I'm here to kick *** and chew bubble gum. So what's this about gnoll leather?


Aggelakis

 

Posted

Quote:
Originally Posted by Santorican View Post
The issue that I find with CoH is that it doesn't take a lot of skill to play even with SO's. Its a "point and shoot" MMO
You say that like it's a bad thing


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Santorican View Post
The issue that I find with CoH is that it doesn't take a lot of skill to play even with SO's. Its a "point and shoot" MMO
Haven't found an MMO that isn't (except for PvP aspects - but lolpvp anyway).


@bpphantom
The Defenders of Paragon
KGB Special Section 8

 

Posted

Quote:
Originally Posted by Santorican View Post
The issue that I find with CoH is that it doesn't take a lot of skill to play even with SO's. Its a "point and shoot" MMO

I actually don't really agree. I think CoH has a lot more going on in it than most other MMOs.

IMO the thing about CoH is the original designers were creating Gauntlet when they thought they were making a Diku MUD. It turned out that the unintentional game was better than the intended one.

In most other MMOs, a fight goes like this: find a spot kind of where I'm only around a few enemies. Pull one guy using a standard opener. Cycle through attack chain until dead. Hope I don't pull anyone else; if I do, maybe die.

CoH fights are much more strategic in context. However, that doesn't really start to show until you get into fights with lots of enemies. In a way these large crowd fights can be thought of like a fairly complicated fight against one enemy, where each crowd is basically its own organism.


 

Posted

I played another game for quite a few years and have always been a big fan of its market and "crafting" system. However, due to fundamental differences between EVE and CoH, I doubt such a market system would work in CoH.

In that other game, the vast majority of your equipment is made by other players. This, combined with the high rate of ship and equipment destruction gives EVE a considerably larger economy than in CoH. Such a market in a (comaritively) smaller economy like CoH would give rich players too much power and give even more market manipulation than what we see currently.

However, it's not to say CoH's market system couldn't use some improvements. I'd keep the "blind" system as-is, but I'd like to see more past sales, especially on high-volume goods. I'd also like to see some information on volume sales (how many of X has sold in the last hour/day/week?) and perhaps some weekly and monthly price averages.

Yea, I was a marketeeer and industrialist back on that game, and I do miss some of the marketing tools we had there.