DP/Dark/Mace?


Bionut911

 

Posted

I'm thinking of making a Blaster and have a concept for one of these. I'm wondering if anyone has played one and what attack chains they use. With the damage from Midnight Grasp, it almost seems like a melee ST attack chain would be superior to a ranged one. It might be possible to get good benefit from mixing Midnight Grasp into a mostly ranged chain. Anyway, I have a build that I'm toying with in Mids. I don't think of it as finished yet, and it's a long term goal, but it has perma Hasten and Spiderlings (assuming they stay alive) and is 2.5 seconds away from perma Soul Drain. It also has 32.5% and some change S/L/E defense. Is that the general way I should be looking to build?

I guess what I'm really looking for at heart is general thoughts on the combination. It seems to me like it would be a pretty good character, but I'm hoping someone has some more informed thoughts on this since I typically play melee characters.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

In the interest of getting more responses, I'll post the build I have currently for this particular project.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Void Walker: Level 50 Science Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Darkness Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Dual Wield

  • (A) Apocalypse - Chance of Damage(Negative)
  • (7) Apocalypse - Damage/Recharge
  • (7) Apocalypse - Accuracy/Damage/Recharge
  • (9) Apocalypse - Accuracy/Recharge
  • (9) Apocalypse - Damage/Endurance
Level 1: Penumbral Grasp
  • (A) Empty
Level 2: Pistols
  • (A) Decimation - Accuracy/Damage
  • (13) Decimation - Damage/Endurance
  • (13) Decimation - Damage/Recharge
  • (29) Decimation - Accuracy/Endurance/Recharge
  • (29) Decimation - Accuracy/Damage/Recharge
Level 4: Smite
  • (A) Crushing Impact - Accuracy/Damage/Endurance
  • (11) Crushing Impact - Accuracy/Damage/Recharge
  • (27) Crushing Impact - Damage/Endurance/Recharge
  • (46) Touch of Death - Accuracy/Damage/Endurance
Level 6: Swap Ammo
Level 8: Bullet Rain
  • (A) Ragnarok - Damage/Recharge
  • (15) Ragnarok - Accuracy/Damage/Recharge
  • (15) Ragnarok - Accuracy/Recharge
  • (23) Ragnarok - Damage/Endurance
  • (23) Ragnarok - Chance for Knockdown
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Kismet - Accuracy +6%
Level 12: Super Jump
  • (A) Jumping IO
Level 14: Acrobatics
  • (A) Endurance Reduction IO
Level 16: Soul Drain
  • (A) Cleaving Blow - Damage/Endurance
  • (17) Cleaving Blow - Accuracy/Recharge
  • (17) Cleaving Blow - Accuracy/Damage
  • (19) Eradication - Accuracy/Damage/Endurance/Recharge
  • (19) Eradication - Accuracy/Damage/Recharge
  • (21) Eradication - Damage/Recharge
Level 18: Hasten
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 20: Executioner's Shot
  • (A) Decimation - Accuracy/Damage
  • (31) Decimation - Damage/Endurance
  • (33) Decimation - Damage/Recharge
  • (33) Decimation - Accuracy/Endurance/Recharge
  • (33) Decimation - Accuracy/Damage/Recharge
  • (34) Thunderstrike - Accuracy/Damage/Endurance
Level 22: Boxing
  • (A) Empty
Level 24: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance/Recharge
  • (25) Reactive Armor - Resistance/Endurance/Recharge
  • (27) Reactive Armor - Resistance
Level 26: Piercing Rounds
  • (A) Positron's Blast - Accuracy/Damage
  • (34) Positron's Blast - Damage/Endurance
  • (34) Positron's Blast - Damage/Recharge
  • (36) Positron's Blast - Chance of Damage(Energy)
  • (37) Positron's Blast - Accuracy/Damage/Endurance
  • (37) Javelin Volley - Accuracy/Endurance/Recharge
Level 28: Dark Consumption
  • (A) Cleaving Blow - Accuracy/Damage
  • (40) Cleaving Blow - Damage/Recharge
  • (40) Cleaving Blow - Accuracy/Recharge
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense
Level 32: Hail of Bullets
  • (A) Cleaving Blow - Accuracy/Damage
  • (37) Cleaving Blow - Accuracy/Recharge
  • (39) Cleaving Blow - Damage/Endurance
  • (39) Eradication - Damage/Recharge
  • (39) Eradication - Accuracy/Damage/Recharge
  • (40) Eradication - Accuracy/Damage/Endurance/Recharge
Level 35: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense
Level 38: Midnight Grasp
  • (A) Kinetic Combat - Accuracy/Damage
  • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (48) Kinetic Combat - Damage/Endurance
  • (50) Kinetic Combat - Damage/Recharge
  • (50) Kinetic Combat - Damage/Endurance/Recharge
  • (50) Mako's Bite - Accuracy/Endurance/Recharge
Level 41: Mace Beam Volley
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Positron's Blast - Chance of Damage(Energy)
  • (43) Javelin Volley - Accuracy/Endurance/Recharge
Level 44: Summon Spiderlings
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (45) Expedient Reinforcement - Accuracy/Damage
  • (45) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (45) Expedient Reinforcement - Endurance/Damage/Recharge
  • (46) Soulbound Allegiance - Damage/Recharge
  • (46) Soulbound Allegiance - Chance for Build Up
Level 47: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense
Level 49: Touch of Fear
  • (A) Accuracy IO
Level 50: Spiritual Core Paragon
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Marshal
Level 0: Invader
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (3) Miracle - +Recovery
  • (3) Regenerative Tissue - +Regeneration
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (5) Performance Shifter - EndMod/Recharge
  • (5) Performance Shifter - Chance for +End
Level 1: Brawl
  • (A) Empty
Level 1: Defiance
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
------------
Set Bonus Totals:
  • 7% DamageBuff(Smashing)
  • 7% DamageBuff(Lethal)
  • 7% DamageBuff(Fire)
  • 7% DamageBuff(Cold)
  • 7% DamageBuff(Energy)
  • 7% DamageBuff(Negative)
  • 7% DamageBuff(Toxic)
  • 7% DamageBuff(Psionic)
  • 5% Defense(Smashing)
  • 5% Defense(Lethal)
  • 11.25% Defense(Energy)
  • 11.25% Defense(Negative)
  • 2.5% Defense(Melee)
  • 5.63% Defense(Ranged)
  • 8.1% Max End
  • 33% Enhancement(Accuracy)
  • 81.25% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 144.6 HP (12%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 17.35%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 12% (0.2 End/sec) Recovery
  • 62% (3.11 HP/sec) Regeneration
  • 5.67% Resistance(Fire)
  • 5.67% Resistance(Cold)
  • 5% RunSpeed


