Titan Weapons Power List
Somebody in this thread or another mentioned that bruising is only applied to the enemy you have targetted, but I haven't tested it myself.
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This is true, you do not get aoe -res. I wish it were def against lethal and melee instead of smash/melee... esp at lower levels. Those hellions and their dang guns.... grrr. At least at higher levels you can goad the different mobs into melee.
Somebody in this thread or another mentioned that bruising is only applied to the enemy you have targetted, but I haven't tested it myself.
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So far, I'm happier with my scrap than my tank with TW. May be different at higher levels. My stj tanker is better than my stj scrapper... maybe it is secondary issues?
I've got 2 TW tanks on test and it really does depend on the Primary.
SR/TW is good fun with being able to come close to the soft cap for melee in the mid 20s. However, I'm sure it works almost as well on a TW/SR scrapper.
ElA/TW is a beast. I can't wait to roll one on the live servers.
Inv/tw monster
Scrappers: (50) BS/SD,(50) Spines/INV, Controllers: (50) Fire/Kin (50) Fire/Storm, Tankers: (50) Stone/SS (50) Stone/DB (50)Stone/Elec (50) Ice/Stone (50) Fire/KM (50) Elec/SS +3, Blaster: (50) Ar/Devices, Brutes: (50) Claws/WP +2 (50) Elec/SD +3 (50) Claws/FA +1 (50) SS/WP/MU +3(50) SS/FA/Soul +3, (50) Elec/TW +2, (50) Warshade, (50) Plant/Dark Perma Dom+3
my scrapper is tw/ea .... a ton of fun from the get go, even though I chose wrong for lvl 2 pwr, wasn't long to lvl 4 to rectify.
my tanker is inv/tw ... maybe just not high enough level to really kick in the fun.
These are only low level observations. I'm sure high level play is quite different again.
The T1 cone has better numbers on a tank (15% S&L def v 11.25) and is super sweet. TW is one set where being "forced" to take the T1 at 1st level is no big deal because I'd take it as my first power on a TW primary as well.