Is this a good build?


BenRGamer

 

Posted

Hi. I used to play the game alot, and I've recently come back since Freedom launched, so I picked up the new powersets.

So I've made a Beam Rifle/Kinetics Corruptor and I think I've made a good build, I managed to softcap S/L defense with a Patron Shield, but I dunno if I squeezed too much out of everything else.

Also don't know if I should drop a power for Hasten or if I should pick up the one beam rifle attack I skipped...

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Single Shot -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(3), Dev'n-Dmg/Rchg(5), Thundr-Dmg/Rchg(7)
Level 1: Transfusion -- Nictus-Acc/Heal(A), Theft-Heal/Rchg(3)
Level 2: Charged Shot -- Thundr-Acc/Dmg(A), Dev'n-Dmg/Rchg(7), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(13)
Level 4: Siphon Power -- Acc-I(A), RechRdx-I(19), RechRdx-I(21)
Level 6: Disintegrate -- Thundr-Acc/Dmg(A), Dev'n-Dmg/Rchg(21), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31)
Level 8: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 10: Siphon Speed -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(11), CtlSpd-Acc/EndRdx(29), CtlSpd-Rng/Slow(37), RechRdx-I(37), RechRdx-I(37)
Level 12: Lancer Shot -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(31), RzDz-Acc/EndRdx(31), RzDz-Stun/Rng(33), RzDz-Acc/Stun/Rchg(33), Dmg-I(33)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-EndRdx(15), RctvArm-ResDam/EndRdx/Rchg(19)
Level 16: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def/EndRdx/Rchg(17)
Level 18: Penetrating Ray -- ExtrmM-Acc/Dmg(A), ExtrmM-Dmg/EndRdx(39), ExtrmM-Acc/ActRdx/Rng(40), ExtrmM-Dmg/ActRdx/Rchg(40), ExtrmM-Dmg/EndRdx/Rchg(40), ExtrmM-Acc/Rng/Rchg(42)
Level 20: Speed Boost -- Run-I(A)
Level 22: Increase Density -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(23), RctvArm-ResDam(27), RctvArm-ResDam/EndRdx/Rchg(27)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx/Rchg(25)
Level 26: Piercing Beam -- AirB'st-Acc/Dmg(A), Det'tn-Dmg/Rchg(43), AirB'st-Dmg/Rchg(43), Posi-Acc/Dmg(46)
Level 28: Inertial Reduction -- ULeap-Stlth(A)
Level 30: Aim -- RechRdx-I(A), RechRdx-I(36)
Level 32: Overcharge -- AirB'st-Acc/Dmg(A), Det'tn-Dmg/Rchg(34), AirB'st-Dmg/Rchg(34), Posi-Acc/Dmg(34)
Level 35: Scorpion Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36), DefBuff-I(43)
Level 38: Transference -- RechRdx-I(A), RechRdx-I(39), Acc-I(39)
Level 41: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(42), Acc-I(42)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Summon Disruptor -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), C'Arms-Acc/Rchg(50), C'Arms-Acc/Dmg/Rchg(50)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(5)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 7.5% DamageBuff(Smashing)
  • 7.5% DamageBuff(Lethal)
  • 7.5% DamageBuff(Fire)
  • 7.5% DamageBuff(Cold)
  • 7.5% DamageBuff(Energy)
  • 7.5% DamageBuff(Negative)
  • 7.5% DamageBuff(Toxic)
  • 7.5% DamageBuff(Psionic)
  • 14.25% Defense(Smashing)
  • 14.25% Defense(Lethal)
  • 5.5% Defense(Fire)
  • 5.5% Defense(Cold)
  • 14.25% Defense(Energy)
  • 14.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.25% Defense(Melee)
  • 10.5% Defense(Ranged)
  • 8% Defense(AoE)
  • 4% Enhancement(Knockback)
  • 4% Enhancement(Knockup)
  • 2% Enhancement(JumpSpeed)
  • 2% Enhancement(JumpHeight)
  • 6.25% Enhancement(RechargeTime)
  • 2% Enhancement(RunSpeed)
  • 2% Enhancement(Stun)
  • 2% Enhancement(FlySpeed)
  • 5% FlySpeed
  • 104.4 HP (9.75%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 8.55%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 14.5% (0.24 End/sec) Recovery
  • 30% (1.34 HP/sec) Regeneration
  • 5% RunSpeed


 

Posted

I like the look of it. ^^


 

Posted

Redraw makes baby corrupter cry.


 

Posted

Kinetics is an active set with lots of attacks, and just getting off your standard assortment of (de)buffs at the start of a fight will consume precious time that you could have been using to blast away with your beam rifle.
The Beam Rifle set also demands a lot of your attention. You need to choose your targets carefully and fire off combinations of attacks for best effect. And then there's the previously-mentioned redraw if you switch back and forth.
In general, I think Beam Rifle and Kinetics have poor synergy. Of course I have heard people say they really like Beam Rifle / Trick Arrow, which sounds like a nightmare to me, so your mileage may vary.

The main thing that bothers me about your build is slotting Lancer Shot with Razzle Dazzle. Wasting one of your most powerful attacks with a level 30 stun set is a high price to pay for 1.25% S/L defense. Two-slotting Aim with Rectified Reticle is worth 1.88% S/L, which would allow you to slot Lancer Shot like a real attack.

One of the weaknesses of Beam Rifle is its limited selection of AoE attacks. Cutting Beam is the one AoE that you can use every fight, and skipping it means that your AoE damage will be limited to disintegration spread and Overcharge. It's a judgement call. Both of your power sets are short on easily skippable junk powers.