@Rorn ---- Blue Baron ---- Guardian

 

Posted

First, to get this combo to work you will really need to build towards survivability. You best damaging combo will be Soul Drain + Nuke, followed by Soul Drain + Bullet Rain + Empty Clips when that is down. As such, there will be like 5-6 seconds where you will be standing in the middle of the spawn animating your AoE damage.

You might be able to fully slot Dark Pit and work on ToHit buffs to get it up every 18 seconds or so to mitigate minion damage, but Lts. and higher are still going to turn and try to hammer you.

DP is bad enough without needing to set up Soul Drain. If I was going with this combo I'd push for soft capped S/L and Energy defenses at the very least. Then you can at least farm specific groups fairly well. Until then you will be running on base difficulty and will probably want to pick up Aid Self to get you through.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

If I were you I would greatly consider grabbing spring attack. My Dp/Fire blaster always had problems taking way to much damage pre-spring attack. It's not very useful for the damage component, but it's SO helpful for launching, in your case, soul drain, then Hail of Bullets. Slotted with decent accuracy it'll KD a good majority of the group. Then the added defense from HoB keeps you safe from those annoying guys that weren't knocked on their behind.

With that power, my blaster can fire off SpringAtt, HoB, and burn and barely get scratched. For you it should work wonders. Especially with dark's -tohit affects.