NEED CRITIQUE - PvE - Corruptor - Dual Pistols / Time Manipulation - Mids' Build Included
You're missing out on a big, amazing staple of /time corruptors. Take Power Build Up from Primal Forces Mastery, and use it before using Farsight - it just about doubles the defense you get - AFTER enhancements. With Farsight enhanced for defense, you can get a good 22%~ def to all and tohit from PBU-> farsight alone, easy, and with very little recharge PBU will always be up in time for farsight, and farsight will be up permanently. If you get Radial Clarion, you'll hit +34-35%~ def to all and tohit, and if you throw a few enyzme hammi-Os into Power Buildup, you'll possibly hit even higher. When you consider that you're doing this to your entire team every time you rebuff, on top of a permanently-up Chrono Shift, a time becomes an amazing team buffer.
Hello, all. My altitis has struck again. I plan to level this using SO's and IO's, then switching over to sets when I get higher level. I usually play scrappers, so my slotting may be a bit weird, so if anyone could look it over and tell me where I went wrong, I'd greatly appreciate it.
Thanks,
--Dave
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
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Mender Roland: Level 50 Natural Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Time Manipulation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Hero Profile:
Level 1: Pistols -- Acc(A), Dmg(3), Dmg(5), Dmg(7), EndRdx(9), RechRdx(11)
Level 1: Time Crawl -- Acc(A), EndRdx(13), Range(13), Slow(15)
Level 2: Dual Wield -- Acc(A), Dmg(3), Dmg(5), Dmg(7), EndRdx(9), RechRdx(11)
Level 4: Empty Clips -- Acc(A), Dmg(43), Dmg(43), Dmg(46), EndRdx(48)
Level 6: Temporal Mending -- EndRdx(A), Heal(15), Heal(17), Heal(17)
Level 8: Time's Juncture -- EndRdx(A), EndRdx(23), ToHitDeb(29), ToHitDeb(31), Slow(31), Slow(31)
Level 10: Swap Ammo
Level 12: Temporal Selection -- RechRdx(A)
Level 14: Bullet Rain -- Acc(A)
Level 16: Distortion Field -- EndRdx(A), Range(34), Range(36), Slow(36), Slow(36), Hold(37)
Level 18: Suppressive Fire -- Acc(A), Dmg(19), Dmg(19), Dmg(21), EndRdx(21), RechRdx(23)
Level 20: Time Stop -- Acc(A), EndRdx(37), Hold(37), Hold(39)
Level 22: Kick -- Empty(A)
Level 24: Executioner's Shot -- Acc(A), Dmg(25), Dmg(25), Dmg(27), EndRdx(27), RechRdx(29)
Level 26: Tough -- EndRdx(A)
Level 28: Farsight -- ToHit(A), DefBuff(43)
Level 30: Weave -- EndRdx(A), DefBuff(40), DefBuff(40)
Level 32: Hail of Bullets -- Acc(A), Dmg(33), Dmg(33), Dmg(33), EndRdx(34), RechRdx(34)
Level 35: Slowed Response -- Acc(A), DefDeb(42)
Level 38: Chrono Shift -- EndRdx(A), Heal(48), EndMod(48)
Level 41: Combat Jumping -- DefBuff(A), DefBuff(42), DefBuff(42)
Level 44: Maneuvers -- EndRdx(A), EndRdx(45), EndRdx(45), DefBuff(45), DefBuff(46), DefBuff(46)
Level 47: Hasten -- RechRdx(A), RechRdx(50), RechRdx(50)
Level 49: Super Speed -- Run(A)
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Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A), Heal(40)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(39), EndMod(39), EndMod(50)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 4: Ninja Run
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition