Trying to softcap an StJ/WP Brute...


BenRGamer

 

Posted

Hi folks. I'm having some trouble getting my s/l defense softcapped on mids. Here's the build.

Can someone help me out a bit?

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(34), Mocking-Acc/Rchg(42), Zinger-Acc/Rchg(46)
Level 1: High Pain Tolerance -- Numna-Regen/Rcvry+(A), Numna-Heal(3), RgnTis-Regen+(15)
Level 2: Sweeping Cross -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(46)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(33), RctvArm-EndRdx/Rchg(37)
Level 6: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(37), Mocking-Acc/Rchg(37), Zinger-Acc/Rchg(40)
Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(19), Mocking-Acc/Rchg(23), Zinger-Acc/Rchg(40)
Level 10: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(11), Dct'dW-Heal(23)
Level 12: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(13)
Level 14: Combat Readiness -- RechRdx-I(A), RechRdx-I(15)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Dct'dW-Heal/EndRdx(31), Mrcl-Heal/EndRdx(31)
Level 18: Spinning Strike -- Insult-Taunt/Rchg(A), Insult-Taunt(36), Insult-Dsrnt%(40), Det'tn-Acc/Dmg(42), AirB'st-Acc/Dmg(43), Posi-Acc/Dmg(43)
Level 20: Quick Recovery -- EndMod-I(A), P'Shift-End%(21), EndMod-I(21)
Level 22: Super Speed -- Run-I(A)
Level 24: Super Jump -- Jump-I(A)
Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(43), Mocking-Acc/Rchg(36), Zinger-Acc/Rchg(50)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx/Rchg(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), Mocking-Acc/Rchg(46), Zinger-Acc/Rchg(48)
Level 35: Gloom -- SipInsght-ToHitDeb(A)
Level 38: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 41: Darkest Night -- ToHitDeb-I(A), EndRdx-I(42)
Level 44: Summon Widow -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(45), ExRmnt-Acc/Dmg/Rchg(45), ExRmnt-EndRdx/Dmg/Rchg(45)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(48), TtmC'tng-ResDam/EndRdx(48)
Level 49: Weave -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-Heal(13), Dct'dW-Heal(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(11), EndMod-I(17)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 26.75% Defense(Smashing)
  • 26.75% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 17.69% Defense(Melee)
  • 3.63% Defense(Ranged)
  • 3% Defense(AoE)
  • 9% Enhancement(Accuracy)
  • 11.25% Enhancement(RechargeTime)
  • 146.2 HP (9.75%) HitPoints
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 17.35%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 2.5%
  • 1% (0.02 End/sec) Recovery
  • 78% (4.87 HP/sec) Regeneration
------------
Set Bonuses:
Kinetic Combat
(Initial Strike)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Numina's Convalescence
(High Pain Tolerance)
  • 12% (0.75 HP/sec) Regeneration
Obliteration
(Sweeping Cross)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor
(Mind Over Body)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Heavy Blow)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat
(Rib Cracker)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Numina's Convalescence
(Fast Healing)
  • 12% (0.75 HP/sec) Regeneration
Luck of the Gambler
(Indomitable Will)
  • 10% (0.62 HP/sec) Regeneration
Numina's Convalescence
(Rise to the Challenge)
  • 12% (0.75 HP/sec) Regeneration
Trimuphant Insult
(Spinning Strike)
  • 1% (0.02 End/sec) Recovery
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Kinetic Combat
(Shin Breaker)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Heightened Senses)
  • 10% (0.62 HP/sec) Regeneration
  • 16.87 HP (1.13%) HitPoints
Kinetic Combat
(Crushing Uppercut)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat
(Kick)
  • MezResist(Immobilize) 2.75% (Exceeded 5 Bonus Cap)
  • 22.49 HP (1.5%) HitPoints (Exceeded 5 Bonus Cap)
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee) (Exceeded 5 Bonus Cap)
Expedient Reinforcement
(Summon Widow)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Steadfast Protection
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Luck of the Gambler
(Weave)
  • 10% (0.62 HP/sec) Regeneration
  • 16.87 HP (1.13%) HitPoints
Numina's Convalescence
(Health)
  • 12% (0.75 HP/sec) Regeneration


 

Posted

Six sets of Kinetic Combat will not work. After five of the same exact bonus (in this case, 3.75% S/L defense) stacking bonuses of that type will no longer work.

Five is fine, but after that, you have to find sets with different percentages to get more S/L defense.

I don't think I've ever bothered slotting Boxing or Kick beyond the initial slot. That's three slots you could free for elsewhere.

