Gravity Aromor
There's no such thing as positional resistance. It doesn't exist as a game mechanic. I'm also not sure it makes much sense from a conceptual standpoint, either.
As for the "pull things toward you" mechanic, I believe the devs have said this would either be difficult or flat-out impossible to implement with the current game engine (as in, an entirely new engine would need to be developed). Which is unfortunate, because there's probably a lot of interesting stuff that could be done with that.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
I know positional resistance doesn't currently exist. but it would be fun if they made it. You have the same problem with electric armor, electricity doesn't block anything ... the only thing it would do is cause damage to the one that's attacking. So, the concept is flawed there too.
Except for the fact that the electromagnetic field it generates would repel or attract small objects based on their composition, would ionize the air making it less heat-conductive, and would redirect radiation around the user like the Earth's electromagnetic field does. Electric armor does make sense.
Open Archetype Suggestion thread!, Kirsten's Epic Weapon Pools, Feudal Japan, Etc., Alignment specific Rularuu iTrials!
If Masterminds didn't suck, they'd be the most powerful AT in the game.
Except for the fact that the electromagnetic field it generates would repel or attract small objects based on their composition, would ionize the air making it less heat-conductive, and would redirect radiation around the user like the Earth's electromagnetic field does. Electric armor does make sense.
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All this being said ... I highly doubt they're going to change game dynamics just for one power set.
Thanks ... see gob, Kirsten is giving an example of how minimal effects can be exadurated for the purpose of fulfilling a need in the game.
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I understand that this is a video game based on a comic book and not everything is going to strictly obey the laws of physics, but even on an abstract level positional resistance just doesn't make a lot of sense to me.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Since "Positional Damage" doesn't exist, how would "Positional Resistance" be helpful? All dmg in the game is based on types of damage, which is why we have typed resistance, not positional resistance. I'm not saying there couldn't be a Gravitation Armor, but how you're approaching it doesn't work for this game.
As much as I'd like to see a power set that would knock or repel things to the caster I was informed by Castle, the previous powers guy, that it wasn't feasible within the game engine.
(BTW, I think "exaggerated" is the word you guys are looking for.)
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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Since "Positional Damage" doesn't exist, how would "Positional Resistance" be helpful? All dmg in the game is based on types of damage, which is why we have typed resistance, not positional resistance. I'm not saying there couldn't be a Gravitation Armor, but how you're approaching it doesn't work for this game.
As much as I'd like to see a power set that would knock or repel things to the caster I was informed by Castle, the previous powers guy, that it wasn't feasible within the game engine. (BTW, I think "exaggerated" is the word you guys are looking for.) |
We need a positional resistance. And this is the first power set to have it.
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If a positional damage were to be added to every power, then every resistance set would be massively nerfed, because resistance only mitigates its own damage. So, say, Ball Lightning would go from 100% Energy damage to 50% Energy, 50% AoE. And suddenly, Electric Armor (which is known for capped energy resistance) goes from mocking the very idea of a ball lightning, to getting hit for more than 10 times the damage it had been before.
(5)gravity field: [toggle] PBAoE (taunt) foe +flight Pulls enemies to you (could be repel or KB in reverse).
The gravatational pull lifts and draws foes to you. (7)Displaced gravity: [Targeted AoE] 7% def foe +fly pull to targeted area You can lay a targeted location as a place to pull enemies to. |
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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And I thought this was going to be a post about the smell of gravity, read by someone with a Boston accent
Also, these two are completely impossible within the engine as it is, according to Castle himself. It is impossible to create "reverse KB" or "reverse Repel".
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I could just see a mob trying to run away from hot feet and going nowhere.XD
Side note, I sould gladly pay 5000 points for this set or a grav defender set that had this power.
imagin placing the grav aura on the tank in a mission ... talk about herding. LOL
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
No, it means a fundamental change to the very basic coding of the game (i.e., the system that runs the game). So much so that doing so means a lot more work than you'd think, and if they were going to get down to that level of coding, they might as well work on a whole new game.
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wait ... what about still having a KB or repel that faces in from a surrounding ring? would that work?
when the opponent reaches the center, the opposing KB/repels would work against each other.
it would be complex coding, but not recoding ... right?
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
The "pulling in" part of your idea is what we've been told would need an engine rewrite. The positional resistance would just need a massive rebalancing of every power in the game.
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Second: Post has been updated with explaination on how to achieve effects with current powers at CoX disposal
Gravity Armor:
(1)Density aura: [toggle] S/L resistance
The density of your gravatational pull causes your skin to thicken
(2)compressed air: [auto] PBAoE regen/recovery bonus (minor for teammates)
your gravataional field around you compresses oxygen for you and your teammates regen/recovery
(3)Atmosphere: [auto] self F/I resistance 2% ranged def (bonus to regen/recovery if compressed air is taken)
Your gravataional pull has created it's own atmosphere thus deflecting some ranged attacks and controling the temperature in your area
(4)inetial dampening: [toggle] protection against KB and status
An object in motion stay s in motion until stopped by you :P
(5)gravity field: [toggle] PBAoE (taunt 10' radius) 15' radius foe +flight Pulls enemies to you. effect solve see bottom of post :P.
The gravatational pull lifts and draws foes to you.
(6)gravity well: [toggle] E/N resistance 2% def to melee/ranged/AoE/Psy
You lower your gravity to the ground so it draws all attacks to the ground so you take less damage from energy and negative due to them being grounded and causes all other attacks to potentially miss due to the gravuty
(7)Terminal Velocity: [click] PBAoE +fly smash damage
enemy levetate, then crashes them to the ground taking falling damage.
(8)Amplified affects: [toggle] increaces the secondary effects of all powers
the gravatational pull draws all matter to you so you can use them against your foe
(9)heavenly body: [click] all resist increase +regen, +recovery +range increase of all effects, +mag of all effects
You magnify your power to near that of a planet in space which increases all effects of the previously taken powers
Gravity Defender:
1) Crushing field: [click] foe hold -def -end slow
Gravity bears down on target causing lkslowed responmce and causing him to use more endurance
2) Density field: [click] TBAoE team S/L resistance
3) compressed air: [toggle] PBAoE HoT
4) Atmosphere: [click] TBAoE F/I resistance +def to ranged
5) Dampened inertia: [click] TBAoE team KB and status resistance
6) gravatation field: [toggle] single target teammate 15' radius foe +flight Pulls enemies to teammate. effect solve: see bottom of post
7) gravity pit: [click] Targeted AoE -ToHit foe +fly draws targeted area enemies not alerted to presence
8) Opressive Field: [click] targeted AoE foe immoblize -def -end (massive)-range slow
9) dark matter: [click] intangeble pet; -ToHit -damage moderate DoT 15' radius foe +flight Pulls enemies to pet
You creat localized gravity to the force of a black hole (dark matter) that draws much of an enemies attacks to it reducing the chance to hit and the amount of force achieved
The gravatational draw could be emulated my having ten 120degree cones with repel effects around the target facing the target. They would be equal distance apart and from traget.