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Originally Posted by EU_Damz View Post
COH needs to step up its game? Isnt COH the benchmark for which all superhero MMOs look at? Im pretty certain CoH is THE superhero MMO
That doesn't mean just because its the benchmark it cannot increase its quality. A lot of car company benchmark Honda but their recent iteration of the Civic is bland and has quality issues with it's interior. Honda is now fast tracking the 2013 update for the Civic.

CoH can use some much needed updating and if they want to really sell items they need to increase the quality of new items for sale. This undead survival kit is sub-par, it is a compilation of items I can get in game fairly easily.

I want new travel powers, transformations, back items, new powersets, content, etc... Not rehashed and repackaged in game items.


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Originally Posted by Santorican View Post
I want new travel powers, transformations, back items, new powersets, content, etc... Not rehashed and repackaged in game items.
Unless you imagine those are doable within a week's time week after week, you'll have to settle for getting them about once a month to once per couple of months, as we have been right now. Paragon Studios' spastic schedule of putting something new on the Paragon Market every week is vastly outstripping their resources to produce decent material, so inevitably garbage will end up on the store. They need to stop rushing things to market every week and focus more on quality.

I get the idea behind it - put $5 or $10's worth of "stuff" on the Market every week and people will spend money. However, there is a point after which this starts to feel like a ripoff, specifically after the quality of "stuff" starts nosediving. Sometimes, it might be better to put new items on the Market more rarely, but make sure that those new items are actually worth paying for.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by LISAR View Post
I thought the issue was weapon model choice doesn't effect animations...
i was referring mostly to an actual Beast Claws attack set, so the choices without recoding the combat engine to link animations and weapon models would be either to make beast claw "gloves" big enough to completely enclose existing character hands (which, considering how big some of the gloves are, would be huge), or make it so that when Beast Claws are "drawn" the original gloves are made invisible. Which would also require new coding, but would just involve making one costume part invisible when the weapon is visible, so probably a fair bit less than trying to link animations to weapons.


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Posted

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Originally Posted by Schismatrix View Post
i was referring mostly to an actual Beast Claws attack set, so the choices without recoding the combat engine to link animations and weapon models would be either to make beast claw "gloves" big enough to completely enclose existing character hands (which, considering how big some of the gloves are, would be huge), or make it so that when Beast Claws are "drawn" the original gloves are made invisible. Which would also require new coding, but would just involve making one costume part invisible when the weapon is visible, so probably a fair bit less than trying to link animations to weapons.
I've actually suggested gloves, myself... Way back when. However, claws as gloves have a very specific problem - claws need to animate at the wrist in order to look right. The way the Claws animations are made right now, be they open or closed fist, the arm is often out of line with the forearm, as the forearm is just locked to the elbow and upper arm. You can see this clearly with the Vanguard claws, which lock to the elbow and not the arm. The Claws animations are designed to strike with the blades of hand-mouned claws, so when you mount claws on the forearm-elbow, many of the animations have you hitting enemies with the flat of the blade.

The reason for this is simple: The attack has the fingers of your closed fist pointing in the direction of the swipe, but the fist is rotated from the arm, which is pointing to the swipe direction sideways, causing an awkward sideways "slap" with your claws. Substituting the entire glove for a "claw glove" that isn't animated at the wrist would cause you to jab your thumbs into people, as opposed to swiping at them with your finger claws.

I, myself, was not aware of this problem until I got the Vanguard Pack and actually saw the Vanguard Claws in action. Have a look:



The hand turns, but the claws do not follow, so you end up with a claw that sits on the side of your hand and attacks people with the flat of its blade. And that's not just one animation out of nine, almost all of them are like this. That's one reason why I completely nixed my idea of a Vanguard Claws Stalker - it just looks goofy the way the powers are animated. If the claws don't animate at the wrist, they look awkward.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Why is it that every time someone starts a thread asking or questioning the lack of content in the market people aggressively defend paragon? It's been stated by paragon that they planned the f2p model for quite sometime, so it's safe to assume they had a roadmap of where they needed to go to maintain a position of Leadership in super hero mmo's. You people that are defending the offerings each week assume their self imposed "weekly offering" are only worked on in the prior week. If that is the case I would say that is incredibly shortsighted by a company that plans on creating long term revenue and market share by offering products that are only worked on for a week. Would it not be more realistic to think that they have these offerings worked out months ahead considering they were mulling over the option of f2p for over a year? If that is the case I think that the offerings are really weak. If they had months of planning and product developed why wait and deliver it week by week?

Plain and simple. Good product will sell and bad product will not. If they are planning on staying the leader I think they need better new products in the market instead of offering in game rares and purples which only serve to alienate people that are extremely loyal to the developers. I personally could care less if they offer things like this because my money is loyal to the company that brings me the best product. CoH competes with more than just the other 2 super hero mmo's and people have high expectations for games so I would hope that paragon steps up to the plate and starts delivering more unique options than what have been offered so far.