Here's what I'm working on at the moment, so take what you will from this. Keep in mind it's not exactly soft capped, and I'm still sort of plucking at the build. It's also on the expensive side, so keep that in mind.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(7), Numna-Heal(7), S'fstPrt-ResDam/Def+(9)
Level 2: Sweeping Cross -- Erad-Dmg(A), Erad-Acc/Rchg(9), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-%Dam(50)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(13), Mrcl-Heal/EndRdx(15), Mrcl-Heal(15), Mrcl-Rcvry+(17), RgnTis-Regen+(17)
Level 6: Super Jump -- Jump-I(A)
Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(25)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(25)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(27), Numna-Heal(27), H'zdH-Heal/EndRdx(29)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(31), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(31), FrcFbk-Rechg%(50)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc(33)
Level 22: Boxing -- HO:Nucle(A)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(33), Aegis-ResDam(34), HO:Ribo(34)
Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), Achilles-ResDeb%(50)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(37), LkGmblr-Rchg+(37)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Rchg+(42), HO:Cyto(42)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43)
Level 35: Combat Readiness -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(45)
Level 38: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(48), HO:Cyto(48)
Level 49: Strength of Will -- Empty(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(45), Numna-Heal(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(46), P'Shift-End%(46)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3

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Posted

Thanks for showing me that. I wound up having to replace a couple of powers, but I think I've got it. I managed to both softcap S/L defense and save a couple of slots. Don't have as high defense in other areas, but Darkest Night compensates for that. And helps as a counter against that dreaded Defense Debuff.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(34), Mocking-Acc/Rchg(42), Zinger-Acc/Rchg(46)
Level 1: High Pain Tolerance -- Numna-Regen/Rcvry+(A), S'fstPrt-ResDam/Def+(3), RgnTis-Regen+(15)
Level 2: Sweeping Cross -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(5), Oblit-%Dam(7), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(46)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(33), RctvArm-EndRdx/Rchg(37)
Level 6: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Def/Rchg(31)
Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(19), Mocking-Acc/Rchg(23), Zinger-Acc/Rchg(40)
Level 10: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(11), Dct'dW-Heal(23)
Level 12: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(13)
Level 14: Combat Readiness -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(15)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/EndRdx/Rchg(31), DisWord-ToHitDeb(31), DisWord-ToHitDeb/Rchg(37), DisWord-ToHitDeb/Rchg/EndRdx(37)
Level 18: Spinning Strike -- Insult-Taunt/Rchg(A), Insult-Taunt(36), Insult-Dsrnt%(40), Det'tn-Acc/Dmg(42), AirB'st-Acc/Dmg(43), Posi-Acc/Dmg(43)
Level 20: Quick Recovery -- EndMod-I(A), P'Shift-End%(21), EndMod-I(21)
Level 22: Super Speed -- Run-I(A)
Level 24: Super Jump -- Jump-I(A)
Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(43), Mocking-Acc/Rchg(36), Zinger-Acc/Rchg(40)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx/Rchg(29)
Level 30: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), Mocking-Acc/Rchg(46), Zinger-Acc/Rchg(48)
Level 35: Gloom -- RechRdx-I(A), Acc-I(48)
Level 38: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39)
Level 41: Darkest Night -- ToHitDeb-I(A), ToHitDeb-I(42), HO:Enzym(50)
Level 44: Summon Widow -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(45), ExRmnt-Acc/Dmg/Rchg(45), ExRmnt-EndRdx/Dmg/Rchg(45)
Level 47: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(48)
Level 49: Weave -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-Heal(13), Dct'dW-Heal(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(11), EndMod-I(17)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 29.88% Defense(Smashing)
  • 29.88% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 19.25% Defense(Melee)
  • 3.63% Defense(Ranged)
  • 3% Defense(AoE)
  • 9% Enhancement(Accuracy)
  • 11.25% Enhancement(RechargeTime)
  • 191.2 HP (12.75%) HitPoints
  • MezResist(Confused) 4.15%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 18.45%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 2.5%
  • 1% (0.02 End/sec) Recovery
  • 86% (5.37 HP/sec) Regeneration



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|-------------------------------------------------------------------|


 

Posted

This is what I have so far:

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Level 50 Natural Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
------------
Level 1: Heavy Blow
(A) Kinetic Combat - Accuracy/Damage
(3) Kinetic Combat - Damage/Endurance
(3) Kinetic Combat - Damage/Recharge
(5) Kinetic Combat - Damage/Endurance/Recharge


Level 1: High Pain Tolerance
(A) Steadfast Protection - Resistance/+Def 3%


Level 2: Sweeping Cross
(A) Obliteration - Damage
(5) Obliteration - Accuracy/Recharge
(7) Obliteration - Damage/Recharge
(7) Obliteration - Accuracy/Damage/Recharge
(9) Obliteration - Accuracy/Damage/Endurance/Recharge
(9) Obliteration - Chance for Smashing Damage


