goal, but it has perma Hasten and Spiderlings (assuming they stay alive) and is 2.5 seconds away from perma Soul Drain. It also has 32.5% and some change S/L/E defense. Is that the general way I should be looking to build?
I guess what I'm really looking for at heart is general thoughts on the combination. It seems to me like it would be a pretty good character, but I'm hoping someone has some more informed thoughts on this since I typically play melee characters.
@Rorn ---- Blue Baron ---- Guardian