A compromise between account items and consumables
Isn't the point of the jetboard to be a temporary replacement for Fly? I don't think nearly as many people would bother with it if it took up a power slot that could be spent on fly (some would use it for thematic reasons sure, but I think a large number of people who use it use it to avoid having to get an actual travel power)
Isn't the point of the jetboard to be a temporary replacement for Fly? I don't think nearly as many people would bother with it if it took up a power slot that could be spent on fly (some would use it for thematic reasons sure, but I think a large number of people who use it use it to avoid having to get an actual travel power)
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@Altus Vir
Triumph Server
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Sorry but the current system is fine as it is. Rocket Board for example, only shows up on the Powers pop up window under inherent powers which is closed by default and the power itself won't appear in a players power tray unless they specifically drag it from the Powers pop up window and drop it into the tray. It doesn't interfere with anything.
Changing it to be claimable for each individual character would mean it would sit in players email which would constantly be red and that would be far more annoying to the majority of players than the current set up which bothers you.
I would like to see purchasable permanent items follow the following model:
1) You have a limited number of applications for each purchased power/upgrade 2) You can apply them to any character, reducing the number of available powers/upgrades. 3) Once applied to a character, the power/upgrade is permanent. |
What I believe the OP meant by that phrase was "the number of charges or applications of the purchased power would be reduced by one."
My characters at Virtueverse
Faces of the City
Of course, as a consumer, I love the idea of permanent account-wide items. They are a terrific value, perhaps a little too terrific to be a realistic model for the paragon market. I will *always* consider the purchase of a permanent account-wide item.
I recognize that permanent account-wide items are not great for Paragon's revenue, but neither are purchasable consumables good for consumers. What I offer is a middle-ground approach: consumables that apply to a specific number of characters, but are then permanent upgrades/options for that character.
This gives Paragon a reason to keep (re)selling good items and decent prices without leaving players feeling like they spent money that disappeared in a puff of smoke after a level or two.
I don't care too much for how purchasable travel powers are handled right now. They are an awesome value, but it at times seems silly that EVERY character I have now has a jet board or a beast run, whether its appropriate for that character concept or not.
I think I would prefer if these, and other items like these, were governmed more like powersets. That is, they don't apply for all characters, but for the characters they do apply to they are effectively permanent.
I would like to see purchasable permanent items follow the following model:
1) You have a limited number of applications for each purchased power/upgrade
2) You can apply them to any character, reducing the number of available powers/upgrades.
3) Once applied to a character, the power/upgrade is permanent.
So, for example, instead of a permanent account-wide Jet Board power, there would cheaper options for Jet Board(x1), Jet Board(x3), Jet Board(x10) bundles (at appropriate volume discounts) that could be applied/unlocked on up to 1, 3, or 10 characters.
I think this solution would provide value for players but also a better revenue model for Paragon. If the future of the Paragon Market must be in "consumable, re-purchasable" items, then I would like to see a model where re-purchases were for new characters rather than for repeated uses for the same character.
@Altus Vir
Triumph Server
In the pacific time zone? Join us on the "West Coast Heroes" global channel.
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