Level 4: Mind Over Body
(A) Reactive Armor - Resistance/Endurance
(11) Reactive Armor - Resistance
(11) Reactive Armor - Resistance/Endurance/Recharge
(13) Reactive Armor - Resistance/Recharge


Level 6: Combat Jumping
(A) Luck of the Gambler - Defense
(46) Luck of the Gambler - Recharge Speed
(46) Luck of the Gambler - Defense/Endurance
(48) Luck of the Gambler - Defense/Endurance/Recharge


Level 8: Rib Cracker
(A) Kinetic Combat - Accuracy/Damage
(13) Kinetic Combat - Damage/Endurance
(15) Kinetic Combat - Damage/Recharge
(15) Kinetic Combat - Damage/Endurance/Recharge
(17) Crushing Impact - Accuracy/Damage/Endurance


Level 10: Indomitable Will
(A) Luck of the Gambler - Recharge Speed


Level 12: Kick
(A) Kinetic Combat - Accuracy/Damage
(48) Kinetic Combat - Damage/Endurance
(48) Kinetic Combat - Damage/Recharge
(50) Kinetic Combat - Damage/Endurance/Recharge


Level 14: Combat Readiness
(A) Rectified Reticle - To Hit Buff
(17) Rectified Reticle - To Hit Buff/Recharge


Level 16: Rise to the Challenge
(A) Doctored Wounds - Heal/Endurance
(19) Doctored Wounds - Endurance/Recharge
(19) Doctored Wounds - Heal
(21) Doctored Wounds - Heal/Recharge
(21) Doctored Wounds - Heal/Endurance/Recharge


Level 18: Spinning Strike
(A) Positron's Blast - Accuracy/Damage
(23) Positron's Blast - Damage/Endurance
(23) Positron's Blast - Damage/Recharge
(25) Positron's Blast - Damage/Range
(25) Positron's Blast - Accuracy/Damage/Endurance


Level 20: Quick Recovery
(A) Performance Shifter - Chance for +End
(27) Performance Shifter - EndMod
(27) Endurance Modification IO


Level 22: Maneuvers
(A) Luck of the Gambler - Defense
(31) Luck of the Gambler - Recharge Speed
(31) Luck of the Gambler - Defense/Endurance
(31) Luck of the Gambler - Defense/Endurance/Recharge


Level 24: Tough
(A) Reactive Armor - Resistance
(33) Reactive Armor - Resistance/Endurance
(33) Reactive Armor - Resistance/Recharge
(33) Reactive Armor - Resistance/Endurance/Recharge


Level 26: Weave
(A) Luck of the Gambler - Recharge Speed
(34) Luck of the Gambler - Defense
(34) Luck of the Gambler - Defense/Endurance
(34) Luck of the Gambler - Defense/Endurance/Recharge


Level 28: Shin Breaker
(A) Kinetic Combat - Accuracy/Damage
(36) Kinetic Combat - Damage/Endurance
(36) Kinetic Combat - Damage/Recharge
(36) Kinetic Combat - Damage/Endurance/Recharge
(37) Crushing Impact - Accuracy/Damage/Recharge


Level 30: Heightened Senses
(A) Luck of the Gambler - Defense
(37) Luck of the Gambler - Recharge Speed
(37) Luck of the Gambler - Defense/Endurance
(39) Luck of the Gambler - Defense/Endurance/Recharge


Level 32: Crushing Uppercut
(A) Kinetic Combat - Accuracy/Damage
(39) Kinetic Combat - Damage/Endurance
(39) Kinetic Combat - Damage/Recharge
(40) Kinetic Combat - Damage/Endurance/Recharge
(40) Crushing Impact - Accuracy/Damage/Recharge


Level 35: Fast Healing
(A) Healing IO
(40) Healing IO
(42) Healing IO


Level 38: Tactics
(A) Rectified Reticle - To Hit Buff
(42) Rectified Reticle - To Hit Buff/Recharge


Level 41: Gloom
(A) Decimation - Accuracy/Damage
(42) Decimation - Damage/Endurance
(43) Decimation - Damage/Recharge
(43) Decimation - Accuracy/Endurance/Recharge
(43) Decimation - Accuracy/Damage/Recharge


Level 44: Dark Obliteration
(A) Positron's Blast - Accuracy/Damage
(45) Positron's Blast - Damage/Recharge
(45) Positron's Blast - Damage/Endurance
(45) Positron's Blast - Chance of Damage(Energy)
(46) Positron's Blast - Accuracy/Damage/Endurance


Level 47: Resurgence
(A) Performance Shifter - Chance for +End


Level 49: Hasten
(A) Recharge Reduction IO
(50) Recharge Reduction IO
(50) Recharge Reduction IO


------------
Level 2: Swift
(A) Empty


Level 2: Health
(A) Numina's Convalescence - +Regeneration/+Recovery


Level 2: Hurdle
(A) Empty


Level 2: Stamina
(A) Endurance Modification IO
(29) Performance Shifter - Chance for +End
(29) Performance Shifter - EndMod


Level 1: Brawl
(A) Empty


Level 1: Fury
Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
Set Bonus Totals:
3% DamageBuff(Smashing)
3% DamageBuff(Lethal)
3% DamageBuff(Fire)
3% DamageBuff(Cold)
3% DamageBuff(Energy)
3% DamageBuff(Negative)
3% DamageBuff(Toxic)
3% DamageBuff(Psionic)
29.88% Defense(Smashing)
29.88% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
5.5% Defense(Energy)
5.5% Defense(Negative)
3% Defense(Psionic)
19.25% Defense(Melee)
4.25% Defense(Ranged)
3% Defense(AoE)
2.25% Max End
45% Enhancement(Accuracy)
66.25% Enhancement(RechargeTime)
4% Enhancement(Heal)
10% FlySpeed
196.8 HP (13.13%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Immobilize) 15.95%
MezResist(Stun) 2.2%
MezResist(Terrorized) 2.2%
5% (0.08 End/sec) Recovery
40% (2.5 HP/sec) Regeneration
4.41% Resistance(Fire)
4.41% Resistance(Cold)
10% RunSpeed



------------
Set Bonuses:
Kinetic Combat
(Heavy Blow)
MezResist(Immobilize) 2.75%
22.49 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Steadfast Protection
(High Pain Tolerance)
3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Obliteration
(Sweeping Cross)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Reactive Armor
(Mind Over Body)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


Luck of the Gambler
(Combat Jumping)
10% (0.62 HP/sec) Regeneration
16.87 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)


Kinetic Combat
(Rib Cracker)
MezResist(Immobilize) 2.75%
22.49 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Luck of the Gambler
(Indomitable Will)
7.5% Enhancement(RechargeTime)


Kinetic Combat
(Kick)
MezResist(Immobilize) 2.75%
22.49 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Rectified Reticle
(Combat Readiness)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)


Doctored Wounds
(Rise to the Challenge)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)


Positron's Blast
(Spinning Strike)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)


Performance Shifter
(Quick Recovery)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed


Luck of the Gambler
(Maneuvers)
10% (0.62 HP/sec) Regeneration
16.87 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)


Reactive Armor
(Tough)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


Luck of the Gambler
(Weave)
10% (0.62 HP/sec) Regeneration
16.87 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)


Kinetic Combat
(Shin Breaker)
MezResist(Immobilize) 2.75%
22.49 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Luck of the Gambler
(Heightened Senses)
10% (0.62 HP/sec) Regeneration
16.87 HP (1.13%) HitPoints
9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
7.5% Enhancement(RechargeTime)


Kinetic Combat
(Crushing Uppercut)
MezResist(Immobilize) 2.75%
22.49 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Rectified Reticle
(Tactics)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)


Decimation
(Gloom)
MezResist(Immobilize) 2.75% (Exceeded 5 Bonus Cap)
16.87 HP (1.13%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)


Positron's Blast
(Dark Obliteration)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
6.25% Enhancement(RechargeTime)


Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed






| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|


 

Posted

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Heavy Blow -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(42), Numna-Heal/Rchg(42), S'fstPrt-ResDam/Def+(43), GA-3defTpProc(43)
Level 2: Sweeping Cross -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(40), C'ngBlow-Acc/Rchg(40), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Dmg/Rchg(42)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx/Rchg(37)
Level 6: Super Speed -- Empty(A)
Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(13), Zinger-Taunt/Rchg/Rng(13), Zinger-Acc/Rchg(15), Zinger-Taunt/Rng(15), Zinger-Dam%(17)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/EndRdx/Rchg(34)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(23)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(33)
Level 26: Shin Breaker -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(27), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(33)
Level 28: Weave -- LkGmblr-Rchg+(A), HO:Enzym(29), HO:Enzym(29)
Level 30: Heightened Senses -- LkGmblr-Rchg+(A), HO:Enzym(31), HO:Enzym(31)
Level 32: Crushing Uppercut -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Acc/Dmg(46), Mako-Acc/Dmg/EndRdx/Rchg(50), Mako-Acc/EndRdx/Rchg(50)
Level 35: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(36), Numna-Regen/Rcvry+(36)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(39), HO:Enzym(39)
Level 41: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46)
Level 44: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(7), P'Shift-EndMod(7)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.